Curve
Introduction¶
Curve shape, built-in game object of phaser.
- Author: Richard Davey
Usage¶
Create shape object¶
var curve = scene.add.curve(x, y, path, fillColor);
// var curve = scene.add.curve(x, y, path, fillColor, fillAlpha);
path
: Path object.
Custom class¶
- Define class
class MyCurve extends Phaser.GameObjects.Curve { constructor(scene, x, y, path, fillColor, fillAlpha) { super(scene, x, y, path, fillColor, fillAlpha); // ... scene.add.existing(this); } // ... // preUpdate(time, delta) {} }
scene.add.existing(gameObject)
: Adds an existing Game Object to this Scene.- If the Game Object renders, it will be added to the Display List.
- If it has a
preUpdate
method, it will be added to the Update List.
- Create instance
var curve = new MyCurve(scene, x, y, path, fillColor, fillAlpha);
Color¶
- Fill color
- Get
var color = curve.fillColor; var alpha = curve.fillAlpha;
- Set
curve.setFillStyle(color, alpha);
- Clear
curve.setFillStyle();
- Get
- Stroke color
- Get
var color = curve.strokeColor;
- Set
curve.setStrokeStyle(lineWidth, color, alpha);
- Clear
curve.setStrokeStyle();
- Get
No tint methods
Uses curve.setFillStyle(color, alpha)
to change color.
Alpha¶
- Get
var alpha = curve.alpha;
- Set
curve.setAlpha(alpha); // curve.alpha = alpha;
Smoothness¶
The number of points used when rendering it. Increase this value for smoother curves, at the cost of more polygons being rendered.
curve.setSmoothness(smoothness);
curve.smoothness = smoothness;
Display size¶
- Get
var width = curve.displayWidth; var height = curve.displayHeight;
- Set
or
curve.setDisplaySize(width, height);
curve.displayWidth = width; curve.displayHeight = height;
Other properties¶
See game object
Create mask¶
var mask = curve.createGeometryMask();
See mask
Shader effects¶
Support postFX effects
Note
No preFX effect support