Canvas frame manager
Introduction¶
Generate bitmapfont from text game object, or bbcode text game object.
- Author: Rex
- Member of scene
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexcanvasframemanagerplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexcanvasframemanagerplugin.min.js', true);
- Add canvas-frame-manager object
var canvasFrames = scene.plugins.get('rexcanvasframemanagerplugin').add(scene, config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import CanvasFrameManagerPlugin from 'phaser3-rex-plugins/plugins/canvasframemanager-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexCanvasFrameManager', plugin: CanvasFrameManagerPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add canvas-frame-manager object
var canvasFrames = scene.plugins.get('rexCanvasFrameManager').add(scene, config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import CanvasFrameManager from 'phaser3-rex-plugins/plugins/canvasframemanager.js';
- Add canvas-frame-manager object
var canvasFrames = new CanvasFrameManager(scene, config);
Create instance¶
var canvasFrames = scene.plugins.get('rexCanvasFrameManager').add(scene, {
key: '',
width: 4096,
height: 4096,
cellWidth: 64,
cellHeight: 64,
fillColor: undefined
});
key
: Texture key in texture managerwidth
,height
: Size of canvas.cellWidth
,cellHeight
: Maximum frame size.fillColor
: Fill an initial color, in css color string.undefined
: Don't fill color.
or
var canvasFrames = scene.plugins.get('rexCanvasFrameManager').add(scene, key, width, height, cellWidth, cellHeight, fillColor);
Steps of generating bitmapfont :
- Add frames :
canvasFrames.paste(frameName, gameObject);
- Update texture
canvasFrames.updateTexture();
- Export frame data to bitmapfont
canvasFrames.addToBitmapFont();
Add frame¶
From game object¶
After rendering content on text, bbcode text, canvas
canvasFrames.paste(frameName, gameObject);
frameName
: Frame name.gameObject
: text, bbcode text, or canvas.
Custom drawing¶
canvasFrames.draw(frameName, callback, scope)
frameName
: Frame name.callback
:function(canvas, context, frameSize) { // The maximum frame size var cellWidth = frameSize.width; var cellHeight = frameSize.height; // Draw content in area of (0, 0) - (cellWidth, cellHeight) // Update frame size // frameSize.width = ... // frameSize.height = ... }
Empty frame¶
canvasFrames.addEmptyFrame(frameName);
// canvasFrames.addEmptyFrame(frameName, width, height);
frameName
: Frame name.width
: Frame width, default value iscellWidth
height
: Frame height, default value iscellHeight
Update texture¶
Update texture after adding frames.
canvasFrames.updateTexture();
Remove frame¶
canvasFrames.remove(frameName);
frameName
: Frame name.
Export to bitmapfont¶
canvasFrames.addToBitmapFont();
Destroy instance¶
canvasFrames.destroy();