Drop shadow
Note
Built-in preFX/postFX also provide shadow effect, might try these first.
Introduction¶
Drop-shadow post processing filter. Reference
- Author: Rex
- A post-fx shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
    scene.load.plugin('rexdropshadowpipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexdropshadowpipelineplugin.min.js', true);
- Apply effect- Apply effect to game object
    var pipelineInstance = scene.plugins.get('rexdropshadowpipelineplugin').add(gameObject, config);
- Apply effect to camera
    var pipelineInstance = scene.plugins.get('rexdropshadowpipelineplugin').add(camera, config);
 
- Apply effect to game object
    
Import plugin¶
- Install rex plugins from npm
    npm i phaser3-rex-plugins
- Install plugin in configuration of game
    import DropShadowPipelinePlugin from 'phaser3-rex-plugins/plugins/dropshadowpipeline-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexDropShadowPipeline', plugin: DropShadowPipelinePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Apply effect- Apply effect to game object
    var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').add(gameObject, config);
- Apply effect to camera
    var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').add(camera, config);
 
- Apply effect to game object
    
Import class¶
- Install rex plugins from npm
    npm i phaser3-rex-plugins
- Add to game config
    import DropShadowPostFx from 'phaser3-rex-plugins/plugins/dropshadowpipeline.js'; var config = { // ... pipeline: [DropShadowPostFx] // ... }; var game = new Phaser.Game(config);
- Apply effect- Apply effect to game object
    gameObject.setPostPipeline(DropShadowPostFx);
- Apply effect to camera
    camera.setPostPipeline(DropShadowPostFx);
 
- Apply effect to game object
    
Apply effect¶
- Apply effect to game object. A game object only can add 1 dropshadow effect.
    var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').add(gameObject, { // ** Offset ** // rotation: // angle: 45, // degrees // distance: 5, // ** Shadow color ** // shadowColor: 0xffffff, // alpha: 0.5, // shadowOnly: false, // ** Parameters of KawaseBlur ** // blur: 4, // quality: 3, // pixelWidth: 1, // pixelHeight: 1, // name: 'rexDropShadowPostFx' });- Offset- rotation,- angle: The angle of the shadow in radians/degrees.
- distance: Distance of shadow.
 
- Color- shadowColor: Color of the shadow.
- alpha: Alpha of the shadow.
 
- shadowOnly: Whether render shadow only.
- Parameters of KawaseBlur- blur: The blur of the filter. Should be greater than- 0. If value is an Array, setting kernels.
- quality: The quality of the filter. Should be an integer greater than- 1.
- pixelWidth,- pixelHeight: Sets the pixel size of the filter. Large size is blurrier. For advanced usage.
 
 
- Offset
- Apply effect to camera. A camera only can add 1 dropshadow effect.
    var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').add(camera, config);
Remove effect¶
- Remove effect from game object
    scene.plugins.get('rexDropShadowPipeline').remove(gameObject);
- Remove effect from camera
    scene.plugins.get('rexDropShadowPipeline').remove(camera);
Get effect¶
- Get effect from game object
    var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').get(gameObject)[0]; // var pipelineInstances = scene.plugins.get('rexDropShadowPipeline').get(gameObject);
- Get effect from camera
    var pipelineInstance = scene.plugins.get('rexDropShadowPipeline').get(camera)[0]; // var pipelineInstances = scene.plugins.get('rexDropShadowPipeline').get(camera);
Rotation¶
- Get
    var rotation = pipelineInstance.rotation; // radians // var angle = pipelineInstance.angle; // degrees
- Set
    orpipelineInstance.rotation = rotation; // radians // pipelineInstance.angle = angle; // degreespipelineInstance.setRotation(radians); pipelineInstance.setAngle(degrees);
Distance¶
- Get
    var distance = pipelineInstance.distance;
- Set
    orpipelineInstance.distance = distance; // pipelineInstance.distance += value;pipelineInstance.setDistance(distance);
Shadow color¶
- Get
    var color = pipelineInstance.shadowColor;- color: Color object.- Red: color.red, 0~255.
- Green: color.green, 0~255.
- Blue: color.blue, 0~255.
 
- Red: 
 
- Set
    pipelineInstance.setShadowColor(value);pipelineInstance.shadowColor = value;- value: A number- 0xRRGGBB, or a JSON object- {r:255, g:255, b:255}
 
Alpha¶
- Get
    var alpha = pipelineInstance.alpha;
- Set
    orpipelineInstance.alpha = alpha;pipelineInstance.setAlpha(alpha);
Shadow-only¶
- Get
    var enable = pipelineInstance.shadowOnly;
- Set
    orpipelineInstance.shadowOnly = enable;pipelineInstance.setShadowOnly(enable);
Blur¶
- Get
    var blur = pipelineInstance.blur;
- Set
    orpipelineInstance.blur = blur; // pipelineInstance.blur += value;pipelineInstance.setBlur(value);
Quality¶
- Get
    var quality = pipelineInstance.quality;
- Set
    orpipelineInstance.quality = quality; // pipelineInstance.quality += value;pipelineInstance.setQuality(value);
Pixel size¶
- Get
    var pixelWidth = pipelineInstance.pixelWidth; var pixelHeight = pipelineInstance.pixelHeight;
- Set
    orpipelineInstance.pixelWidth = pixelWidth; pipelineInstance.pixelHeight = pixelHeight;pipelineInstance.setPixelWidth(pixelWidth); pipelineInstance.setPixelHeight(pixelHeight); pipelineInstance.setPixelSize(pixelWidth, pixelHeight);