Knob
Introduction¶
A knob button based on circular progress shape.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add knob object
var knob = scene.rexUI.add.knob(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add knob object
var knob = scene.rexUI.add.knob(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { Knob } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add knob object
var knob = new Knob(scene, config); scene.add.existing(knob);
Add knob object¶
var knob = scene.rexUI.add.knob({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
background: backgroundGameObject,
barColor: undefined,
trackColor: undefined,
centerColor: undefined,
thickness: 0.2,
startAngle: Phaser.Math.DegToRad(270),
anticlockwise: false,
// iterations: 128,
knobDepth: 0,
text: undefined,
textFormatCallback: undefined,
textFormatCallbackScope: undefined,
input: 'pan',
value: 0,
gap: undefined,
easeValue: {
duration: 0,
ease: 'Linear'
},
valuechangeCallback: function(newValue, oldValue, knob) {
},
valuechangeCallbackScope: undefined,
space: {
left: 0,
right: 0,
top: 0,
bottom: 0,
},
enable: true,
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x
,y
: Position of this object, it is valid when this object is the top object.anchor
: See anchor.left
,right
,centerX
,x
,top
,bottom
,centerY
,y
: Position based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
.'left'
(=0%),'center'
(=50%),'right'
(=100%)'top'
(=0%),'center'
(=50%),'bottom'
(=100%)
- Offset :
'+n'
, or'-n'
.
- Percentage of visible width/height :
width
,height
: Set size (invokeonResizeCallback
) based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
. - Padding :
'+n'
, or'-n'
.
- Percentage of visible width/height :
onResizeCallback
: A default resize callback will be assigned interanlly.
width
,height
: Minimum width, minimum height.origin
,originX
,originY
: Set origin of this sizer. Default value is (0.5, 0.5).background
: Game object of background, optional. This background game object will be resized to fit the size of knob.barColor
: Color of circular bar, in number or css string value.trackColor
: Color of circular track, in number or css string value.centerColor
: Color of center circle, in number or css string value.thickness
:0
~1
, thickness of circular bar. Default value is0.2
(0.2*radius
)startAngle
: Start angle of circular bar, in radians. Default value is 270 degrees.anticlockwise
: Settrue
to put anticlockwise circular bar. Default value isfalse
.iterations
: Iterations of curve, set larger value to get more smooth rendering result. Default value is128
.knobDepth
: Depth of knob (circular progress). Default value is0
.text
: Label, Text, BBCodeText, or TagText, which hassetText(text)
method, optional.- Don't set
textColor
,textStrokeColor
iftext
parameter is provided. - Depth of text object ought to larger than knob (circular progress), to put text object in front of knob.
- Don't set
- Display text :
textColor
: Color of display text. Default isundefined
.textStrokeColor
,textStrokeThickness
: Stroke color, stroke line width of display text. Default isundefined
.textSize
,textFamily
,textStyle
: Size, family, style of display text.
textFormatCallback
,textFormatCallbackScope
: Formating callback of display text. ex:Default value isfunction(value) { return Math.floor(value * 100).toString(); }
undefined
.input
:'pan'
,'drag'
, or0
: Control knob by panning circular progress. Default setting.'click'
, or1
: Control knob by touching circular progress.'none'
, or-1
: Disable knob controlling.
value
: Initial value (0 ~ 1).gap
: Snap a value to nearest grid slice, using rounding.undefined
: Disalbe this feature.
easeValue
: Easing value wheninput
is'click'
.easeValue.duration
: Duration of value easing, default is0
(no easing).easeValue.ease
: Ease function, default is'Linear'
.
space
: Pads spacesspace.left
,space.right
,space.top
,space.bottom
: Space of bounds.
valuechangeCallback
: callback function when value changed.enable
: Setfalse
to disable controlling.name
: Set name of this game object.draggable
: Settrue
to drag top-most object.sizerEvents
: Settrue
to fire sizer events. Default value isfalse
.enableLayer
:false
: Add child game objects into scene's display list. Default behavior.true
: Add child game objects into an internal layer game object. See also.
Custom class¶
- Define class
class MyKnob extends RexPlugins.UI.Knob { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... }
- Create instance
var knob = new MyKnob(scene, config);
Layout children¶
Arrange position of all elements.
knob.layout();
See also - dirty
Get element¶
- Get element
- Background game object
var background = knob.getElement('background');
- Circular progress game object
var circularProgress = knob.getElement('knob');
- Text game object
var text = knob.getElement('text');
- Background game object
- Get by name
or
var gameObject = knob.getElement('#' + name); // var gameObject = knob.getElement('#' + name, recursive);
var gameObject = knob.getByName(name); // var gameObject = knob.getByName(name, recursive);
recursive
: Settrue
to search all children recursively.
Enable¶
- Get
var enable = knob.enable;
- Set
or
knob.setEanble(enable);
knob.enable = enable;
Value¶
Change value will also change the position of knob thumb and width of knob indicator.
- Get value
or
var value = knob.getValue(min, max); // value : min ~ max
orvar value = knob.getValue(); // value: 0 ~ 1
var value = knob.value; // value: 0 ~ 1
- Set value
or
knob.setValue(value, min, max); // value: min ~ max
orknob.setValue(value); // value: 0 ~ 1
knob.value = value; // value: 0 ~ 1
- Increase value
or
knob.addValue(inc, min, max); // inc: min ~ max
orknob.addValue(inc); // inc: 0 ~ 1
knob.value += inc; // inc: 0 ~ 1
Ease value¶
- Ease value to
or
knob.easeValueTo(value, min, max); // value: min ~ max
knob.easeValueTo(value); // value: 0 ~ 1
- Stop ease
knob.stopEaseValue();
- Set ease duration
knob.setEaseValueDuration(duration);
- Set ease function
knob.setEaseValueFunction(ease);
ease
: Ease function.
Other properties¶
See overlap sizer object, base sizer object, container-lite.
Events¶
- On value changed
knob.on('valuechange', function(newValue, oldValue, knob){ // }, scope);