rex_anglelock
Introduction
This behavior will lock the angle while rendering.
This behavior will lock the angle while rendering.
Remember to put this behavior at the first order of behavior list, then user could see the angle would not be changed at run-time, even there has a angle changing behavior like rotate behavior in this sprite.
But the logical angle would still be changed in event sheet. User could observe the text object in this sample capx.
But the logical angle would still be changed in event sheet. User could observe the text object in this sample capx.
Co-work with turret behavior
This behavior is designed for turret behavior at beginning. User might want the angle of turret to be fixed at run-time.
This behavior is designed for turret behavior at beginning. User might want the angle of turret to be fixed at run-time.