Pixelation
Note
Phaser3.60 has a built-in pixelate effect.
Introduction¶
Pixelation post processing filter. Reference
- Author: Rex
- A post-fx shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexpixelationpipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexpixelationpipelineplugin.min.js', true);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexpixelationpipelineplugin').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexpixelationpipelineplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import PixelationPipelinePlugin from 'phaser3-rex-plugins/plugins/pixelationpipeline-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexPixelationPipeline', plugin: PixelationPipelinePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexPixelationPipeline').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexPixelationPipeline').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Add to game config
import PixelationPostFx from 'phaser3-rex-plugins/plugins/pixelationpipeline.js'; var config = { // ... pipeline: [PixelationPostFx] // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
gameObject.setPostPipeline(PixelationPostFx);
- Apply effect to camera
camera.setPostPipeline(PixelationPostFx);
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 pixelation effect.
var pipelineInstance = scene.plugins.get('rexPixelationPipeline').add(gameObject, { // pixelWidth: 0, // pixelHeight: 0, // name: 'rexPixelationPostFx' });
pixelWidth
,pixelHeight
: Pixel size.
- Apply effect to camera. A camera only can add 1 pixelation effect.
var pipelineInstance = scene.plugins.get('rexPixelationPipeline').add(camera, config);
Remove effect¶
- Remove effect from game object
scene.plugins.get('rexPixelationPipeline').remove(gameObject);
- Remove effect from camera
scene.plugins.get('rexPixelationPipeline').remove(camera);
Get effect¶
- Get effect from game object
var pipelineInstance = scene.plugins.get('rexPixelationPipeline').get(gameObject)[0]; // var pipelineInstances = scene.plugins.get('rexPixelationPipeline').get(gameObject);
- Get effect from camera
var pipelineInstance = scene.plugins.get('rexPixelationPipeline').get(camera)[0]; // var pipelineInstances = scene.plugins.get('rexPixelationPipeline').get(camera);
Pixel size¶
- Get
var pixelWidth = pipelineInstance.pixelWidth; var pixelHeight = pipelineInstance.pixelHeight;
- Set
or
pipelineInstance.pixelWidth = pixelWidth; pipelineInstance.pixelHeight = pixelHeight; // pipelineInstance.pixelWidth += value; // pipelineInstance.pixelHeight += value;
pipelineInstance.setPixelWidth(pixelWidth); pipelineInstance.setPixelHeight(pixelHeight); pipelineInstance.setPixelSize(pixelWidth, pixelHeight);