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Polygon

Introduction

Polygon shape, built-in game object of phaser.

  • Author: Richard Davey

Usage

Create shape object

var polygon = scene.add.polygon(x, y, points, fillColor);
// var polygon = scene.add.polygon(x, y, points, fillColor, fillAlpha);
  • points :
    • An array of number : [x0, y0, x1, y1, ...]
    • An array of points : [{x:x0, y:y0}, {x:x1, y:y1}, ...]
    • A string : 'x0 y0 x1 y1 ...'

Note

Shift given points to align position (0, 0)

Custom class

  • Define class
    class MyPolygon extends Phaser.GameObjects.Polygon {
        constructor(scene, x, y, points, fillColor) {
            super(scene, x, y, points, fillColor);
            // ...
            scene.add.existing(this);
        }
        // ...
    
        // preUpdate(time, delta) {}
    }
    
    • scene.add.existing(gameObject) : Adds an existing Game Object to this Scene.
      • If the Game Object renders, it will be added to the Display List.
      • If it has a preUpdate method, it will be added to the Update List.
  • Create instance
    var polygon = new MyPolygon(scene, x, y, points, fillColor);
    

Color

  • Fill color
    • Get
      var color = polygon.fillColor;
      var alpha = polygon.fillAlpha;
      
    • Set
      polygon.setFillStyle(color, alpha);
      
    • Clear
      polygon.setFillStyle();
      
  • Stroke color
    • Get
      var color = polygon.strokeColor;
      
    • Set
      polygon.setStrokeStyle(lineWidth, color, alpha);
      
    • Clear
      polygon.setStrokeStyle();
      

No tint methods

Uses polygon.setFillStyle(color, alpha) to change color.

Alpha

  • Get
    var alpha = polygon.alpha;
    
  • Set
    polygon.setAlpha(alpha);
    // polygon.alpha = alpha;
    

Smooth

Smooths the polygon over the number of iterations specified.

polygon.smooth(iterations);

Set points

polygon.setTo(points);
  • point :
    • A string containing paired values separated by a single space : '40 0 40 20 100 20 100 80 40 80 40 100 0 50'
    • An array of Point objects : [new Phaser.Point(x1, y1), ...]
    • An array of objects with public x/y properties : [obj1, obj2, ...]
    • An array of paired numbers that represent point coordinates : [x1,y1, x2,y2, ...]
    • An array of arrays with two elements representing x/y coordinates : [[x1, y1], [x2, y2], ...]

Display size

  • Get
    var width = polygon.displayWidth;
    var height = polygon.displayHeight;
    
  • Set
    polygon.setDisplaySize(width, height);
    
    or
    polygon.displayWidth = width;
    polygon.displayHeight = height;
    

Other properties

See game object

Create mask

var mask = polygon.createGeometryMask();

See mask

Shader effects

Support postFX effects

Note

No preFX effect support