Glow
Note
Phaser3.60 has a built-in Glow effect.
Introduction¶
Glow post processing filter, port from pixi. Reference
- Author: Rex
- A post-fx shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexglowfilter2pipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexglowfilter2pipelineplugin.min.js', true);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexglowfilter2pipelineplugin').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexglowfilter2pipelineplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import GlowFilterPipelinePlugin from 'phaser3-rex-plugins/plugins/glowfilter2pipeline-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexGlowFilterPipeline', plugin: GlowFilterPipelinePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Add to game config
import GlowFilterPostFx from 'phaser3-rex-plugins/plugins/glowfilter2pipeline.js'; var config = { // ... pipeline: [GlowFilterPostFx] // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
gameObject.setPostPipeline(GlowFilterPostFx);
- Apply effect to camera
camera.setPostPipeline(GlowFilterPostFx);
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 glowfilter effect.
var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').add(gameObject, { // outerStrength: 4, // innerStrength: 0, // glowColor: 0xffffff, // knockout: false, // distance: 10, // quality: 0.1, // name: 'rexGlowFilterPostFx' });
outerStrength
: The strength of the glow outward from the edge of the texture.innerStrength
: The strength of the glow inward from the edge of the texture.glowColor
: The color of the glow.knockout
:true
: Only show effect.false
: Show content and effect.
distance
: The distance of the glow. It can't be changed after filter creation.quality
: 0~1. The higher the number the less performant. It can't be changed after filter creation.
- Apply effect to camera. A camera only can add 1 glowfilter effect.
var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').add(camera, config);
Remove effect¶
- Remove effect from game object
scene.plugins.get('rexGlowFilterPipeline').remove(gameObject);
- Remove effect from camera
scene.plugins.get('rexGlowFilterPipeline').remove(camera);
Get effect¶
- Get effect from game object
var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').get(gameObject)[0]; // var pipelineInstances = scene.plugins.get('rexGlowFilterPipeline').get(gameObject);
- Get effect from camera
var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').get(camera)[0]; // var pipelineInstances = scene.plugins.get('rexGlowFilterPipeline').get(camera);
Outer strength¶
- Get
var outerStrength = pipelineInstance.outerStrength;
- Set
or
pipelineInstance.outerStrength = outerStrength; // pipelineInstance.outerStrength += value;
pipelineInstance.setOuterStrength(value);
Inner strength¶
- Get
var innerStrength = pipelineInstance.innerStrength;
- Set
or
pipelineInstance.innerStrength = innerStrength; // pipelineInstance.innerStrength += value;
pipelineInstance.setInnerStrength(value);
Glow color¶
- Get
var color = pipelineInstance.glowColor;
color
: Color object.- Red:
color.red
, 0~255. - Green:
color.green
, 0~255. - Blue:
color.blue
, 0~255.
- Red:
- Set
pipelineInstance.setGlowColor(value);
pipelineInstance.glowColor = value;
value
: A number0xRRGGBB
, or a JSON object{r:255, g:255, b:255}
Distance¶
The distance of the glow. Make it 2 times more for resolution=2. It can't be changed after filter creation.
- Get
var distance = pipelineInstance.distance;
- Set
or
pipelineInstance.setDistance(distance);
pipelineInstance.distance = distance;
distance
: The distance of the glow.
Quality¶
A number between 0 and 1 that describes the quality of the glow. The higher the number the less performant.
- Get
var quality = pipelineInstance.quality;
- Set
or
pipelineInstance.setQuality(quality);
pipelineInstance.quality = quality;
quality
:0
~1
, default is0.1
.0.1
: 10 sample points.0.08
: 8 sample points.1
: 100 sample points.