File selector button
Introduction¶
A transparent file chooser button (<input type="file">
) above a Label.
- Author: Rex
- Game object, DOM Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Enable dom element in configuration of game
var config = { parent: divId, // fullscreenTarget: divId, // For fullscreen dom: { createContainer: true }, input: { mouse: { target: divId }, touch: { target: divId }, }, // ... }; var game = new Phaser.Game(config);
- Set
parent
to divId - Set
dom.createContainer
totrue
.
- Set
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add file selector button object
var button = scene.add.fileSelectorButton(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import FileChooserPlugin from 'phaser3-rex-plugins/plugins/filechooser-plugin.js'; var config = { parent: divId, // fullscreenTarget: divId, // For fullscreen dom: { createContainer: true }, input: { mouse: { target: divId }, touch: { target: divId }, }, // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add file selector button object
var button = scene.add.fileSelectorButton(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Enable dom element in configuration of game
var config = { parent: divId, // fullscreenTarget: divId, // For fullscreen dom: { createContainer: true }, input: { mouse: { target: divId }, touch: { target: divId }, }, // ... }; var game = new Phaser.Game(config);
- Set
parent
to divId - Set
dom.createContainer
totrue
.
- Set
- Import class
import { FileSelectorButton } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add file chooser object
var button = new FileSelectorButton(scene, config); scene.add.existing(button);
Add file chooser object¶
var button = scene.add.fileSelectorButton({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
orientation: 0,
// rtl: false,
background: backgroundGameObject,
icon: iconGameObject,
// iconMask: false,
// squareFitIcon: false,
// iconSize: undefined, iconWidth: undefined, iconHeight: undefined,
text: textGameObject,
expandTextWidth: false,
expandTextHeight: false,
action: actionGameObject,
// actionMask: false,
// squareFitAction: false,
// actionSize: undefined, actionWidth: undefined, actionHeight: undefined,
align: undefined,
space: {
left: 0,
right: 0,
top: 0,
bottom: 0,
icon: 0,
text: 0,
},
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
// accept: '',
// multiple: false,
});
// var fileChooser = scene.add.fileSelectorButton(x, y, width, height, config);
x
,y
: Position of this object, it is valid when this object is the top object.anchor
: See anchor.left
,right
,centerX
,x
,top
,bottom
,centerY
,y
: Position based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
.'left'
(=0%),'center'
(=50%),'right'
(=100%)'top'
(=0%),'center'
(=50%),'bottom'
(=100%)
- Offset :
'+n'
, or'-n'
.
- Percentage of visible width/height :
width
,height
: Set size (invokeonResizeCallback
) based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
. - Padding :
'+n'
, or'-n'
.
- Percentage of visible width/height :
onResizeCallback
: A default resize callback will be assigned interanlly.
width
,height
: Minimum width, minimum height.origin
,originX
,originY
: Set origin of this sizer. Default value is (0.5, 0.5).orientation
:'left-to-right'
,'horizontal'
,'h'
,'x'
, or0
: Put icon at left side, and text at right side.'top-to-bottom'
,'vertical'
,'v'
,'y'
, or1
: Put icon at top side, and text at bottom side.
rtl
:true
: Layout children from right to left.false
: Layout children from left to right. Default behavior.
background
: Game object of background, optional. This background game object will be resized to fit the size of label.icon
: Game object of icon, optional.iconMask
: Set true to add a circle mask on icon game object.- Phaser 3 engine does not support nested mask, uses circle mask image instead.
squareFitIcon
:true
: Resize icon size to square to fit label height/width.false
: Ignore this feature. Default behavior.
iconSize
: Set display size of icon game object toiconSize
xiconSize
iconWidth
: Set display width of icon game object toiconWidth
.- If
iconHeight
isundefined
, setscaleY
of icon game object toscaleX
of icon game object, to keep size ratio.
- If
iconHeight
: Set display height of icon game object toiconHeight
.- If
iconWidth
isundefined
, setscaleX
of icon game object toscaleY
of icon game object, to keep size ratio.
- If
text
: Game object of text, optional.expandTextWidth
:false
: Keep width of text to original size. Default behavior.true
: Expand width of text object. Will set display width by default.- Must set to
true
if usingscene.rexUI.wrapExpandText
method with any text game object.
- Must set to
expandTextHeight
: Settrue
to expand height of text object.action
: Game object of action icon, optional.actionMask
: Set true to add a circle mask on action icon game object.- Phaser 3 engine does not support nested mask, uses circle mask image instead.
squareFitAction
:true
: Resize action icon size to square to fit label height/width.false
: Ignore this feature. Default behavior.
actionSize
: Set display size of action game object toactionSize
xactionSize
actionWidth
: Set display width of action game object toactionWidth
.- If
actionHeight
isundefined
, setscaleY
of action game object toscaleX
of action game object, to keep size ratio.
- If
actionHeight
: Set display height of action game object toactionHeight
.- If
actionWidth
isundefined
, setscaleX
of action game object toscaleY
of action game object, to keep size ratio.
- If
align
: Alignment of icon, text, action game objects.undefined
, or'left'
, or'top'
: Align game objects at left, or top.'center'
: Align game objects at center.'right'
, or'bottom'
: Align game objects at right, or bottom.
space
: Pads spaces.space.left
,space.right
,space.top
,space.bottom
: Space of bounds.space.icon
: Space between icon game object and text game object.space.text
: Space between text game object and action icon game object.
name
: Set name of this game object.draggable
: Settrue
to drag top-most object.sizerEvents
: Settrue
to fire sizer events. Default value isfalse
.enableLayer
:false
: Add child game objects into scene's display list. Default behavior.true
: Add child game objects into an internal layer game object. See also.
accept
: A filter for what file types the user can pick from the file input dialog box.'image/*'
: The user can pick all image files.'audio/*'
: The user can pick all sound files.'video/*'
: The user can pick all video files.file_extension
: Specify the file extension(s) (e.g: .gif, .jpg, .png, .doc) the user can pick from.
multiple
: Settrue
to select multiple files.
Custom class¶
- Define class
class MyFileSelectorButton extends RexPlugins.UI.FileSelectorButton { constructor(scene, config) { super(scene, config) { // ... scene.add.existing(this); } // ... // preUpdate(time, delta) {} }
scene.add.existing(gameObject)
: Adds an existing Game Object to this Scene.- If the Game Object renders, it will be added to the Display List.
- If it has a
preUpdate
method, it will be added to the Update List.
- Create instance
var button = new MyFileSelectorButton(scene, config);
Layout children¶
Arrange position of all elements.
label.layout();
See also - dirty
Get element¶
- Get element
- Background game object
var background = label.getElement('background');
- Icon game object
var icon = label.getElement('icon');
- Text game object
var textObject = label.getElement('text');
- Action icon game object
var action = label.getElement('action');
- File chooser game object
var fileChooser = label.getElement('fileChooser');
- Background game object
- Get by name
or
var gameObject = label.getElement('#' + name); // var gameObject = label.getElement('#' + name, recursive);
var gameObject = label.getByName(name); // var gameObject = label.getByName(name, recursive);
recursive
: Settrue
to search all children recursively.
Selected files¶
var files = fileChooser.files;
files
: Array of file object.
Set accept filter¶
fileChooser.setAccept(accept);
accept
: A filter for what file types the user can pick from the file input dialog box.'image/*'
: The user can pick all image files.'audio/*'
: The user can pick all sound files.'video/*'
: The user can pick all video files.file_extension
: Specify the file extension(s) (e.g: .gif, .jpg, .png, .doc) the user can pick from.
Multiple files¶
- Enable
fileChooser.setMultiple();
- Disable
fileChooser.setMultiple(false);
Events¶
- Selected file(s) changed
button.on('select', function(files, button) { var file = files[0]; var url = URL.createObjectURL(file); // ... })
Load file to cache¶
fileChooser.loadFile(file, loaderType, key);
// fileChooser.loadFile(file, loaderType, key, cahceType);
or
fileChooser.loadFilePromise(file, loaderType, key, cahceType)
.then(function(content) {
})
file
: File object, see EventsloaderType
:image
,text
,binary
, ... See Loaderkey
: Unique string key.cahceType
:undefined
: Use default value.
content
: Content of file.
Create object URL¶
- Create object url
var objectURL = URL.createObjectURL(file);
- Release object url
URL.createObjectURL(objectURL);
Interactive with other game objects¶
See dom-element's Interactive with other game objects
Other properties¶
See label object, sizer object, base sizer object, container-lite.