Rex's plugins for Construct2
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rex_menufsm

Plugin, ACE table, Discussion thread
Dependence: None

Introduction
FSM to control the behavior of menu. It embeds the transfer logic of FSM inside this behavior.

Usage
Sample capx
There are 2 main states of a menu - opened and closed, and 2 transition states - opening , and closing.
Open
When calling "Action:Open" at Closed state or Off state, current state will be transferred to "Opening" state, which is the transition state of "Opened". And "Condition:On opening" will be triggered.
Do transition actions like fade-in under "Condition:On opening", then call "Action:Finish transition event" to notify that this state has been finished, current state will be transferred to "Opened". And "Condition:On opened" will be triggered.
The transfer from Closed to Opened is -
Closed -> Opening -> Opened
If "Has transition state" is "No" in properties table, the transition state will be skipped. so that the state transfer will become to
Closed -> Opened
"Condition:Is opened" will return true only if current state is at "Opened" state. User might test it under button clicked condition.

Close
Like opening, calling "Action:Close" could transfer state from "Opened" to "Closing". And trigger "Condition:On closing".
Do transition actions like fade-out, then call "Action:Finish transition event" to transfer state to "Closed", and "Condition:On closed" will be triggered.
The transfer from Opened to Closed is -
Opened -> Closing -> Closed
If "Has transition state" is "No" in properties table, the transition state will be skipped. so that the state transfer will become to
Opened -> Closed

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