Scale outer
Introduction¶
Scroll and zoom camera to make default game window fit the display area, in RESIZE scale mode.
- Author: Rex
- Member of scene
Live demos¶
Usage¶
Install plugin¶
Set scale mode to RESIZE¶
var config = {
// ...
scale: {
parent: divId,
mode: Phaser.Scale.RESIZE,
width: 1024, // Default game window width
height: 768, // Default game window height
// ...
}
}
var game = new Phaser.Game(config);
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexscaleouterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexscaleouterplugin.min.js', 'rexScaleOuter', 'rexScaleOuter'); - Scale outer is created as a member of scene (
scene.rexScaleOuter) for each scene. It will control main camera (scene.cameras.main) by default.
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install scene plugin in configuration of game
import ScaleOuterPlugin from 'phaser3-rex-plugins/plugins/scaleouter-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexScaleOuter', plugin: ScaleOuterPlugin, mapping: 'rexScaleOuter' }] // ... ] } // ... }; var game = new Phaser.Game(config); - Scale outer is created as a member of scene (
scene.rexScaleOuter) for each scene. It will control main camera (scene.cameras.main) by default.
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import class
import ScaleOuter from 'phaser3-rex-plugins/plugins/scaleouter.js'; - Add scaleouter object
var scaleouter = new ScaleOuter(scene);
Create instance¶
ScaleOuter plugin is a scene plugin, which created as a member of scene (scene.rexScaleOuter)
for each scene. It does not have to create other scale outer instance.
Remove instance¶
Invoke scene.rexScaleOuter.destroy() under scene.create() { ... }.
Add camera¶
- Add camera manually, under
scene.create() { ... }scene.rexScaleOuter.add(camera); - Scale outer will control main camera (
scene.cameras.main) if no camera added.
Viewport¶
- Inner viewport, a recangle object, for area of default size in game config after camera zoom/scroll.
var innerViewport = scene.rexScaleOuter.innerViewport; - Outer viewport, a recangle object, for the visible area after camera zoom/scroll.
var outerViewport = scene.rexScaleOuter.outerViewport;
Manual scale¶
- Stop resize callback
scene.rexScaleOuter.stop() - Manual scale
scene.rexScaleOuter.scale();