Toonify
Introduction¶
Draw outlines and quantize color in HSV domain, post processing filter. Reference
- Author: Rex
 - A post-fx shader effect
 
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
    
scene.load.plugin('rextoonifypipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rextoonifypipelineplugin.min.js', true); - Apply effect
- Apply effect to game object
    
var pipelineInstance = scene.plugins.get('rextoonifypipelineplugin').add(gameObject, config); - Apply effect to camera
    
var pipelineInstance = scene.plugins.get('rextoonifypipelineplugin').add(camera, config); 
 - Apply effect to game object
    
 
Import plugin¶
- Install rex plugins from npm
    
npm i phaser3-rex-plugins - Install plugin in configuration of game
    
import ToonifyPipelinePlugin from 'phaser3-rex-plugins/plugins/toonifypipeline-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexToonifyPipeline', plugin: ToonifyPipelinePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
    
var pipelineInstance = scene.plugins.get('rexToonifyPipeline').add(gameObject, config); - Apply effect to camera
    
var pipelineInstance = scene.plugins.get('rexToonifyPipeline').add(camera, config); 
 - Apply effect to game object
    
 
Import class¶
- Install rex plugins from npm
    
npm i phaser3-rex-plugins - Add to game config
    
import ToonifyPostFx from 'phaser3-rex-plugins/plugins/toonifypipeline.js'; var config = { // ... pipeline: [ToonifyPostFx] // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
    
gameObject.setPostPipeline(ToonifyPostFx); - Apply effect to camera
    
camera.setPostPipeline(ToonifyPostFx); 
 - Apply effect to game object
    
 
Apply effect¶
- Apply effect to game object. A game object only can add 1 toonify effect.
    
var pipelineInstance = scene.plugins.get('rexToonifyPipeline').add(gameObject, { // edgeThreshold: 0.2, // hueLevels: 0, // sLevels: 0, // vLevels: 0, // edgeColor: 0, // name: 'rexToonifyPostFx' });edgeThreshold: Threshold of edge. Set1.1(or any number larger then1) to disable this feature.hueLevels: Amount of hue levels. Set0to disable this feature.sLevels: Amount of saturation levels. Set0to disable this feature.vLevels: Amount of value levels. Set0to disable this feature.edgeColor: Color of edge, could be a number0xRRGGBB, or a JSON object{r:255, g:255, b:255}
 - Apply effect to camera. A camera only can add 1 toonify effect.
    
var pipelineInstance = scene.plugins.get('rexToonifyPipeline').add(camera, config); 
Remove effect¶
- Remove effect from game object
    
scene.plugins.get('rexToonifyPipeline').remove(gameObject); - Remove effect from camera
    
scene.plugins.get('rexToonifyPipeline').remove(camera); 
Get effect¶
- Get effect from game object
    
var pipelineInstance = scene.plugins.get('rexToonifyPipeline').get(gameObject)[0]; // var pipelineInstances = scene.plugins.get('rexToonifyPipeline').get(gameObject); - Get effect from camera
    
var pipelineInstance = scene.plugins.get('rexToonifyPipeline').get(camera)[0]; // var pipelineInstances = scene.plugins.get('rexToonifyPipeline').get(camera); 
Edge threshold¶
- Get
    
var edgeThreshold = pipelineInstance.edgeThreshold; - Set
    or
pipelineInstance.edgeThreshold = edgeThreshold;pipelineInstance.setEdgeThreshold(value);- Set 
1.1(or any number larger then1) to disable this feature. 
 - Set 
 
Hue levels¶
- Get
    
var hueLevels = pipelineInstance.hueLevels; - Set
    or
pipelineInstance.hueLevels = hueLevels;pipelineInstance.setHueLevels(value);- Set 
0to disable this feature. 
 - Set 
 
Saturation levels¶
- Get
    
var satLevels = pipelineInstance.satLevels; - Set
    or
pipelineInstance.satLevels = satLevels;pipelineInstance.setSatLevels(value);- Set 
0to disable this feature. 
 - Set 
 
Value levels¶
- Get
    
var valLevels = pipelineInstance.valLevels; - Set
    or
pipelineInstance.valLevels = valLevels;pipelineInstance.setValLevels(value);- Set 
0to disable this feature. 
 - Set 
 
Edge color¶
- Get
    
var color = pipelineInstance.edgeColor;color: Color object.- Red: 
color.red, 0~255. - Green: 
color.green, 0~255. - Blue: 
color.blue, 0~255. 
- Red: 
 
 - Set
    or
pipelineInstance.setEdgeColor(value);pipelineInstance.edgeColor = value;value: A number0xRRGGBB, or a JSON object{r:255, g:255, b:255}