Wrap
Introduction¶
Automatically wrap the position of bodies and composites such that they always stay within the given bounds.
Usage¶
System configuration¶
- Game config
var config = { // ... physics: { matter: { // ... plugins: { wrap: true, // ... } // ... } } // ... } var game = new Phaser.Game(config);
- Runtime
scene.matter.system.enableWrapPlugin();
Matter object configuration¶
var options = {
// ...
plugin: {
wrap: {
min: {
x: 0,
y: 0
},
max: {
x: 1024,
y: 1024
}
}
},
// ...
}