Random number
Introduction¶
Get random value, built-in methods of phaser.
- Author: Richard Davey
Usage¶
Get random value between (min, max)¶
- Random integer
var value = Phaser.Math.Between(min, max);
- Random floating point number
var value = Phaser.Math.FloatBetween(min, max);
Get random vector¶
- 2D vector
var vec = Phaser.Math.RandomXY(vec); // return vec {x, y} // var vec = Phaser.Math.RandomXY(vec, scale);
- 3D vector
var vec = Phaser.Math.RandomXYZ(vec); // return vec {x, y, z} // var vec = Phaser.Math.RandomXYZ(vec, scale);
- 4D vector
var vec = Phaser.Math.RandomXYZW(vec); // return vec {x, y, z, w} // var vec = Phaser.Math.RandomXYZW(vec, scale);