Angle
Introduction¶
Convert angle value, built-in methods of phaser.
- Author: Richard Davey
Usage¶
Degree <-> Radians¶
- Degree to radians
var rad = Phaser.Math.DegToRad(deg);
- Radians to degree
var deg = Phaser.Math.RadToDeg(rad); // deg : -180 ~ 180
Wrap¶
- Wrap angle (radians) in the range of -PI to PI
var rad = Phaser.Math.Angle.Wrap(angle);
- Wrap angle (radians) in the range of 0 to 2*PI
var rad = Phaser.Math.Angle.Normalize(angle);
- Wrap angle (degrees) in the range of -180 to 180
var deg = Phaser.Math.Angle.WrapDegrees(angle);
Angle between points¶
- Angle from (0,0) to vector (x2 - x1 , y2 - y1)
var rad = Phaser.Math.Angle.Between(x1, y1, x2, y2);
var rad = Phaser.Math.Angle.BetweenPoints(point1, point2);
Angle between angles¶
- Shortest angle (degrees) between 2 angles
var deg = Phaser.Math.Angle.ShortestBetween(angle1, angle2)
angle1
,angle2
: Angle in degrees in the range of -180 to 180deg
: Shortest angle in degrees- deg > 0 : Counter-ClockWise rotation
- deg < 0 : ClockWise rotation
Rotate around position¶
- Rotate a
point
aroundx
andy
by the givenangle
.var out = Phaser.Math.RotateAround(point, x, y, angle);
- Rotate a
point
aroundx
andy
by the givenangle
anddistance
.var out = Phaser.Math.RotateAroundDistance(point, x, y, angle, distance);
Rotate to angle¶
var rad = Phaser.Math.Angle.RotateTo(currentAngle, targetAngle, lerp)
currentAngle
, : The current angle, in radians.targetAngle
: The target angle to rotate to, in radians.lerp
: The lerp value to add to the current angle.
Random angle¶
- Returns a random angle in the range [-pi, pi].
var angle = Phaser.Math.Angle.Random();
- Returns a random angle in the range [-180, 180].
var angle = Phaser.Math.Angle.RandomDegrees();