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Glow

Note

Phaser3.60 has a built-in Glow effect.

Introduction

Glow post processing filter, port from pixi. Reference

  • Author: Rex
  • A post-fx shader effect

WebGL only

Only work in WebGL render mode.

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rexglowfilter2pipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexglowfilter2pipelineplugin.min.js', true);
    
  • Apply effect
    • Apply effect to game object
      var pipelineInstance = scene.plugins.get('rexglowfilter2pipelineplugin').add(gameObject, config);
      
    • Apply effect to camera
      var pipelineInstance = scene.plugins.get('rexglowfilter2pipelineplugin').add(camera, config);
      

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import GlowFilterPipelinePlugin from 'phaser3-rex-plugins/plugins/glowfilter2pipeline-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexGlowFilterPipeline',
                plugin: GlowFilterPipelinePlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').add(gameObject, config);
      
    • Apply effect to camera
      var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').add(camera, config);
      

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Add to game config
    import GlowFilterPostFx from 'phaser3-rex-plugins/plugins/glowfilter2pipeline.js';
    var config = {
        // ...
        pipeline: [GlowFilterPostFx]
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      gameObject.setPostPipeline(GlowFilterPostFx);
      
    • Apply effect to camera
      camera.setPostPipeline(GlowFilterPostFx);
      

Apply effect

  • Apply effect to game object. A game object only can add 1 glowfilter effect.
    var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').add(gameObject, {    
        // outerStrength: 4,
        // innerStrength: 0,
        // glowColor: 0xffffff,
        // knockout: false,
    
        // distance: 10,
        // quality: 0.1,
    
        // name: 'rexGlowFilterPostFx'
    });
    
    • outerStrength : The strength of the glow outward from the edge of the texture.
    • innerStrength : The strength of the glow inward from the edge of the texture.
    • glowColor : The color of the glow.
    • knockout :
      • true : Only show effect.
      • false : Show content and effect.
    • distance : The distance of the glow. It can't be changed after filter creation.
    • quality : 0~1. The higher the number the less performant. It can't be changed after filter creation.
  • Apply effect to camera. A camera only can add 1 glowfilter effect.
    var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').add(camera, config);
    

Remove effect

  • Remove effect from game object
    scene.plugins.get('rexGlowFilterPipeline').remove(gameObject);
    
  • Remove effect from camera
    scene.plugins.get('rexGlowFilterPipeline').remove(camera);
    

Get effect

  • Get effect from game object
    var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').get(gameObject)[0];
    // var pipelineInstances = scene.plugins.get('rexGlowFilterPipeline').get(gameObject);
    
  • Get effect from camera
    var pipelineInstance = scene.plugins.get('rexGlowFilterPipeline').get(camera)[0];
    // var pipelineInstances = scene.plugins.get('rexGlowFilterPipeline').get(camera);
    

Outer strength

  • Get
    var outerStrength = pipelineInstance.outerStrength;
    
  • Set
    pipelineInstance.outerStrength = outerStrength;
    // pipelineInstance.outerStrength += value;
    
    or
    pipelineInstance.setOuterStrength(value);
    

Inner strength

  • Get
    var innerStrength = pipelineInstance.innerStrength;
    
  • Set
    pipelineInstance.innerStrength = innerStrength;
    // pipelineInstance.innerStrength += value;
    
    or
    pipelineInstance.setInnerStrength(value);
    

Glow color

  • Get
    var color = pipelineInstance.glowColor;
    
    • color : Color object.
      • Red: color.red, 0~255.
      • Green: color.green, 0~255.
      • Blue: color.blue, 0~255.
  • Set
    pipelineInstance.setGlowColor(value);
    
    pipelineInstance.glowColor = value;
    
    • value : A number 0xRRGGBB, or a JSON object {r:255, g:255, b:255}

Distance

The distance of the glow. Make it 2 times more for resolution=2. It can't be changed after filter creation.

  • Get
    var distance = pipelineInstance.distance;
    
  • Set
    pipelineInstance.setDistance(distance);
    
    or
    pipelineInstance.distance = distance;
    
    • distance : The distance of the glow.

Quality

A number between 0 and 1 that describes the quality of the glow. The higher the number the less performant.

  • Get
    var quality = pipelineInstance.quality;
    
  • Set
    pipelineInstance.setQuality(quality);
    
    or
    pipelineInstance.quality = quality;
    
    • quality : 0 ~ 1, default is 0.1.
      • 0.1 : 10 sample points.
      • 0.08 : 8 sample points.
      • 1 : 100 sample points.