Hexagon map
Introduction
Create tile positions in hexagon/triangle/parallelogram geometry in hexagon grid.
- Author: Rex
- Help method of board
Live demos
Usage
Sample code
Install plugin
Load minify file
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexboardplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexboardplugin.min.js', 'rexBoard', 'rexBoard');
- Create tile positions
var tileXYArray = scene.rexBoard.add.hexagonMap.hexagon(board, radius);
var tileXYArray = scene.rexBoard.add.hexagonMap.parallelogram(board, type, width, height);
var tileXYArray = scene.rexBoard.add.hexagonMap.triangle(board, type, height);
Import plugin
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import BoardPlugin from 'phaser3-rex-plugins/plugins/board-plugin.js';
var config = {
// ...
plugins: {
scene: [{
key: 'rexBoard',
plugin: BoardPlugin,
mapping: 'rexBoard'
},
// ...
]
}
// ...
};
var game = new Phaser.Game(config);
- Create tile positions
var tileXYArray = scene.rexBoard.add.hexagonMap.hexagon(board, radius);
var tileXYArray = scene.rexBoard.add.hexagonMap.parallelogram(board, type, width, height);
var tileXYArray = scene.rexBoard.add.hexagonMap.triangle(board, type, height);
Import class
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { HexagonMap } from 'phaser3-rex-plugins/plugins/board-components.js';
- Create tile positions
var tileXYArray = HexagonMap.hexagon(board, radius);
var tileXYArray = HexagonMap.parallelogram(board, type, width, height);
var tileXYArray = HexagonMap.triangle(board, type, height);
Create tile positions
Hexagon
var tileXYArray = scene.rexBoard.hexagonMap.hexagon(board, radius);
// var out = scene.rexBoard.hexagonMap.hexagon(board, radius, out);
tileXYArray
: An array of tile position {x, y}
.
board
: Board object.
radius
: Radius in tile count.
staggeraxis |
y |
x |
|
|
|
Parallelogram
var tileXYArray = scene.rexBoard.hexagonMap.parallelogram(board, type, width, height);
// var out = scene.rexBoard.hexagonMap.parallelogram(board, type, width, height, out);
tileXYArray
: An array of tile position {x, y}
.
board
: Board object.
width
, height
: Size of parallelogram
type\staggeraxis |
y |
x |
0 |
|
|
1 |
|
|
2 |
|
|
Triangle
var tileXYArray = scene.rexBoard.hexagonMap.triangle(board, type, height);
// var out = scene.rexBoard.hexagonMap.triangle(board, type, height, out);
tileXYArray
: An array of tile position {x, y}
.
board
: Board object.
height
: Size of Triangle
Retrieve tile positions
- Offset all of tile positions to
(0, 0)
, and set board size to fit these tile positions.
var tileXYArray = board.fit(tileXYArray);
- Retrieve tile positions
var tileXY;
for(var i = 0, cnt = tileXYArray.length; i < cnt; i++) {
tileXY = tileXYArray[i];
// ...
}