PNG Appender
Introduction¶
Append user data below tail of PNG data, or extract this user data from PNG data.
- Author: Rex
- Methods
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexpngappenderplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexpngappenderplugin.min.js', true); - Append, or extract data
var resultBuffer = scene.plugins.get('rexpngappenderplugin').append(pngBuffer, data); var data = scene.plugins.get('rexpngappenderplugin').extract(pngBuffer);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import PNGAppenderPlugin from 'phaser3-rex-plugins/plugins/pngappender-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexPNGAppender', plugin: PNGAppenderPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Append, or extract data
var resultBuffer = scene.plugins.get('rexPNGAppender').append(pngBuffer, data); var data = scene.plugins.get('rexPNGAppender').extract(pngBuffer);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import class
import PNGAppender from 'phaser3-rex-plugins/plugins/pngappender.js'; - Append, or extract data
var resultBuffer = PNGAppender.append(pngBuffer, data); var data = PNGAppender.extract(pngBuffer);
Append data¶
var resultBuffer = scene.plugins.get('rexPNGAppender').append(pngBuffer, data);
pngBuffer: PNG data loaded from binary loader.data: JSON. dictionary, array, string, number, or Uint8Array.resultBuffer: PNG data with custom data (data).- Can add to texture cache via
scene.load.image(...)- Create blob from
resultBuffer:var blob = new Blob([buffer], { type: 'image/png' }) - Create object url from blob :
var url = window.URL.createObjectURL(blob) - Load texture from object url :
scene.load.image(textureKey, url) - Start loader if in create stage of scene :
scene.load.start()
- Create blob from
- Can download and display on image viewer as normal PNG file.
- Can add to texture cache via
Extract data¶
var data = scene.plugins.get('rexPNGAppender').extract(pngBuffer);
pngBuffer: PNG data loaded from binary loader.data: User data.null: ThispngBufferdoes not have user data.