Attractor
Introduction¶
Apply continual forces on bodies.
Usage¶
System configuration¶
- Game config
var config = { // ... physics: { matter: { // ... plugins: { attractors: true, // ... } // ... } } // ... } var game = new Phaser.Game(config);
- Runtime
scene.matter.system.enableAttractorPlugin();
Matter object configuration¶
var options = {
// ...
plugin: {
attractors: [
callback,
// ...
]
},
// ...
}
callback
:- Retuen a force (
{x,y}
), which will be applied to bodyBfunction(bodyA, bodyB) { return {x, y}; // Force }
bodyA
: Attractor matter object.bodyB
: Other matter object.
- Apply forece to bodies directly.
function(bodyA, bodyB) { bodyA.gameObject.applyForce({x, y}); bodyB.gameObject.applyForce({x, y}); }
bodyA
: Attractor matter object.bodyA.gameObject
: Game object.
bodyB
: Other matter object.bodyB.gameObject
: Game object.
- Retuen a force (