Cross-stitching
Introduction¶
Cross-stitching post processing filter. Reference
- Author: Rex
- A post-fx shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexcrossstitchingpipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexcrossstitchingpipelineplugin.min.js', true);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexcrossstitchingpipelineplugin').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexcrossstitchingpipelineplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import CrossStitchingPipelinePlugin from 'phaser3-rex-plugins/plugins/crossstitchingpipeline-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexCrossStitchingPipeline', plugin: CrossStitchingPipelinePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexCrossStitchingPipeline').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexCrossStitchingPipeline').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Add to game config
import CrossStitchingPostFx from 'phaser3-rex-plugins/plugins/crossstitchingpipeline.js'; var config = { // ... pipeline: [CrossStitchingPostFx] // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
gameObject.setPostPipeline(CrossStitchingPostFx);
- Apply effect to camera
camera.setPostPipeline(CrossStitchingPostFx);
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 cross-stitching effect.
var pipelineInstance = scene.plugins.get('rexCrossStitchingPipeline').add(gameObject, { // stitchingWidth: 6, // stitchingHeight: 6, // brightness: 0, // name: 'rexCrossStitchingPostFx' });
stitchingWidth
,stitchingHeight
: Stitching size.brightness
: Brightness of stitching edges
- Apply effect to camera. A camera only can add 1 cross-stitching effect.
var pipelineInstance = scene.plugins.get('rexCrossStitchingPipeline').add(camera, config);
Remove effect¶
- Remove effect from game object
scene.plugins.get('rexCrossStitchingPipeline').remove(gameObject);
- Remove effect from camera
scene.plugins.get('rexCrossStitchingPipeline').remove(camera);
Get effect¶
- Get effect from game object
var pipelineInstance = scene.plugins.get('rexCrossStitchingPipeline').get(gameObject)[0]; // var pipelineInstances = scene.plugins.get('rexCrossStitchingPipeline').get(gameObject);
- Get effect from camera
var pipelineInstance = scene.plugins.get('rexCrossStitchingPipeline').get(camera)[0]; // var pipelineInstances = scene.plugins.get('rexCrossStitchingPipeline').get(camera);
Stitching size¶
- Get
var stitchingWidth = pipelineInstance.stitchingWidth; var stitchingHeight = pipelineInstance.stitchingHeight;
- Set
or
pipelineInstance.stitchingWidth = stitchingWidth; pipelineInstance.stitchingHeight = stitchingHeight; // pipelineInstance.stitchingWidth += value; // pipelineInstance.stitchingHeight += value;
pipelineInstance.setStitchingWidth(stitchingWidth); pipelineInstance.setStitchingHeight(stitchingHeight); pipelineInstance.setStitchingSize(stitchingWidth, stitchingHeight);
Brightness¶
- Get
var brightness = pipelineInstance.brightness;
- Set
or
pipelineInstance.brightness = brightness; // pipelineInstance.brightness += value;
pipelineInstance.setBrightness(radius);
brightness
: 0(black) ~ 1(white)