Holy grail
Introduction¶
Layout elements in Holy grail style.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add holy-grail object
var holyGrail = scene.rexUI.add.holyGrail(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add holy-grail object
var holyGrail = scene.rexUI.add.holyGrail(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { HolyGrail } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add holy-grail object
var holyGrail = new HolyGrail(scene, config); scene.add.existing(holyGrail);
Add holyGrail object¶
var holyGrail = scene.rexUI.add.holyGrail({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
layoutMode: 0,
// Elements
background: backgroundGameObject,
header: headerGameObject,
leftSide: leftSideGameObject,
content: contentGameObject,
rightSide: rightSideGameObject,
footer: footerGameObject,
// Space
space: {
left: 0,
right: 0,
top: 0,
bottom: 0,
header: 0, // {left, right, top, bottom}
footer: 0, // {left, right, top, bottom}
leftSide: 0, // {left, right, top, bottom}
rightSide: 0, // {left, right, top, bottom}
},
// proportion: {
// header: 0,
// footer: 0,
// leftSide: 0,
// rightSide: 0,
// content: 1,
// },
// expand: {
// header: true,
// footer: true,
// leftSide: true,
// rightSide: true,
// content: false,
// },
// align: {
// header: 'center',
// footer: 'center',
// leftSide: 'center',
// rightSide: 'center',
// content: 'center',
// },
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x
,y
: Position of this object, it is valid when this object is the top object.anchor
: See anchor.left
,right
,centerX
,x
,top
,bottom
,centerY
,y
: Position based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
.'left'
(=0%),'center'
(=50%),'right'
(=100%)'top'
(=0%),'center'
(=50%),'bottom'
(=100%)
- Offset :
'+n'
, or'-n'
.
- Percentage of visible width/height :
width
,height
: Set size (invokeonResizeCallback
) based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
. - Padding :
'+n'
, or'-n'
.
- Percentage of visible width/height :
onResizeCallback
: A default resize callback will be assigned interanlly.
width
,height
: Minimum width, minimum height.origin
,originX
,originY
: Set origin of this sizer. Default value is (0.5, 0.5).layoutMode
: Expand left side, right side to bottom row.0
, or'FFF'
: Bottom row is footer. Default behavior1
, or'LFF'
: Left side will expand down to bottom row.2
, or'FFR'
: Right side will expand down to bottom row.3
, or'LFR'
: Left side and right side will expand down to bottom row.
background
: Game object of background, optional. This background game object will be resized to fit the size of holyGrail.header
: Game object of header, optional.- Will fixed height (
proportion=0
) and expand width (expand=true
) width default setting.
- Will fixed height (
leftSide
: Game object of leftSide, optional.- Will fixed width (
proportion=0
) and expand height (expand=true
) width default setting.
- Will fixed width (
content
: Game object of content, optional.- Will expand width (
proportion=1
) and expand height (expand=true
) width default setting.
- Will expand width (
rightSide
: Game object of rightSide, optional.- Will fixed width (
proportion=0
) and expand height (expand=true
) width default setting.
- Will fixed width (
footer
: Game object of footer, optional.- Will fixed height (
proportion=0
) and expand width (expand=true
) width default setting.
- Will fixed height (
space
: Pads spacesspace.left
,space.right
,space.top
,space.bottom
: Space of bounds.space.header
:- A number : Space between header game object and below game object, equal to
{bottom}
{left, right, top, bottom}
: Padding values of header game object.
- A number : Space between header game object and below game object, equal to
space.footer
- A number : Space between footer game object and above game object, equal to
{top}
{left, right, top, bottom}
: Padding values of footer game object.
- A number : Space between footer game object and above game object, equal to
space.leftSide
:- A number : Space between leftSide game object and content game object, equal to
{right}
{left, right, top, bottom}
: Padding values of leftSide game object.
- A number : Space between leftSide game object and content game object, equal to
space.rightSide
:- A number : Space between rightSide game object and content game object, equal to
{left}
{left, right, top, bottom}
: Padding values of rightSide game object.
- A number : Space between rightSide game object and content game object, equal to
expand
: Expand width or height of elementexpand.header
: Settrue
to expand width of header game object. Default istrue
.expand.footer
: Settrue
to expand width of footer game object. Default istrue
.expand.leftSide
: Settrue
to expand height of leftSide game object. Default istrue
.expand.rightSide
: Settrue
to expand height of rightSide game object. Default istrue
.expand.content
: Settrue
to expand height of content game object. Default istrue
.
proportion
: Fixed width or height of elementproportion.header
:0
: Fixed height. Default behavior.1
, or other numbers : Expand height.
proportion.footer
:0
: Fixed height. Default behavior.1
, or other numbers : Expand height.
proportion.leftSide
:0
: Fixed width. Default behavior.1
, or other numbers : Expand width.
proportion.rightSide
:0
: Fixed width. Default behavior.1
, or other numbers : Expand width.
proportion.content
:0
: Fixed width.1
, or other numbers : Expand width. Default value is1
.
align
: Align elementalign.header
align.footer
align.leftSide
align.rightSide
align.content
name
: Set name of this game object.draggable
: Settrue
to drag top-most object.sizerEvents
: Settrue
to fire sizer events. Default value isfalse
..enableLayer
:false
: Add child game objects into scene's display list. Default behavior.true
: Add child game objects into an internal layer game object. See also.
Custom class¶
- Define class
class MyHolyGrail extends RexPlugins.UI.HolyGrail { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... }
- Create instance
var holyGrail = new MyHolyGrail(scene, config);
Layout modes¶
Mode 0¶
Bottom row is footer. Default behavior.
Header | ||
Left side | Content | Right side |
Footer |
Mode 1¶
Left side will expand down to bottom row.
Header | ||
Left side | Content | Right side |
Footer |
Mode 2¶
Right side will expand down to bottom row.
Header | ||
Left side | Content | Right side |
Footer |
Mode 3¶
Left side and right side will expand down to bottom row.
Header | ||
Left side | Content | Right side |
Footer |
Layout children¶
Arrange position of all elements.
holyGrail.layout();
See also - dirty
Re-build¶
Destroy current elements then add elements with new config.
holyGrail
.build({
// Elements
background: backgroundGameObject,
header: headerGameObject,
leftSide: leftSideGameObject,
content: contentGameObject,
rightSide: rightSideGameObject,
footer: footerGameObject,
layoutMode: 0,
// Space
space: {
header: 0, // {left, right, top, bottom}
footer: 0, // {left, right, top, bottom}
leftSide: 0, // {left, right, top, bottom}
rightSide: 0, // {left, right, top, bottom}
},
// proportion: {
// header: 0,
// footer: 0,
// leftSide: 0,
// rightSide: 0,
// content: 1,
// },
// expand: {
// header: true,
// footer: true,
// leftSide: true,
// rightSide: true,
// content: false,
// },
// align: {
// header: 'center',
// footer: 'center',
// leftSide: 'center',
// rightSide: 'center',
// content: 'center',
// },
})
.layout()
Other properties¶
See sizer object, base sizer object, container-lite.
Get element¶
- Get element
- Background game object
var background = holyGrail.getElement('background');
- Header game object
var header = holyGrail.getElement('header');
- Left-side game object
var leftSide = holyGrail.getElement('leftSide');
- Content game object
var content = holyGrail.getElement('content');
- Right-side game object
var rightSide = holyGrail.getElement('rightSide');
- Footer game object
var footer = holyGrail.getElement('footer');
- Background game object
- Get by name
or
var gameObject = holyGrail.getElement('#' + name); // var gameObject = holyGrail.getElement('#' + name, recursive);
var gameObject = holyGrail.getByName(name); // var gameObject = holyGrail.getByName(name, recursive);
recursive
: Settrue
to search all children recursively.