Color replace
Introduction¶
Replace color post processing filter. Reference
- Author: Rex
- A post-fx shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexcolorreplacepipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexcolorreplacepipelineplugin.min.js', true); - Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexcolorreplacepipelineplugin').add(gameObject, config); - Apply effect to camera
var pipelineInstance = scene.plugins.get('rexcolorreplacepipelineplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import ColorReplacePipelinePlugin from 'phaser3-rex-plugins/plugins/colorreplacepipeline-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexColorReplacePipeline', plugin: ColorReplacePipelinePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexColorReplacePipeline').add(gameObject, config); - Apply effect to camera
var pipelineInstance = scene.plugins.get('rexColorReplacePipeline').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Add to game config
import ColorReplacePostFx from 'phaser3-rex-plugins/plugins/colorreplacepipeline.js'; var config = { // ... pipeline: [ColorReplacePostFx] // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
gameObject.setPostPipeline(ColorReplacePostFx); - Apply effect to camera
camera.setPostPipeline(ColorReplacePostFx);
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 colorreplace effect.
var pipelineInstance = scene.plugins.get('rexColorReplacePipeline').add(gameObject, { originalColor: 0xFF0000, newColor: 0x000000, // epsilon: 0.4, // name: 'rexColorReplacePostFx' });originalColor: The color (0xRRGGBB) that will be changed.newColor: The resulting color (0xRRGGBB).epsilon: Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)
- Apply effect to camera. A camera only can add 1 colorreplace effect.
var pipelineInstance = scene.plugins.get('rexColorReplacePipeline').add(camera, config);
Remove effect¶
- Remove effect from game object
scene.plugins.get('rexColorReplacePipeline').remove(gameObject); - Remove effect from camera
scene.plugins.get('rexColorReplacePipeline').remove(camera);
Get effect¶
- Get effect from game object
var pipelineInstance = scene.plugins.get('rexColorReplacePipeline').get(gameObject)[0]; // var pipelineInstances = scene.plugins.get('rexColorReplacePipeline').get(gameObject); - Get effect from camera
var pipelineInstance = scene.plugins.get('rexColorReplacePipeline').get(camera)[0]; // var pipelineInstances = scene.plugins.get('rexColorReplacePipeline').get(camera);
Original color¶
- Get
var color = pipelineInstance.originalColor;color: Color object.- Red:
color.red, 0~255. - Green:
color.green, 0~255. - Blue:
color.blue, 0~255.
- Red:
- Set
pipelineInstance.setOriginalColor(value);pipelineInstance.originalColor = value;value: A number0xRRGGBB, or a JSON object{r:255, g:255, b:255}
New color¶
- Get
var color = pipelineInstance.newColor;color: Color object.- Red:
color.red, 0~255. - Green:
color.green, 0~255. - Blue:
color.blue, 0~255.
- Red:
- Set
pipelineInstance.setNewColor(value);pipelineInstance.newColor = value;value: A number0xRRGGBB, or a JSON object{r:255, g:255, b:255}
Epsilon¶
- Get
var epsilon = pipelineInstance.epsilon; - Set
or
pipelineInstance.epsilon = epsilon; // pipelineInstance.epsilon += value;pipelineInstance.setEpsilon(value);