Polygon
Introduction¶
Polygon shape, built-in game object of phaser.
- Author: Richard Davey
Usage¶
Create shape object¶
var polygon = scene.add.polygon(x, y, points, fillColor);
// var polygon = scene.add.polygon(x, y, points, fillColor, fillAlpha);
points
:- An array of number :
[x0, y0, x1, y1, ...]
- An array of points :
[{x:x0, y:y0}, {x:x1, y:y1}, ...]
- A string :
'x0 y0 x1 y1 ...'
- An array of number :
Note
Shift given points to align position (0, 0)
Custom class¶
- Define class
class MyPolygon extends Phaser.GameObjects.Polygon { constructor(scene, x, y, points, fillColor) { super(scene, x, y, points, fillColor); // ... scene.add.existing(this); } // ... // preUpdate(time, delta) {} }
scene.add.existing(gameObject)
: Adds an existing Game Object to this Scene.- If the Game Object renders, it will be added to the Display List.
- If it has a
preUpdate
method, it will be added to the Update List.
- Create instance
var polygon = new MyPolygon(scene, x, y, points, fillColor);
Color¶
- Fill color
- Get
var color = polygon.fillColor; var alpha = polygon.fillAlpha;
- Set
polygon.setFillStyle(color, alpha);
- Clear
polygon.setFillStyle();
- Get
- Stroke color
- Get
var color = polygon.strokeColor;
- Set
polygon.setStrokeStyle(lineWidth, color, alpha);
- Clear
polygon.setStrokeStyle();
- Get
No tint methods
Uses polygon.setFillStyle(color, alpha)
to change color.
Alpha¶
- Get
var alpha = polygon.alpha;
- Set
polygon.setAlpha(alpha); // polygon.alpha = alpha;
Smooth¶
Smooths the polygon over the number of iterations specified.
polygon.smooth(iterations);
Set points¶
polygon.setTo(points);
point
:- A string containing paired values separated by a single space :
'40 0 40 20 100 20 100 80 40 80 40 100 0 50'
- An array of Point objects :
[new Phaser.Point(x1, y1), ...]
- An array of objects with public x/y properties :
[obj1, obj2, ...]
- An array of paired numbers that represent point coordinates :
[x1,y1, x2,y2, ...]
- An array of arrays with two elements representing x/y coordinates :
[[x1, y1], [x2, y2], ...]
- A string containing paired values separated by a single space :
Display size¶
- Get
var width = polygon.displayWidth; var height = polygon.displayHeight;
- Set
or
polygon.setDisplaySize(width, height);
polygon.displayWidth = width; polygon.displayHeight = height;
Other properties¶
See game object
Create mask¶
var mask = polygon.createGeometryMask();
See mask
Shader effects¶
Support postFX effects
Note
No preFX effect support