Mouse wheel scroller
Introduction¶
Emit scroll event when mouse-wheeling.
- Author: Rex
- Member of scene
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexmousewheelscrollerplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexmousewheelscrollerplugin.min.js', true); - Add mouse-wheeling-to-cursor-key object
var scroller = scene.plugins.get('rexmousewheelscrollerplugin').add(gameObject, config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import MouseWheelScrollerPlugin from 'phaser3-rex-plugins/plugins/mousewheelscroller-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexMouseWheelScroller', plugin: MouseWheelScrollerPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Add mouse-wheeling-to-cursor-key object
var scroller = scene.plugins.get('rexMouseWheelScroller').add(gameObject, config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import class
import MouseWheelScroller from 'phaser3-rex-plugins/plugins/mousewheelscroller.js'; - Add mouse-wheeling-to-cursor-key object
var scroller = new MouseWheelScroller(gameObject, config);
Create instance¶
var scroller = scene.plugins.get('rexMouseWheelScroller').add(gameObject, {
// focus: true,
// speed: 0.1,
// enable: true,
});
focus: Fire'scroll'event when mouse-wheeling --false, or0: Without checking if cursor is over game object or not.true, or1: Cursor is over game object. Default behavior.2: Cursor is inside the rectangle bounds of game object.
speed: Scrolling speed. Default value is0.1.enable: Settrueto enable 'scroll' event.
Event¶
- Scroll
scroller.on('scroll', function(inc, gameObject, scroller) { }, scope)inc: Scroll value,- Positive value : Mouse-wheeling down
- Negative value : Mouse-wheeling up
Speed¶
- Set
scroller.setSpeed(speed); // scroller.speed = speed; - Get
var speed = scroller.speed;
Enable¶
- Set
scroller.setEnable(enable); // scroller.enable = enable; - Get
var enable = scroller.enable;