Fix-width sizer
Introduction¶
Layout children game objects into lines.
- Author: Rex
- Game object
Live demos¶
- Fix-width sizer
- Scrollable, fix-width sizer
- Indent
- Drag-drop item
- Set children interactive
- vertical & horizontal
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add sizer object
var sizer = scene.rexUI.add.fixWidthSizer(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add sizer object
var sizer = scene.rexUI.add.fixWidthSizer(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { FixWidthSizer } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add sizer object
var sizer = new FixWidthSizer(scene, config); scene.add.existing(sizer);
Add sizer object¶
var sizer = scene.rexUI.add.fixWidthSizer({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
// orientation: 0,
// space: {
// left: 0, right: 0, top: 0, bottom: 0,
// item: 0, line: 0,
// indentLeftOdd: 0, indentLeftEven: 0,
// },
// rtl: false,
// align: 0,
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
or
var sizer = scene.rexUI.add.fixWidthSizer(x, y, {
// width: 2,
// height: 2
// orientation: 0,
// space: {
// left: 0, right: 0, top: 0, bottom: 0,
// item: 0, line: 0,
// indentLeftOdd: 0, indentLeftEven: 0,
// indentTopOdd: 0, indentTopEven: 0,
// },
// rtl: false,
// align: 0,
// name: '',
// draggable: false
});
or
var sizer = scene.rexUI.add.fixWidthSizer(x, y, width, height, {
// orientation: 0,
// space: {
// left: 0, right: 0, top: 0, bottom: 0,
// item: 0, line: 0
// },
// rtl: false,
// align: 0,
// name: '',
// draggable: false
});
x
,y
: Position of this object, it is valid when this object is the top object.anchor
: See anchor.left
,right
,centerX
,x
,top
,bottom
,centerY
,y
: Position based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
.'left'
(=0%),'center'
(=50%),'right'
(=100%)'top'
(=0%),'center'
(=50%),'bottom'
(=100%)
- Offset :
'+n'
, or'-n'
.
- Percentage of visible width/height :
width
,height
: Set size (invokeonResizeCallback
) based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
. - Padding :
'+n'
, or'-n'
.
- Percentage of visible width/height :
onResizeCallback
: A default resize callback will be assigned interanlly.
width
,height
: Minimum width, minimum height.origin
,originX
,originY
: Set origin of this sizer. Default value is (0.5, 0.5).orientation
: Orientation of the sizer.'left-to-right'
,'horizontal'
,'h'
,'x'
, or0
: Arrange game objects from left ot right. Default value is0
.'top-to-bottom'
,'vertical'
,'v'
,'y'
, or1
: Arrange game objects from top to bottom.
space
: Pads spacesspace.left
,space.right
,space.top
,space.bottom
: Space of bounds.space.item
: Space betwen each child of a line.space.line
: Space between each line.space.indentLeftOdd
,space.indentLeftEven
: Indent at each odd/even line.space.indentTopOdd
,space.indentTopEven
: Indent at each odd/even item.
rtl
: Order of children in each line.false
: Place children from left-to-right/top-to-bottom, default value.true
: Place children from right-to-left/bottom-to-top.
align
: Align children of a line.0
,'left'
: Align children of a line to left/top side.1
,'right'
: Align children of a line to right/bottom side.2
,'center'
: Align children of a line to ceter.3
,'justify'
,'justify-left'
: If remainder space is less or equal than 25%, then justify children. Else align children to left/top side.4
,'justify-right'
: If remainder space is less or equal than 25%, then justify children. Else align children to right/bottom side.5
,'justify-cneter'
: If remainder space is less or equal than 25%, then justify children. Else align children to center.
name
: Set name of this game object.draggable
: Settrue
to drag top-most object.sizerEvents
: Settrue
to fire sizer events. Default value isfalse
.enableLayer
:false
: Add child game objects into scene's display list. Default behavior.true
: Add child game objects into an internal layer game object. See also.
Custom class¶
- Define class
class MySizer extends RexPlugins.UI.FixWidthSizer { constructor(scene, x, y, minWidth, minHeight, orientation, space, config) { super(scene, x, y, minWidth, minHeight, orientation, space, config); // ... scene.add.existing(this); } // ... }
- Create instance
var sizer = new MySizer(scene, x, y, minWidth, minHeight, orientation, space, config);
Add background¶
sizer.addBackground(child);
or
sizer.addBackground(child, {left: 0, right: 0, top: 0, bottom: 0}, key);
left
,right
,top
,bottom
: Extra padded space. Default is 0.key
: Add this child into childMap, which could be read back bysizer.getElement(key)
.undefined
: Don't add this child. Default value.
Add child¶
Add a game obejct to sizer
sizer.add(child);
or
sizer.add(child,
{
padding: {left: 0, right: 0, top: 0, bottom: 0},
key: undefined,
index: undefined,
offsetX: 0,
offsetY: 0,
offsetOriginX: 0,
offsetOriginY: 0,
}
);
or
sizer.add(child, padding, key, index);
child
: A game objectpadding
: Add space between bounds. Default is 0.- A number for left/right/top/bottom bounds
- Or a plain object
{ left: 0, right: 0, top: 0, bottom: 0 }
key
: Add this child into childMap, which could be read back bysizer.getElement(key)
.undefined
: Don't add this child. Default value.items
: Reserved key, for all children item.
offsetX
,offsetOriginX
: Apply offsetoffsetX + offsetOriginY * width
to x coordinate after alignment.offsetY
,offsetOriginY
: Apply offsetoffsetY + offsetOriginY * height
to y coordinate after alignment.index
: Insert child to.undefined
: Insert child at last.
Add multiple¶
sizer.add(gameObjects, config);
gameObjects
: Array of child game objectsconfig
: See config of add-child
Insert child¶
sizer.insert(index, child,
{
padding: {left: 0, right: 0, top: 0, bottom: 0},
key: undefined,
}
);
or
sizer.insert(index, child, padding, key);
Insert at position¶
sizer.insertAtPosition(x, y,
child,
{
padding: {left: 0, right: 0, top: 0, bottom: 0},
key: undefined,
}
);
or
sizer.insertAtPosition(x, y, index, child, padding, key);
Add new line¶
sizer.addNewLine();
Layout children¶
Arrange position of all children.
sizer.layout();
See also - dirty
Hide¶
- Set invisible, won't layout it
or
sizer.hide();
sizer.hide(gameObject);
- Set visible, will layout it
or
sizer.show();
sizer.show(gameObject);
Remove child¶
- Remove a child
sizer.remove(child);
- Remove and destroy a child
sizer.remove(child, true);
- Remove all children
sizer.removeAll();
- Remove and destroy all children
sizer.removeAll(true);
- Remove all children and backgrounds
sizer.clear();
- Remove and destroy all children and backgrounds
sizer.clear(true);
- Remove from parent sizer
sizer.removeFromParentSizer();
Sort children¶
- Sort by data
sizer.sortChildrenByData(key, descending).layout();
key
: Data keydescending
:true
: Descending orderfalse
: Ascending order, default behavior.
- Sort by property of child
sizer.sortChildrenByProperty(key, descending).layout();
key
: Property keydescending
:true
: Descending orderfalse
: Ascending order, default behavior.
- Sort by callback
sizer.sortChildren(function(childA, childB){ // var valueA = childA.getData(key); // var valueB = childB.getData(key); // return valueB - valueA }).layout();
childA
,childB
: 2 children of this size
Get element¶
- Get element
- All children items
var items = sizer.getElement('items');
- All children items
- Get by name
or
var gameObject = sizer.getElement('#' + name); // var gameObject = sizer.getElement('#' + name, recursive);
var gameObject = sizer.getByName(name); // var gameObject = sizer.getByName(name, recursive);
recursive
: Settrue
to search all children recursively.
Get child index¶
var index = sizer.getChildIndex(child);
index
: A number, ornull
.
Other properties¶
See base-sizer object.