Shockwave
Introduction¶
Shockwave post processing filter. Reference
- Author: Rex
- A post-fx shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexshockwavepipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexshockwavepipelineplugin.min.js', true);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexshockwavepipelineplugin').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexshockwavepipelineplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import ShockwavePipelinePlugin from 'phaser3-rex-plugins/plugins/shockwavepipeline-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexShockwavePipeline', plugin: ShockwavePipelinePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
var pipelineInstance = scene.plugins.get('rexShockwavePipeline').add(gameObject, config);
- Apply effect to camera
var pipelineInstance = scene.plugins.get('rexShockwavePipeline').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Add to game config
import ShockwavePostFx from 'phaser3-rex-plugins/plugins/shockwavepipeline.js'; var config = { // ... pipeline: [ShockwavePostFx] // ... }; var game = new Phaser.Game(config);
- Apply effect
- Apply effect to game object
gameObject.setPostPipeline(ShockwavePostFx);
- Apply effect to camera
camera.setPostPipeline(ShockwavePostFx);
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 shockwave effect.
var pipelineInstance = scene.plugins.get('rexShockwavePipeline').add(gameObject, { // center: { // x: windowWidth / 2, // y: windowHeight / 2 //} // waveRadius: 0, // waveWidth: 20, // powBaseScale: 0.8, // powExponent: 0.1, // name: 'rexShockwavePostFx' });
waveRadius
: Radius of shockwave, in pixels.waveWidth
: Width of shockwave, in pixels.powBaseScale
,powExponent
: Parameters of shockwave.
- Apply effect to camera. A camera only can add 1 shockwave effect.
var pipelineInstance = scene.plugins.get('rexShockwavePipeline').add(camera, config);
Remove effect¶
- Remove effect from game object
scene.plugins.get('rexShockwavePipeline').remove(gameObject);
- Remove effect from camera
scene.plugins.get('rexShockwavePipeline').remove(camera);
Get effect¶
- Get effect from game object
var pipelineInstance = scene.plugins.get('rexShockwavePipeline').get(gameObject)[0]; // var pipelineInstances = scene.plugins.get('rexShockwavePipeline').get(gameObject);
- Get effect from camera
var pipelineInstance = scene.plugins.get('rexShockwavePipeline').get(camera)[0]; // var pipelineInstances = scene.plugins.get('rexShockwavePipeline').get(camera);
Wave radius¶
- Get
var waveRadius = pipelineInstance.waveRadius;
- Set
or
pipelineInstance.waveRadius = waveRadius;
pipelineInstance.setWaveRadius(waveRadius);
Wave width¶
- Get
var waveWidth = pipelineInstance.waveWidth;
- Set
or
pipelineInstance.waveWidth = waveWidth;
pipelineInstance.setWaveWidth(waveWidth);