Label
Introduction¶
A container with an icon, text, and background.
- Author: Rex
- Game object
Live demos¶
- Align
- Add to layer
- Text wrap in horizontal label
- Text wrap in vertical label
- Adjust text font size
- Square fit icon
- Icon size
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI'); - Add label object
var label = scene.rexUI.add.label(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config); - Add label object
var label = scene.rexUI.add.label(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import class
import { Label } from 'phaser3-rex-plugins/templates/ui/ui-components.js'; - Add label object
var label = new Label(scene, config); scene.add.existing(label);
Add label object¶
var label = scene.rexUI.add.label({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
orientation: 0,
// rtl: false,
background: backgroundGameObject,
icon: iconGameObject,
// iconMask: false,
// squareFitIcon: false,
// iconSize: undefined, iconWidth: undefined, iconHeight: undefined,
text: textGameObject,
// wrapText: false,
// adjustTextFontSize: false,
// expandTextWidth: false,
// expandTextHeight: false,
action: actionGameObject,
// actionMask: false,
// squareFitAction: false,
// actionSize: undefined, actionWidth: undefined, actionHeight: undefined,
align: undefined,
space: {
left: 0, right: 0, top: 0, bottom: 0,
icon: 0,
iconTop: 0, iconBottom: 0, iconLeft: 0, iconRight: 0,
text: 0,
actionTop: 0, actionBottom: 0, actionLeft: 0, actionRight: 0,
},
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x,y: Position of this object, it is valid when this object is the top object.anchor: See anchor.left,right,centerX,x,top,bottom,centerY,y,aspectRatio: Position based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100.'left'(=0%),'center'(=50%),'right'(=100%)'top'(=0%),'center'(=50%),'bottom'(=100%)
- Offset :
'+n', or'-n'.
- Percentage of visible width/height :
width,height: Set size (invokeonResizeCallback) based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100. - Padding :
'+n', or'-n'.
- Percentage of visible width/height :
aspectRatio:undefined, orfalse: Does not keep aspect ratio. Default behavior.true: Use the current width and height as the aspect ratio.- A number : Use given number as the aspect ratio.
onResizeCallback: A default resize callback will be assigned interanlly.
width,height: Minimum width, minimum height.origin,originX,originY: Set origin of this sizer. Default value is (0.5, 0.5).orientation:'left-to-right','horizontal','h','x', or0: Put icon at left side, and text at right side.'top-to-bottom','vertical','v','y', or1: Put icon at top side, and text at bottom side.
rtl:true: Layout children from right to left.false: Layout children from left to right. Default behavior.
background: Game object of background, optional. This background game object will be resized to fit the size of label.icon: Game object of icon, optional.iconMask: Set true to add a circle mask on icon game object.- Phaser 3 engine does not support nested mask, uses circle mask image instead.
squareFitIcon:true: Resize icon size to square to fit label height/width.- Can't work wit
expandTextWidth: true
- Can't work wit
false: Ignore this feature. Default behavior.
iconSize: Set display size of icon game object toiconSizexiconSizeiconWidth: Set display width of icon game object toiconWidth.- If
iconHeightisundefined, setscaleYof icon game object toscaleXof icon game object, to keep size ratio.
- If
iconHeight: Set display height of icon game object toiconHeight.- If
iconWidthisundefined, setscaleXof icon game object toscaleYof icon game object, to keep size ratio.
- If
text: Game object of text, optional.wrapText: Enable WrapExpandText feature.false,0: No WrapExpandText feature. Default behavior.true,1,'word': Word WrapExpandText.- Text-width will be expanding.
2,'char': Character WrapExpandText.- Text-width will be expanding.
adjustTextFontSize: Enable FontSizeExpandText feature.false: No FontSizeExpandText feature. Default behavior.true: Enable FontSizeExpandText feature. Can't work withwrapText: true.- Text-width and text-height will be expanding.
- Use BBCodeText (
scene.rexUI.add.BBCodeText) with{valign: 'center'}style.
expandTextWidth:false: Keep width of text to original size. Default behavior.true: Expand width of text object. Will set display width by default.- Must set to
trueif usingscene.rexUI.wrapExpandTextmethod with any text game object. - Can't work with
squareFitIcon: true.
- Must set to
expandTextHeight: Settrueto expand height of text object.action: Game object of action icon, optional.actionMask: Set true to add a circle mask on action icon game object.- Phaser 3 engine does not support nested mask, uses circle mask image instead.
squareFitAction:true: Resize action icon size to square to fit label height/width.false: Ignore this feature. Default behavior.
actionSize: Set display size of action game object toactionSizexactionSizeactionWidth: Set display width of action game object toactionWidth.- If
actionHeightisundefined, setscaleYof action game object toscaleXof action game object, to keep size ratio.
- If
actionHeight: Set display height of action game object toactionHeight.- If
actionWidthisundefined, setscaleXof action game object toscaleYof action game object, to keep size ratio.
- If
align: Alignment of icon, text, action game objects.undefined, or'left', or'top': Align game objects at left, or top.'center': Align game objects at center.'right', or'bottom': Align game objects at right, or bottom.
space: Pads spaces.space.left,space.right,space.top,space.bottom: Space of bounds.space.icon: Space between icon game object and text game object.space.iconTop,space.iconBottom,space.iconLeft,space.iconRight: Space around icon game object.space.text: Space between text game object and action icon game object.space.actionTop,space.actionBottom,space.actionLeft,space.actionRight: Space around action icon game object.
name: Set name of this game object.draggable: Settrueto drag top-most object.sizerEvents: Settrueto fire sizer events. Default value isfalse.enableLayer:false: Add child game objects into scene's display list. Default behavior.true: Add child game objects into an internal layer game object. See also.
Expand size of text¶
Expand width/height of text when expandTextWidth/expandTextHeight is true
To resize text object, text object should have resize method. For example
class MyText extends Phaser.GameObjects.Text {
constructor(scene, x, y, text, style) {
super(scene, x, y, text, style);
scene.add.existing(this);
}
resize(width, height) {
this.setFixedSize(width, height);
return this;
}
}
Or uses bbcode text object, tag text object, or canvasInput object.
Custom class¶
- Define class
class MyLabel extends RexPlugins.UI.Label { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... } - Create instance
var label = new MyLabel(scene, config);
Layout children¶
Arrange position of all elements.
label.layout();
See also - dirty
Change children's align mode¶
label
.setChildrenAlignMode(mode)
.layout();
mode: Alignment of icon, text, action game objects.undefined, or'left', or'top': Align game objects at left, or top.- Remove first and last space children.
'center': Align game objects at center.- Add two spaces as first and last children.
'right', or'bottom': Align game objects at right, or bottom.- Add space as first child.
Get element¶
- Get element
- Background game object
var background = label.getElement('background'); - Icon game object
var icon = label.getElement('icon'); - Text game object
var textObject = label.getElement('text'); - Action icon game object
var action = label.getElement('action');
- Background game object
- Get by name
or
var gameObject = label.getElement('#' + name); // var gameObject = label.getElement('#' + name, recursive);var gameObject = label.getByName(name); // var gameObject = label.getByName(name, recursive);recursive: Settrueto search all children recursively.
Text¶
- Get text string
var s = label.text; - Set text string
or
label.setText(s);label.text = s; - Append text string
or
label.appendText(text); // label.text += '\n' + text;label.appendText(text, false); // label.text += text;
Icon texture¶
- Set texture
label.setTexture(key); // label.setTexture(key, frame); - Set texture via texture object
label.setTexture(texture); // label.setTexture(texture, frame); - Get texture, frame
var texture = label.texture; var frame = label.frame; - Get texture key, frame name
var textureKey = label.texture.key; var frameName = label.frame.name;
Reset display content¶
label.resetDisplayContent({
text: '',
icon: undefined,
iconFrame: undefined,
iconSize: undefined,
action: undefined,
actionFrame: undefined,
actionSize: undefined,
})
or
label.resetDisplayContent(text);
text: Set text string.icon,iconFrame- A string : Set texture of icon game object.
undefined, ornull: Hide icon game object.true: Show icon game object without change its texture.
iconSize: Set display size of icon game object.action,actionFrame- A string : Set texture of icon game object.
undefined, ornull: Hide action game object.true: Show action game object without change its texture.
actionSize: Set display size of action game object.
Run label.layout() after this method, to layout children again.