rex_timeline
Plugin, ACE table, Discussion thread
Dependence: official function plugin, or rex_function2 plugin
Dependence: official function plugin, or rex_function2 plugin
Introduction
Execute function when time-out. This plugin is also a base plugin for my other timer-like plugins.
Execute function when time-out. This plugin is also a base plugin for my other timer-like plugins.
Step of starting a timer
- Call "Action:Create timer" first, assign callback name and parameters, the callback name is a function name defined at official function plugin, or rex_function2 plugin.
- Then call "Action:Start" to start the timer. Parameter "repeat count" to 0 is repeating infinity.
- When time-out, it will trigger the callback (function).
There are 3 ways to push the timeline to go forward by selected "Game time" in properties table.
- "Game time" to "Yes". Go forward with game time. It will be affect by timescale setting.
- "Game time" to "No". Go forward with "Action:Push timeline forward". (Sample capx)
- "Game time" to "Real-time". Go forward with real-time. The timeline will not be stopped if game pause by timescale to 0.
Callback object
Sample capx
Set callback object to official function plugin, or rex_function2 plugin by "Action:Setup callback", if these two objects are placed in project.
Sample capx
Set callback object to official function plugin, or rex_function2 plugin by "Action:Setup callback", if these two objects are placed in project.
More samples
Revive, supported official save/load.
Revive, supported official save/load.