Life time
Introduction¶
Destroy game object when time-out.
- Author: Rex
- Behavior of game object
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexlifetimeplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexlifetimeplugin.min.js', true);
- Add life-time behavior
var lifeTime = scene.plugins.get('rexlifetimeplugin').add(gameObject, config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import LifeTimePlugin from 'phaser3-rex-plugins/plugins/lifetime-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexLifeTime', plugin: LifeTimePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add life-time behavior
var lifeTime = scene.plugins.get('rexLifeTime').add(gameObject, config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import LifeTime from 'phaser3-rex-plugins/plugins/lifetime.js';
- Add life-time behavior
var lifeTime = new LifeTime(gameObject, config);
Create instance¶
var lifeTime = scene.plugins.get('rexLifeTime').add(gameObject, {
lifeTime: 1000,
// destroy: true,
// start: true
});
lifeTime
: Life time in ms.destroy
: Settrue
to destroy game object when time-out.start
: Settrue
to starting counting now.
Events¶
- On time-out
lifeTime.on('complete', function(gameObject, lifeTime){}); // lifeTime.once('complete', function(gameObject, lifeTime){});
Life-time¶
- Set
lifeTime.setLifeTime(time);
- Add to
lifeTime.addToLifeTime(time);
- Get life-time
var time = lifeTime.lifeTime;
- Get remainder time
var time = lifeTime.remainder;
- Is alive
var isAlive = lifeTime.isAlive;
Start/Stop/Pause/Resume¶
- Start
lifeTime.start();
- Stop
lifeTime.stop();
- Pause
lifeTime.pause();
- Resume
lifeTime.resume();