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Click outside

Introduction

Fires 'clickoutside' event when pointer-down or pointer-up outside of game object.

  • Author: Rex
  • Behavior of game object

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rexclickoutsideplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexclickoutsideplugin.min.js', true);
    
  • Add click-outside behavior
    var clickOutside = scene.plugins.get('rexclickoutsideplugin').add(gameObject, config);
    

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import ClickOutsidePlugin from 'phaser3-rex-plugins/plugins/clickoutside-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexClickOutsiden',
                plugin: ClickOutsidePlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Add click-outside behavior
    var clickOutside = scene.plugins.get('rexClickOutsiden').add(gameObject, config);
    

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import class
    import ClickOutside from 'phaser3-rex-plugins/plugins/clickoutside.js';
    
  • Add clickoutside behavior
    var clickOutside = new ClickOutside(gameObject, config);
    

Create instance

var clickOutside = scene.plugins.get('rexClickOutside').add(gameObject, {
    // enable: true,
    // mode: 1,              // 0|'press'|1|'release'
    // clickInterval: 100,   // ms
    // threshold: undefined
});
  • enable : Clickable.
  • mode :
    • 'pointerdown', 'press', or 0 : Fire 'click' event when touch pressed.
    • 'pointerup', 'release', or 1 : Fire 'click' event when touch released after pressed.
  • clickInterval : Interval between 2 'click' events, in ms.
  • threshold : Cancel clicking detecting when dragging distance is larger then this threshold.
    • undefined : Ignore this feature. Default behavior.

Events

  • Click-outside
    clickOutside.on('clickoutside', function (clickoutside, gameObject, pointer) {
        // ...
    }, scope);
    
  • Enable
    clickOutside.on('enable', function (clickoutside, gameObject) {
        // ...
    }, scope);
    
  • Disable
    clickOutside.on('disable', function (clickoutside, gameObject) {
        // ...
    }, scope);
    

Enable

  • Get
    var enabled = clickOutside.enable;  // enabled: true, or false
    
  • Set
    clickOutside.setEnable(enabled);  // enabled: true, or false
    // clickOutside.enable = enabled;
    
  • Toggle
    clickOutside.toggleEnable();
    

Set mode

clickOutside.setMode(mode);
  • mode :
    • 'press', or 0 : Fire 'click' event when touch pressed.
    • 'release', or 1 : Fire 'click' event when touch released after pressed.

Set click interval

clickOutside.setClickInterval(interval);  // interval in ms

Set dragging threshold

clickOutside.setDragThreshold(distance);  // distance in pixels