Cursor at bound
Introduction¶
Map cursor-at-(left/right/top/botttom-)bound to (left/right/up/down) cursor key state.
- Author: Rex
- Member of scene
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexcursoratboundplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexcursoratboundplugin.min.js', true);
- Add cursor-at-bound object
var cursorAtBound = scene.plugins.get('rexcursoratboundplugin').add(scene, config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import CursorAtBoundPlugin from 'phaser3-rex-plugins/plugins/cursoratbound-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexCursorAtBound', plugin: CursorAtBoundPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add cursor-at-bound object
var cursorAtBound = scene.plugins.get('rexCursorAtBound').add(scene, config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import CursorAtBound from 'phaser3-rex-plugins/plugins/cursoratbound.js';
- Add cursor-at-bound object
var cursorAtBound = new CursorAtBound(scene, config);
Create instance¶
var cursorAtBound = scene.plugins.get('rexCursorAtBound').add(scene, {
// bounds: undefined,
// sensitiveDistance: 20,
});
bounds
: A rectangle objectㄝ orundefined
(to use game window as rectangle object), for detecting the position of cursor.sensitiveDistance
: A sensitive distance in pixels.
Map position of cursor to state of cursor key
- Position x is between left bound and left bound + sensitive distance : left cursor key is pressed.
- Position x is between right bound and right bound - sensitive distance : Right cursor key is pressed.
- Position y is between top bound and top bound + sensitive distance : Up cursor key is pressed.
- Position y is between bottom bound and bottom bound - sensitive distance : Down cursor key is pressed.
State of cursor keys¶
var cursorKeys = cursorAtBound.createCursorKeys();
var leftKeyDown = cursorKeys.left.isDown;
var rightKeyDown = cursorKeys.right.isDown;
var upKeyDown = cursorKeys.up.isDown;
var downKeyDown = cursorKeys.down.isDown;
Or
var leftKeyDown = cursorAtBound.left;
var rightKeyDown = cursorAtBound.right;
var upKeyDown = cursorAtBound.up;
var downKeyDown = cursorAtBound.down;
var noKeyDown = cursorAtBound.noKey;
Destroy¶
cursorAtBound.destroy();