Color input
Introduction¶
Color number (0x0
~0xffffff
) or color string ('#000000'
~'#ffffff'
, or 'red'
) input field.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add color-input object
var colorInput = scene.rexUI.add.colorInput(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add color-input object
var colorInput = scene.rexUI.add.colorInput(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { ColorInput } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add color-input object
var colorInput = new ColorInput(scene, config); scene.add.existing(colorInput);
Add colorInput object¶
var colorInput = scene.rexUI.add.colorInput({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
background: backgroundGameObject,
swatch: undefined,
// swatch: { shape: 'circle' },
// swatch: { size: 30 },
// swatch: swatchGameObject,
// swatch: false,
// swatchSize: undefined, // or swatch: { size }
// squareExpandSwatch: true,
inputText: inputTextConfig,
// inputText: false,
colorPicker : {
width: 160, height: 170,
background: {
radius: 0,
color: undefined, alpha: undefined,
strokeColor: undefined, strokeAlpha: undefined, strokeWidth: 2
},
// createBackgroundCallback: function(scene) {
// return gameObject;
// }
// hPalettePosition: 'bottom',
// space: { left: 10, right: 10, top: 10, bottom: 10, item: 8 }
},
colorComponents: {
// height: undefined,
// formatLabel: undefined,
// inputText: undefined,
// space: { item: 8 }
},
// colorComponents: false,
valuechangeCallback: function(newValue, oldValue, colorInput) {
},
valuechangeCallbackScope: undefined,
value: 0xffffff,
space: {
left: 0,
right: 0,
top: 0,
bottom: 0,
icon: 0,
text: 0,
},
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x
,y
: Position of this object, it is valid when this object is the top object.anchor
: See anchor.left
,right
,centerX
,x
,top
,bottom
,centerY
,y
: Position based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
.'left'
(=0%),'center'
(=50%),'right'
(=100%)'top'
(=0%),'center'
(=50%),'bottom'
(=100%)
- Offset :
'+n'
, or'-n'
.
- Percentage of visible width/height :
width
,height
: Set size (invokeonResizeCallback
) based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
. - Padding :
'+n'
, or'-n'
.
- Percentage of visible width/height :
onResizeCallback
: A default resize callback will be assigned interanlly.
width
,height
: Minimum width, minimum height.origin
,originX
,originY
: Set origin of this sizer. Default value is (0.5, 0.5).background
: Game object of background, optional. This background game object will be resized to fit the size of colorInput.swatch
: Display color value on a square, circle shape, or an image game object with tint.undefein
: A square swatch. Default game object.- A plain object : A circle, or a round square swatch.
or
{ shape: 'circle' }
or{ radius: 10 }
{ radius: 10, size: 30 }
shape
: (Round-) Rectangle or circle0
, or'rectangle'
: (Round-) Rectangle shape.1
, or'circle'
: Circle shape.
radius
: Radius of round rectangle.size
: Size of swatch. Equal toswatchSize
parameter.
- An Image or Sprite game object : Tint this game object for displaying color value.
false
: No swatch game object.
swatchSize
:- A number : Size of swatch.
undefined
: Expand size to fit inner height of color input. Default behavior.
squareExpandSwatch
true
: Expand size to fit inner height of color input. Default behavior ifswatchSize
is set toundefined
, or not givenfalse
: Keep current size of swatch.
inputText
: Configuration of canvasInputcolorPicker
: Configuration of a drop-down color picker, triggered by clicking swatch.colorPicker.width
,colorPicker.height
: Sizer of color picker. Default value is180
x170
colorPicker.background
: Parameters to create round rectangle game object, optional.colorPicker.createBackgroundCallback
: Callback to create background game object, optional.function(scene) { return gameObject; }
colorPicker.hPalettePosition
: Position of h-palette.'bottom'
or0
: Place h-palette at bottom side of sv-palette.'left'
or1
: Place h-palette at left side of sv-palette.'top'
or2
: Place h-palette at top side of sv-palette.'right'
or3
: Place h-palette at right side of sv-palette.
colorPicker.space
: Padding space around color picker. Default value is{ left: 10, right: 10, top: 10, bottom: 10, item: 8 }
false
: No color picker.
colorComponents
: Configuration of color components inside the drop down color picker.colorComponents.height
: Height of color components.colorComponents.formatLabel
: Clicking this label can switch color format between RGB and HSVundefined
: Will create a label with default text game object.- A plain object
{ background: { radius: 0, color: undefined, alpha: undefined, strokeColor: undefined, strokeAlpha: undefined, strokeWidth: 2 }, text: textStyle, space: {left: 0, right: 0, top: 0, bottom: 0} }
colorComponents.inputText
: Configuration of canvasInput used in this color components. Will useinputText
of color input if this parameter is not given.colorComponents.space
: Padding space around color components. Default value is{ item: 8 }
false
: No color components.
valuechangeCallback
: callback function when value changed.value
: Initial color value (0 ~ 0xffffff).- Number : 0 ~ 0xffffff
- String :
0x0
~0xffffff
'#000000'
~'#ffffff'
'red'
space
: Pads spaces.space.left
,space.right
,space.top
,space.bottom
: Space of bounds.space.item
: Space between swatch and inputText.
name
: Set name of this game object.draggable
: Settrue
to drag top-most object.sizerEvents
: Settrue
to fire sizer events. Default value isfalse
.enableLayer
:false
: Add child game objects into scene's display list. Default behavior.true
: Add child game objects into an internal layer game object. See also.
Custom class¶
- Define class
class MyColorInput extends RexPlugins.UI.ColorInput { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... }
- Create instance
var colorInput = new MyColorInput(scene, config);
Layout children¶
Arrange position of all elements.
colorInput.layout();
See also - dirty
Get element¶
- Get element
- Background game object
var background = colorInput.getElement('background');
- Swatch game object
var icon = colorInput.getElement('swatch');
- Input text game object
var textObject = colorInput.getElement('inputText');
- Background game object
- Get by name
or
var gameObject = colorInput.getElement('#' + name); // var gameObject = colorInput.getElement('#' + name, recursive);
var gameObject = colorInput.getByName(name); // var gameObject = colorInput.getByName(name, recursive);
recursive
: Settrue
to search all children recursively.
Value¶
Change value will also change the position of marker on H-palette and SV-palette
- Get color value
var value = colorInput.value; // var value = colorInput.color;
- Set color value
or
colorInput.setValue(value); // colorInput.setColor(value);
colorInput.value = value; colorInput.color = value;
Events¶
- On value changed
colorInput.on('valuechange', function(newValue, oldValue, colorInput){ // }, scope);