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Badge label

Introduction

A container with badges above a main item.

  • Author: Rex
  • Game object

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
    
  • Add badge-label object
    var badgeLabel = scene.rexUI.add.badgeLabel(config);
    

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js';
    var config = {
        // ...
        plugins: {
            scene: [{
                key: 'rexUI',
                plugin: UIPlugin,
                mapping: 'rexUI'
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Add badge-label object
    var badgeLabel = scene.rexUI.add.badgeLabel(config);
    

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import class
    import { BadgeLabel } from 'phaser3-rex-plugins/templates/ui/uiComponents.js';
    
  • Add badge-label object
    var badgeLabel = new BadgeLabel(scene, config);
    scene.add.existing(badgeLabel);
    

Add badgeLabel object

var badgeLabel = scene.rexUI.add.badgeLabel({
    // x: 0,
    // y: 0,
    // anchor: undefined,
    // width: undefined,
    // height: undefined,
    // origin: 0.5
    // originX:
    // originY:

    background: backgroundGameObject,
    main: mainItemGameObject,

    leftTop: leftTopBadgeGameObject,
    centerTop: centerTopBadgeGameObject,
    rightTop: rightTopBadgeGameObject,
    leftCenter: leftCenterBadgeGameObject,
    center: centerBadgeGameObject,
    rightCenter: rightCenterBadgeGameObject,
    leftBottom: leftBottomBadgeGameObject,
    centerBottom: centerBottomBadgeGameObject,
    rightBottom: rightBottomBadgeGameObject,

    space: {
        left: 0,
        right: 0,
        top: 0,
        bottom: 0,
    },

    // name: '',
    // draggable: false,
    // sizerEvents: false,
    // enableLayer: false,
});
  • x, y : Position of this object, it is valid when this object is the top object.
  • anchor : See anchor.
    • left, right, centerX, x, top, bottom, centerY, y : Position based on visible window, which composed of
      • Percentage of visible width/height : 'p%', p: 0 ~ 100.
        • 'left'(=0%), 'center'(=50%), 'right'(=100%)
        • 'top'(=0%), 'center'(=50%), 'bottom'(=100%)
      • Offset : '+n', or '-n'.
    • width, height : Set size (invoke onResizeCallback) based on visible window, which composed of
      • Percentage of visible width/height : 'p%', p: 0 ~ 100.
      • Padding : '+n', or '-n'.
    • onResizeCallback : A default resize callback will be assigned interanlly.
  • width, height : Minimum width, minimum height.
  • origin, originX, originY : Set origin of this sizer. Default value is (0.5, 0.5).
  • background : Game object of background, optional. This background game object will be resized to fit the size of badgeLabel.
  • main : Game object of main item, optional.
  • leftTop : Badge game object at leftTop side, optional.
  • centerTop : Badge game object at centerTop side, optional.
  • rightTop : Badge game object at rightTop side, optional.
  • leftCenter : Badge game object at leftCenter side, optional.
  • center : Badge game object at center side, optional.
  • rightCenter : Badge game object at rightCenter side, optional.
  • leftBottom : Badge game object at leftBottom side, optional.
  • centerBottom : Badge game object at centerBottom side, optional.
  • rightBottom : Badge game object at rightBottom side, optional.
  • space : Pads spaces.
    • space.left, space.right, space.top, space.bottom : Space of bounds.
      • Positive number : Indent badge game objects inside background.
      • Negative number : Exceed badge game objects out of background.
  • name : Set name of this game object.
  • draggable : Set true to drag top-most object.
  • sizerEvents : Set true to fire sizer events. Default value is false.
  • enableLayer :
    • false : Add child game objects into scene's display list. Default behavior.
    • true : Add child game objects into an internal layer game object. See also.

Custom class

  • Define class
    class MyBadgeLabel extends RexPlugins.UI.BadgeLabel {
        constructor(scene, config) {
            super(scene, config);
            // ...
            scene.add.existing(this);
        }
        // ...
    }
    
  • Create instance
    var badgeLabel = new MyBadgeLabel(scene, config);
    

Layout children

Arrange position of all elements.

badgeLabel.layout();

See also - dirty

Get element

  • Get element
    • Background game object
      var background = badgeLabel.getElement('background');
      
    • Main item game object
      var item = badgeLabel.getElement('main');
      
    • LeftTop badge game object
      var badge = badgeLabel.getElement('leftTop');
      
    • CenterTop badge game object
      var badge = badgeLabel.getElement('centerTop');
      
    • RightTop badge game object
      var badge = badgeLabel.getElement('rightTop');
      
    • LeftCenter badge game object
      var badge = badgeLabel.getElement('leftCenter');
      
    • Center badge game object
      var badge = badgeLabel.getElement('center');
      
    • RightCenter badge game object
      var badge = badgeLabel.getElement('rightCenter');
      
    • LeftBottom badge game object
      var badge = badgeLabel.getElement('leftBottom');
      
    • CenterBottom badge game object
      var badge = badgeLabel.getElement('centerBottom');
      
    • RightBottom badge game object
      var badge = badgeLabel.getElement('rightBottom');
      
  • Get by name
    var gameObject = badgeLabel.getElement('#' + name);
    // var gameObject = badgeLabel.getElement('#' + name, recursive);
    
    or
    var gameObject = badgeLabel.getByName(name);
    // var gameObject = badgeLabel.getByName(name, recursive);
    
    • recursive : Set true to search all children recursively.

Other properties

See overlap sizer object, base sizer object, container-lite.