Press
Introduction¶
Get press events of a game object.
- Author: Rex
- Behavior of game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexgesturesplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexgesturesplugin.min.js', 'rexGestures', 'rexGestures'); - Add press input
var press = scene.rexGestures.add.press(config); // var press = scene.rexGestures.add.press(gameObject, config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import GesturesPlugin from 'phaser3-rex-plugins/plugins/gestures-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexGestures', plugin: GesturesPlugin, mapping: 'rexGestures' }, // ... ] } // ... }; var game = new Phaser.Game(config); - Add press input
var press = scene.rexGestures.add.press(config); // var press = scene.rexGestures.add.press(gameObject, config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import class
import { Press } from 'phaser3-rex-plugins/plugins/gestures.js'; - Add press input
var press = new Press(scene, config); // var press = new Press(gameObject, config);
Create instance¶
- Press input
var press = scene.rexGestures.add.press({ // enable: true, // bounds: undefined, // time: 251, // threshold: 9, });enable: Setfalseto disable input events.bounds: Touch detecting area rectangle, if game obect is not given.undefined: Ignore this feature, default behavior.
time: Minimal time of the pointer to be pressed.threshold: Minimal movement when pointer is down.
- Press behavior of game object
var press = scene.rexGestures.add.press(gameObject, { // enable: true, // time: 251, // threshold: 9, });
Enable¶
- Get
var enable = press.enable; // enable: true, or false - Set
press.setEnable(enable); // enable: true, or false // press.enable = enable; - Toggle
press.toggleEnable();
Events¶
Pressing start¶
press.on('pressstart', function(press, gameObject, lastPointer){
}, scope);
press.gameObject: Parent gameobject of this press behavior.press.worldX,press.worldY: World position of pressing start.press.x,press.y: Scene position of pressing start.gameObject,press.gameObject: Parent gameobject of this press behavior.lastPointer: Last touch pointer.
Pressing end¶
press.on('pressend', function(press, gameObject, lastPointer){
}, scope);
Is pressing¶
var isPressing = press.isPressing;
Return true if pressed.
Is pointer inside another game object¶
Under any press event,
press.on('pressstart', function(press){
var isPointerInsideGameObject = press.isPointerInGameObject(anotherGameObject);
});
Other properties¶
- Hold time
- Get
var holdTime = press.holdTime; - Set
press.setHoldTime(holdTime); // press.holdTime = holdTime;
- Get
- Drag threshold
- Get
var dragThreshold = press.dragThreshold; - Set
press.setDragThreshold(dragThreshold); // press.dragThreshold = dragThreshold;
- Get
- Detect bounds
- Get
var bounds = press.bounds; - Set
press.setDetectBounds(bounds); // press.bounds = bounds;
- Get