Folder
Introduction¶
A container with a title, foldable child, and background.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add folder object
var folder = scene.rexUI.add.folder(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add folder object
var folder = scene.rexUI.add.folder(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { Folder } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add folder object
var folder = new Folder(scene, config); scene.add.existing(folder);
Add folder object¶
var folder = scene.rexUI.add.folder({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
orientation: 0,
// rtl: false,
background: backgroundGameObject,
title: titleGameObject,
child: childGameObject,
// customChildOrigin: false,
toggleByTarget: undefined,
toggleClickConfig: {
mode:'pointerup',
clickInterval: 100,
threshold: undefined,
},
align: {
title: 'left',
child: 'left',
},
expand: {
title: true,
child: true,
},
space: {
left: 0, right:0, top:0, bottom:0, item:0,
titleLeft: 0, titleRight: 0, titleTop: 0, titleBottom: 0,
childLeft: 0, childRight: 0, childTop: 0, childBottom: 0,
},
transition: {
duration: 200,
expandCallback: undefined,
collapseCallback: undefined,
},
reLayoutTarget: undefined,
onExpandStart: undefined,
onExpandComplete: undefined,
onCollapseStart: undefined,
onCollapseComplete: undefined,
space: {
left: 0,
right: 0,
top: 0,
bottom: 0,
item: 0,
},
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x
,y
: Position of this object, it is valid when this object is the top object.anchor
: See anchor.left
,right
,centerX
,x
,top
,bottom
,centerY
,y
: Position based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
.'left'
(=0%),'center'
(=50%),'right'
(=100%)'top'
(=0%),'center'
(=50%),'bottom'
(=100%)
- Offset :
'+n'
, or'-n'
.
- Percentage of visible width/height :
width
,height
: Set size (invokeonResizeCallback
) based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
. - Padding :
'+n'
, or'-n'
.
- Percentage of visible width/height :
onResizeCallback
: A default resize callback will be assigned interanlly.
width
,height
: Minimum width, minimum height.origin
,originX
,originY
: Set origin of this sizer. Default value is (0.5, 0.5).orientation
:'left-to-right'
,'horizontal'
,'h'
,'x'
, or0
: Put icon at left side, and text at right side.'top-to-bottom'
,'vertical'
,'v'
,'y'
, or1
: Put icon at top side, and text at bottom side.
rtl
:true
: Layout children from right to left.false
: Layout children from left to right. Default behavior.
background
: Game object of background, optional. This background game object will be resized to fit the size of folder.title
: Game object of title, required.child
: Game object of child, required.customChildOrigin
:false
: Set origin of child to0
, or1
(ifrtl
is set totrue
). Default behavior.true
: Don't change origin of child.
toggleByTarget
: Toggle expanding/collapsing by clicking this target game objectundefined
: Toggle by clicking title game object.
toggleClickConfig
: Configuration of clicking behaviorundefined
: Use default configuration.
align.title
,align.child
: Alignment of title, child game objects.undefined
, or'left'
, or'top'
: Align game objects at left, or top. Default behavior.'center'
: Align game objects at center.'right'
, or'bottom'
: Align game objects at right, or bottom.
expand.title
,expand.child
: Expand width/height of title, child game objects.true
: Expand width/heigh. Default behavior.false
: Use origin width/height.
transition
: Configuration of expanding/collapsing transition.transition.duration
: Duration of expanding/collapsing transition.transition.expandCallback
: Callback invoked when expading child. Default behavior is scale-up.transition.collapseCallback
: Callback invoked when collapsing child. Default behavior is scale-down.
reLayoutTarget
: Layout topmost sizer when expanding/collapsing start.undefined
: Topmost sizer will be layouted again. Default behavior.- A sizer : Layout this sizer.
onExpandStart
: Callback invoked when expanding start. Register this callback on'expand.start'
event.function(folder) { }
onExpandComplete
: Callback invoked when expanding complete. Register this callback on'expand.complete'
event.function(folder) { }
onCollapseStart
: Callback invoked when collapsing start. Register this callback on'collapse.start'
event.function(folder) { }
onCollapseComplete
: Callback invoked when collapsing complete. Register this callback on'collapse.complete'
event.function(folder) { }
space
: Pads spaces.space.left
,space.right
,space.top
,space.bottom
: Space of bounds.space.icon
: Space between icon game object and text game object.space.text
: Space between text game object and action icon game object.
name
: Set name of this game object.draggable
: Settrue
to drag top-most object.sizerEvents
: Settrue
to fire sizer events. Default value isfalse
.enableLayer
:false
: Add child game objects into scene's display list. Default behavior.true
: Add child game objects into an internal layer game object. See also.
Custom class¶
- Define class
class MyFolder extends RexPlugins.UI.Folder { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... }
- Create instance
var folder = new MyFolder(scene, config);
Layout children¶
Arrange position of all elements.
folder.layout();
See also - dirty
Note
Layout topmost sizer when expanding/collapsing start.
Get element¶
- Get element
- Background game object
var background = folder.getElement('background');
- Title game object
var title = folder.getElement('title');
- Child game object
var child = folder.getElement('child');
- Background game object
- Get by name
or
var gameObject = folder.getElement('#' + name); // var gameObject = folder.getElement('#' + name, recursive);
var gameObject = folder.getByName(name); // var gameObject = folder.getByName(name, recursive);
recursive
: Settrue
to search all children recursively.
Expand/collapse¶
- Expand, will re-layout from topmost sizer
folder.expand(); // folder.expand(duration);
folder.expand(0); // Immediately, won't invoke expandCallback
- Collapse, will re-layout from topmost sizer
folder.collapse(); // folder.collapse(duration);
folder.collapse(0); // Immediately, won't invoke collapseCallback
- Toggle, will re-layout from topmost sizer
folder.toggle(); // folder.toggle(duration);
folder.toggle(0); // Immediately, won't invoke expandCallback/collapseCallback
- Set expanded state without re-layouting
folder.setExpandedState(expanded); // true, or false
- Get expanded state
var expanded = folder.expanded;
expanded
: Initial value isundefined
Transition callbacks¶
- Set transition callbacks
folder.setExpandCallback(callback); folder.setCollapseCallback(callback);
callback
:function(gameObject, duration) { }
gameObject
: Child game object
- Transition duration
- Set
folder.setTransitionDuration(duration);
- Get
var duration = folder.transitionDuration;
- Set
Other properties¶
See sizer object, base sizer object, container-lite.
Events¶
- On expand-start
folder.on('expand.start', function(folder){ })
title.on('folder.expand', function(folder){ })
child.on('folder.expand', function(folder){ })
- On expand-complete
folder.on('expand.complete', function(folder){ })
- On collapse-start
folder.on('collapse.start', function(folder){ })
title.on('folder.collapse', function(folder){ })
child.on('folder.collapse', function(folder){ })
- On collapse-complete
folder.on('collapse.complete', function(folder){ })