Color picker
Introduction¶
Pick color value from H and SV palettes.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add color-picker object
var colorPicker = scene.rexUI.add.colorPicker(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add color-picker object
var colorPicker = scene.rexUI.add.colorPicker(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { ColorPicker } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add color-picker object
var colorPicker = new ColorPicker(scene, config); scene.add.existing(colorPicker);
Add colorPicker object¶
var colorPicker = scene.rexUI.add.colorPicker({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
background: backgroundGameObject,
hPalette: {
position: 'bottom',
size: 10,
width: undefined,
height: undefined,
},
svPalette: {
width: undefined,
height: undefined,
},
valuechangeCallback: function(newValue, oldValue, knob) {
},
valuechangeCallbackScope: undefined,
value: 0xffffff,
// space: { left: 0, right:0, top:0, bottom:0, item:0 },
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x
,y
: Position of this object, it is valid when this object is the top object.anchor
: See anchor.left
,right
,centerX
,x
,top
,bottom
,centerY
,y
: Position based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
.'left'
(=0%),'center'
(=50%),'right'
(=100%)'top'
(=0%),'center'
(=50%),'bottom'
(=100%)
- Offset :
'+n'
, or'-n'
.
- Percentage of visible width/height :
width
,height
: Set size (invokeonResizeCallback
) based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
. - Padding :
'+n'
, or'-n'
.
- Percentage of visible width/height :
onResizeCallback
: A default resize callback will be assigned interanlly.
width
,height
: Minimum width, minimum height.origin
,originX
,originY
: Set origin of this sizer. Default value is (0.5, 0.5).background
: Game object of background, optional. This background game object will be resized to fit the size of colorPicker.hPalette
: Configuration of h-palette. H-palette is rendered on a canvas game object.hPalette.position
: Position of h-palette.'bottom'
or0
: Place h-palette at bottom side of sv-palette.'left'
or1
: Place h-palette at left side of sv-palette.'top'
or2
: Place h-palette at top side of sv-palette.'right'
or3
: Place h-palette at right side of sv-palette.
hPalette.size
: Width (if position of h-palette is at left or right side) or height (if position of h-palette is at top or bottom side) of h-palette.hPalette.width
: Width (if position of h-palette is at left or right side) of h-palette.hPalette.height
: Height (if position of h-palette is at top or bottom side) of h-palette.
svPalette
: Configuration of sv-palette. SV-palette is rendered on a canvas game object.svPalette.width
: Width of sv-palette.svPalette.height
: Height of sv-palette.
valuechangeCallback
: callback function when value changed.value
: Initial color value (0 ~ 0xffffff).space
: Pads spaces.space.left
,space.right
,space.top
,space.bottom
: Space of bounds.space.item
: Space between sv-palette and h-palette.
name
: Set name of this game object.draggable
: Settrue
to drag top-most object.sizerEvents
: Settrue
to fire sizer events. Default value isfalse
.enableLayer
:false
: Add child game objects into scene's display list. Default behavior.true
: Add child game objects into an internal layer game object. See also.
Custom class¶
- Define class
class MyColorPicker extends RexPlugins.UI.ColorPicker { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... }
- Create instance
var colorPicker = new MyColorPicker(scene, config);
Layout children¶
Arrange position of all elements.
colorPicker.layout();
See also - dirty
Get element¶
- Get element
- Background game object
var background = colorPicker.getElement('background');
- H-palette game object
var icon = colorPicker.getElement('hPalette');
- SV-palette game object
var textObject = colorPicker.getElement('svPalette');
- Background game object
- Get by name
or
var gameObject = colorPicker.getElement('#' + name); // var gameObject = colorPicker.getElement('#' + name, recursive);
var gameObject = colorPicker.getByName(name); // var gameObject = colorPicker.getByName(name, recursive);
recursive
: Settrue
to search all children recursively.
Value¶
Change value will also change the position of marker on H-palette and SV-palette
- Get color value
var value = colorPicker.value; // var value = colorPicker.color;
- Set color value
or
colorPicker.setValue(value); // colorPicker.setColor(value);
colorPicker.value = value; colorPicker.color = value;
Events¶
- On value changed
colorPicker.on('valuechange', function(newValue, oldValue, colorPicker){ // }, scope);