Image
Introduction¶
Image with perspective rotation.
- Author: Rex
- Game object
WebGL only
It only works in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexperspectiveimageplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexperspectiveimageplugin.min.js', true);
- Add image object
var image = scene.add.rexPerspectiveImage(x, y, texture, frame, config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import PerspectiveImagePlugin from 'phaser3-rex-plugins/plugins/perspectiveimage-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexPerspectiveImagePlugin', plugin: PerspectiveImagePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add image object
var image = scene.add.rexPerspectiveImage(x, y, texture, frame, config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { PerspectiveImage } from 'phaser3-rex-plugins/plugins/perspectiveimage.js';
- Add image object
var image = new PerspectiveImage(scene, x, y, texture, frame, config); scene.add.existing(image);
Create instance¶
var image = scene.add.rexPerspectiveImage(x, y, texture, frame, {
// hideCCW: true,
// gridWidth: 32,
// girdHeight: 32
});
or
var image = scene.add.rexPerspectiveImage({
// x: 0,
// y: 0,
key,
// frame: null,
// hideCCW: true,
// gridWidth: 32,
// girdHeight: 32
});
Add perspectiveimage from JSON
var perspectiveimage = scene.make.rexPerspectiveImage({
x: 0,
y: 0,
key: null,
frame: null,
// hideCCW: false,
// gridWidth: 32,
// girdHeight: 32,
add: true
});
Custom class¶
- Define class
class MyPerspectiveImage extends PerspectiveImage { constructor(scene, x, y, texture, frame, config) { super(scene, x, y, texture, frame, config); // ... scene.add.existing(this); } // ... // preUpdate(time, delta) { // super.preUpdate(time, delta); // } }
scene.add.existing(gameObject)
: Adds an existing Game Object to this Scene.- If the Game Object renders, it will be added to the Display List.
- If it has a
preUpdate
method, it will be added to the Update List.
- Create instance
var image = new MyPerspectiveImage(scene, x, y, texture, frame, config);
Transform vertices¶
Offset then rotate all vertices.
image.transformVerts(x, y, z, rotateX, rotateY, rotateZ);
x
,y
,z
: Offset verticesz+
: Nearz-
: Farx-
: Leftx+
: Righty+
: Upy-
: Down
rotateX
,rotateY
,rotateZ
: Rotate vertices
Rotation¶
- Get rotation angle
or
var angleX = image.angleX; // Angle in degrees var angleY = image.angleY; // Angle in degrees var angleZ = image.angleZ; // Angle in degrees
var rotationX = image.rotationX; // Angle in radians var rotationY = image.rotationY; // Angle in radians var rotationZ = image.rotationZ; // Angle in radians
- Set rotation angle
or
image.angleX = angleX; // Angle in degrees image.angleY = angleY; // Angle in degrees image.angleZ = angleZ; // Angle in degrees
image.rotationX = rotationX; // Angle in radians image.rotationY = rotationY; // Angle in radians image.rotationZ = rotationZ; // Angle in radians
Flip¶
scene.tweens.add({
targets: image,
angleY: { start: 0, to: -180}
})
Tint color¶
- Get
var color = image.tint;
- Set
or
image.tint = color;
image.setTint(color);
Texture¶
image.setTexture(key);
// image.setTexture(key, frame);
Other properties¶
See Mesh game object, game object
Create mask¶
var mask = image.createBitmapMask();
See mask
Shader effects¶
Support postFX effects
Note
No preFX effect support