Outline
Introduction¶
Outline post processing filter. Reference
- Author: Rex
- A post-fx shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexoutlinepipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexoutlinepipelineplugin.min.js', true);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexoutlinepipelineplugin').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexoutlinepipelineplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import OutlinePipelinePlugin from 'phaser3-rex-plugins/plugins/outlinepipeline-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexOutlinePipeline', plugin: OutlinePipelinePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexOutlinePipeline').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexOutlinePipeline').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Add to game config
import OutlinePostFx from 'phaser3-rex-plugins/plugins/outlinepipeline.js'; var config = { // ... pipeline: [OutlinePostFx] // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
gameObject.setPostPipeline(OutlinePostFx);
- Apply effect to camera
camera.setPostPipeline(OutlinePostFx);
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 outline effect.
var pipelineInstance = scene.plugins.get('rexOutlinePipeline').add(gameObject, { // thickness: 3, // outlineColor: 0x000000, // quality: 0.1, // name: 'rexOutlinePostFx' });
thickness
: Thickness of outline.outlineColor
: Color of outline.quality
: 0~1. The higher the number the less performant. It can't be changed after filter creation.
- Apply effect to camera. A camera only can add 1 outline effect.
var pipelineInstance = scene.plugins.get('rexOutlinePipeline').add(camera, config);
Remove effect¶
- Remove effect from game object
scene.plugins.get('rexOutlinePipeline').remove(gameObject);
- Remove effect from camera
scene.plugins.get('rexOutlinePipeline').remove(camera);
Get effect¶
- Get effect from game object
var pipelineInstance = scene.plugins.get('rexOutlinePipeline').get(gameObject)[0]; // var pipelineInstances = scene.plugins.get('rexOutlinePipeline').get(gameObject);
- Get effect from camera
var pipelineInstance = scene.plugins.get('rexOutlinePipeline').get(camera)[0]; // var pipelineInstances = scene.plugins.get('rexOutlinePipeline').get(camera);
Thickness¶
- Get
var thickness = pipelineInstance.thickness;
- Set
or
pipelineInstance.thickness = thickness; // pipelineInstance.thickness += value;
pipelineInstance.setThickness(value);
Outline color¶
- Get
var color = pipelineInstance.outlineColor;
color
: Color object.- Red:
color.red
, 0~255. - Green:
color.green
, 0~255. - Blue:
color.blue
, 0~255.
- Red:
- Set
pipelineInstance.setOutlineColor(value);
pipelineInstance.outlineColor = value;
value
: A number0xRRGGBB
, or a JSON object{r:255, g:255, b:255}
Quality¶
The quality of the outline from 0 to 1, using a higher quality setting will result in slower performance and more accuracy.
- Get
var quality = pipelineInstance.quality;
- Set
or
pipelineInstance.setQuality(quality);
pipelineInstance.quality = quality;
quality
:0
~1
, default is0.1
.0.1
: 10 sample points.0.08
: 8 sample points.1
: 100 sample points.