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Drop shadow

Note

Built-in preFX/postFX also provide shadow effect, might try these first.

Introduction

Drop-shadow post processing filter. Reference

  • Author: Rex
  • A post-fx shader effect

WebGL only

Only work in WebGL render mode.

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rexdropshadowpipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexdropshadowpipelineplugin.min.js', true);
    
  • Apply effect
    • Apply effect to game object
      var pipelineInstance = scene.plugins.get('rexdropshadowpipelineplugin').add(gameObject, config);
      
    • Apply effect to camera
      var pipelineInstance = scene.plugins.get('rexdropshadowpipelineplugin').add(camera, config);
      

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import DropShadowPipelinePlugin from 'phaser3-rex-plugins/plugins/dropshadowpipeline-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexDropShadowPipeline',
                plugin: DropShadowPipelinePlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').add(gameObject, config);
      
    • Apply effect to camera
      var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').add(camera, config);
      

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Add to game config
    import DropShadowPostFx from 'phaser3-rex-plugins/plugins/dropshadowpipeline.js';
    var config = {
        // ...
        pipeline: [DropShadowPostFx]
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      gameObject.setPostPipeline(DropShadowPostFx);
      
    • Apply effect to camera
      camera.setPostPipeline(DropShadowPostFx);
      

Apply effect

  • Apply effect to game object. A game object only can add 1 dropshadow effect.
    var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').add(gameObject, {
        // ** Offset **
        // rotation: 
        // angle: 45,      // degrees
        // distance: 5,
    
        // ** Shadow color **
        // shadowColor: 0xffffff,
        // alpha: 0.5,
    
        // shadowOnly: false,
    
        // ** Parameters of KawaseBlur **
        // blur: 4,
        // quality: 3,
        // pixelWidth: 1,
        // pixelHeight: 1,
    
        // name: 'rexDropShadowPostFx'
    });
    
    • Offset
      • rotation, angle : The angle of the shadow in radians/degrees.
      • distance : Distance of shadow.
    • Color
      • shadowColor : Color of the shadow.
      • alpha : Alpha of the shadow.
    • shadowOnly : Whether render shadow only.
    • Parameters of KawaseBlur
      • blur : The blur of the filter. Should be greater than 0. If value is an Array, setting kernels.
      • quality : The quality of the filter. Should be an integer greater than 1.
      • pixelWidth, pixelHeight : Sets the pixel size of the filter. Large size is blurrier. For advanced usage.
  • Apply effect to camera. A camera only can add 1 dropshadow effect.
    var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').add(camera, config);
    

Remove effect

  • Remove effect from game object
    scene.plugins.get('rexDropShadowPipeline').remove(gameObject);
    
  • Remove effect from camera
    scene.plugins.get('rexDropShadowPipeline').remove(camera);
    

Get effect

  • Get effect from game object
    var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').get(gameObject)[0];
    // var pipelineInstances = scene.plugins.get('rexDropShadowPipeline').get(gameObject);
    
  • Get effect from camera
    var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').get(camera)[0];
    // var pipelineInstances = scene.plugins.get('rexDropShadowPipeline').get(camera);
    

Rotation

  • Get
    var rotation = pipelineInstance.rotation;  // radians
    // var angle = pipelineInstance.angle;     // degrees
    
  • Set
    pipelineInstance.rotation = rotation;   // radians
    // pipelineInstance.angle = angle;      // degrees
    
    or
    pipelineInstance.setRotation(radians);
    pipelineInstance.setAngle(degrees);
    

Distance

  • Get
    var distance = pipelineInstance.distance;
    
  • Set
    pipelineInstance.distance = distance;
    // pipelineInstance.distance += value;
    
    or
    pipelineInstance.setDistance(distance);
    

Shadow color

  • Get
    var color = pipelineInstance.shadowColor;
    
    • color : Color object.
      • Red: color.red, 0~255.
      • Green: color.green, 0~255.
      • Blue: color.blue, 0~255.
  • Set
    pipelineInstance.setShadowColor(value);
    
    pipelineInstance.shadowColor = value;
    
    • value : A number 0xRRGGBB, or a JSON object {r:255, g:255, b:255}

Alpha

  • Get
    var alpha = pipelineInstance.alpha;
    
  • Set
    pipelineInstance.alpha = alpha;
    
    or
    pipelineInstance.setAlpha(alpha);
    

Shadow-only

  • Get
    var enable = pipelineInstance.shadowOnly;
    
  • Set
    pipelineInstance.shadowOnly = enable;
    
    or
    pipelineInstance.setShadowOnly(enable);
    

Blur

  • Get
    var blur = pipelineInstance.blur;
    
  • Set
    pipelineInstance.blur = blur;
    // pipelineInstance.blur += value;
    
    or
    pipelineInstance.setBlur(value);
    

Quality

  • Get
    var quality = pipelineInstance.quality;
    
  • Set
    pipelineInstance.quality = quality;
    // pipelineInstance.quality += value;
    
    or
    pipelineInstance.setQuality(value);
    

Pixel size

  • Get
    var pixelWidth = pipelineInstance.pixelWidth;
    var pixelHeight = pipelineInstance.pixelHeight;
    
  • Set
    pipelineInstance.pixelWidth = pixelWidth;
    pipelineInstance.pixelHeight = pixelHeight;
    
    or
    pipelineInstance.setPixelWidth(pixelWidth);
    pipelineInstance.setPixelHeight(pixelHeight);
    pipelineInstance.setPixelSize(pixelWidth, pixelHeight);