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rex_layouter_numbers

Plugin, ACE table, Discussion thread
Dependence:
  • rex_glayouter plugin
  • A layout behavior like rex_layouter_linear, or rex_layouter_cyclic.

Introduction
Show numbers using sprites in rex_glayouter object. The frames are mapped to "0","1","2","3","4","5","6","7","8","9","","-".
Each number is created by a sprite, so that they could be controlled by behaviors like official sine behavior, or responded the official touch events individually.

Usage
Sample capx
Prepare
Put this behavior under rex_glayouter object, and add a layout behavior like rex_layouter_linear, or rex_layouter_cyclic for arrangement of number sprites.
Sprite for numbers
User need to have a sprite to map frames to numbers, the mapping frames are "0","1","2","3","4","5","6","7","8","9","","-". i.e.
  • frame 0 : number 0
  • frame 1 : number 1
  • frame 2 : number 2
  • frame 3 : number 3
  • frame 4 : number 4
  • frame 5 : number 5
  • frame 6 : number 6
  • frame 7 : number 7
  • frame 8 : number 8
  • frame 9 : number 9
  • frame 10 : null
  • frame 11 : sign "-"
Then create the sprite object by "Action:Create digits" for each digit. These sprites will be added to rex_glayouter object automatically, and they will be arranged by the layout behavior (rex_layouter_linear, or rex_layouter_cyclic).
Set value
Call "Action:Set value" to change the frame of these sprites by input value. "Expression:Value" could be used to get the input value.

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