Touch state
Introduction¶
Store current touch input properties.
- Author: Rex
- Behavior of game object
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rextouchstateplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rextouchstateplugin.min.js', true);
- Add touch-state behavior
var touchState = scene.plugins.get('rextouchstateplugin').add(gameObject, config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import TouchStatePlugin from 'phaser3-rex-plugins/plugins/touchstate-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexTouchState', plugin: TouchStatePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add touch-state behavior
var touchState = scene.plugins.get('rexTouchState').add(gameObject, config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import TouchState from 'phaser3-rex-plugins/plugins/touchstate.js';
- Add touch-state behavior
var touchState = new TouchState(gameObject, config);
Create instance¶
var touchState = scene.plugins.get('rexTouchState').add(gameObject, {
// enable: true,
});
enable
: Can touch.
Properties¶
- Is pointer down, is pointer up
var isDown = touchState.isDown; var isUp = touchState.isUp;
- Is in touching
var isInTouching = touchState.isInTouching;
- Pointer in local position
var localX = touchState.localX; var localY = touchState.localY;
- Drag speed
var speed = touchState.speed; var speedX = touchState.speedX; var speedY = touchState.speedY;
var dx = touchState.dx; var dy = touchState.dy; var dt = touchState.dt;
Events¶
- Touch start (pointer down)
touchState.on('touchstart', function (touchState, gameObject, pointer, localX, localY, event) { // ... }, scope);
- Touch end (pointer up)
touchState.on('touchend', function (touchState, gameObject, pointer) { // ... }, scope);
- Touch move (pointer move)
touchState.on('touchmove', function (touchState, gameObject, pointer, localX, localY, event) { // ... }, scope);
Enable¶
- Get
var enabled = touchState.enable; // enabled: true, or false
- Set
touchState.setEnable(enabled); // enabled: true, or false // touchState.enable = enabled;
- Toggle
touchState.toggleEnable();