Dissolve
Introduction¶
Dissolve transition post processing filter. (Reference)
- Author: Rex
- A post-fx shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexdissolvepipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexdissolvepipelineplugin.min.js', true);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexdissolvepipelineplugin').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexdissolvepipelineplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import DissolvePipelinePlugin from 'phaser3-rex-plugins/plugins/dissolvepipeline-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexDissolvePipeline', plugin: DissolvePipelinePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexDissolvePipeline').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexDissolvePipeline').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Add to game config
import DissolvePostFx from 'phaser3-rex-plugins/plugins/dissolvepipeline.js'; var config = { // ... pipeline: [DissolvePostFx] // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
gameObject.setPostPipeline(DissolvePostFx);
- Apply effect to camera
camera.setPostPipeline(DissolvePostFx);
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 dissolve effect.
var pipelineInstance = scene.plugins.get('rexDissolvePipeline').add(gameObject, { // toTexture: textureKey, // toFrame: frameName, // resizeMode: 1, // noiseX: undefined, // noiseY: undefined, // noiseZ: undefined, // fromEdgeStart: 0.01, // fromEdgeWidth: 0.05, // toEdgeStart: 0.01, // toEdgeWidth: 0.05, // progress: 0, // name: 'rexDissolvePostFx' });
toTexture
,toFrame
: Texture key and frame name of transition target texture.resizeMode
: Resize mode of transition target texture.0
, or'stretch'
: The target texture is stretched to the size of the source texture.1
, or'contain'
: The target texture is resized to fit the source texture.2
, or'cover'
: The target texture is resized to cover the source texture.
noiseX
,noiseY
,noiseZ
: Parameter of Perline noise.undefined
: A random value.
fromEdgeStart
,fromEdgeWidth
: Dissolve edge start, edge width of from-texture (texture of game object, or render result of camera).toEdgeStart
,toEdgeWidth
: Reveal edge start, edge width of to-texture.
- Apply effect to camera. A camera only can add 1 dissolve effect.
var pipelineInstance = scene.plugins.get('rexDissolvePipeline').add(camera, config);
Remove effect¶
- Remove effect from game object
scene.plugins.get('rexDissolvePipeline').remove(gameObject);
- Remove effect from camera
scene.plugins.get('rexDissolvePipeline').remove(camera);
Get effect¶
- Get effect from game object
var pipelineInstance = scene.plugins.get('rexDissolvePipeline').get(gameObject)[0]; // var pipelineInstances = scene.plugins.get('rexDissolvePipeline').get(gameObject);
- Get effect from camera
var pipelineInstance = scene.plugins.get('rexDissolvePipeline').get(camera)[0]; // var pipelineInstances = scene.plugins.get('rexDissolvePipeline').get(camera);
Transition target texture¶
- Get
var textureKey = pipelineInstance.toFrame.texture.key; var frameName = pipelineInstance.toFrame.name;
- Set
pipelineInstance.setTransitionTargetTexture(textureKey, frameName); // pipelineInstance.setTransitionTargetTexture(textureKey, frameName, resizeMode);
Progress¶
- Get
var progress = pipelineInstance.progress;
- Set
or
pipelineInstance.setProgress(value); // value: 0~1
pipelineInstance.progress = value; // value: 0~1
Resize mode¶
- Get
var mode = pipelineInstance.resizeMode;
- Set
pipelineInstance.setResizeMode(mode);
mode
:0
, or'stretch'
: The target texture is stretched to the size of the source texture.1
, or'contain'
: The target texture is resized to fit the source texture.2
, or'cover'
: The target texture is resized to cover the source texture.
Noise¶
- Get
var noiseX = pipelineInstance.noiseX; var noiseY = pipelineInstance.noiseY; var noiseZ = pipelineInstance.noiseZ;
- Set
or
pipelineInstance.noiseX = noiseX; pipelineInstance.noiseY = noiseY; pipelineInstance.noiseZ = noiseZ;
pipelineInstance.setNoise(noiseX, noiseY, noiseZ); // pipelineInstance.setNoise(); // Passing 3 random float numbers
Edge¶
- Get
- From texture (texture of game object, or render result of camera)
var edgeStart = pipelineInstance.fromEdgeStart; var edgeWidth = pipelineInstance.fromEdgeWidth;
- To texture (transition target texture)
var edgeStart = pipelineInstance.toEdgeStart; var edgeWidth = pipelineInstance.toEdgeWidth;
- From texture (texture of game object, or render result of camera)
- Set
- From texture (texture of game object, or render result of camera)
or
pipelineInstance.fromEdgeStart = edgeStart; pipelineInstance.fromEdgeWidth = edgeWidth;
pipelineInstance.setFromEdge(edgeStart, edgeWidth);
edgeStart
:0
~1
, default value is0.01
edgeWidth
:0
~1
, default value is0.05
- To texture (transition target texture)
or
pipelineInstance.toEdgeStart = edgeStart; pipelineInstance.toEdgeWidth = edgeWidth;
pipelineInstance.setToEdge(edgeStart, edgeWidth);
edgeStart
:0
~1
, default value is0.01
edgeWidth
:0
~1
, default value is0.05
- From texture (texture of game object, or render result of camera)