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Label

Introduction

A container with an icon, text, and background.

  • Author: Rex
  • Game object

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
    
  • Add label object
    var label = scene.rexUI.add.label(config);
    

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js';
    var config = {
        // ...
        plugins: {
            scene: [{
                key: 'rexUI',
                plugin: UIPlugin,
                mapping: 'rexUI'
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Add label object
    var label = scene.rexUI.add.label(config);
    

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import class
    import { Label } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
    
  • Add label object
    var label = new Label(scene, config);
    scene.add.existing(label);
    

Add label object

var label = scene.rexUI.add.label({
    // x: 0,
    // y: 0,
    // anchor: undefined,
    // width: undefined,
    // height: undefined,
    // origin: 0.5
    // originX:
    // originY:

    orientation: 0,
    // rtl: false,

    background: backgroundGameObject,

    icon: iconGameObject,
    // iconMask: false,
    // squareFitIcon: false,
    // iconSize: undefined, iconWidth: undefined, iconHeight: undefined,

    text: textGameObject,
    // wrapText: false,
    // adjustTextFontSize: false,
    // expandTextWidth: false,
    // expandTextHeight: false,

    action: actionGameObject,
    // actionMask: false,
    // squareFitAction: false,
    // actionSize: undefined, actionWidth: undefined, actionHeight: undefined,

    align: undefined,

    space: {
        left: 0, right: 0, top: 0, bottom: 0,

        icon: 0, 
        iconTop: 0, iconBottom: 0, iconLeft: 0, iconRight: 0,

        text: 0,
        actionTop: 0, actionBottom: 0, actionLeft: 0, actionRight: 0,
    },

    // name: '',
    // draggable: false,
    // sizerEvents: false,
    // enableLayer: false,
});
  • x, y : Position of this object, it is valid when this object is the top object.
  • anchor : See anchor.
    • left, right, centerX, x, top, bottom, centerY, y : Position based on visible window, which composed of
      • Percentage of visible width/height : 'p%', p: 0 ~ 100.
        • 'left'(=0%), 'center'(=50%), 'right'(=100%)
        • 'top'(=0%), 'center'(=50%), 'bottom'(=100%)
      • Offset : '+n', or '-n'.
    • width, height : Set size (invoke onResizeCallback) based on visible window, which composed of
      • Percentage of visible width/height : 'p%', p: 0 ~ 100.
      • Padding : '+n', or '-n'.
    • onResizeCallback : A default resize callback will be assigned interanlly.
  • width, height : Minimum width, minimum height.
  • origin, originX, originY : Set origin of this sizer. Default value is (0.5, 0.5).
  • orientation :
    • 'left-to-right', 'horizontal','h', 'x', or 0 : Put icon at left side, and text at right side.
    • 'top-to-bottom', 'vertical','v', 'y', or 1 : Put icon at top side, and text at bottom side.
  • rtl :
    • true : Layout children from right to left.
    • false : Layout children from left to right. Default behavior.
  • background : Game object of background, optional. This background game object will be resized to fit the size of label.
  • icon : Game object of icon, optional.
  • iconMask : Set true to add a circle mask on icon game object.
  • squareFitIcon :
    • true : Resize icon size to square to fit label height/width.
      • Can't work wit expandTextWidth: true
    • false : Ignore this feature. Default behavior.
  • iconSize : Set display size of icon game object to iconSizexiconSize
  • iconWidth : Set display width of icon game object to iconWidth.
    • If iconHeight is undefined, set scaleY of icon game object to scaleX of icon game object, to keep size ratio.
  • iconHeight : Set display height of icon game object to iconHeight.
    • If iconWidth is undefined, set scaleX of icon game object to scaleY of icon game object, to keep size ratio.
  • text : Game object of text, optional.
  • wrapText : Enable WrapExpandText feature.
    • false, 0 : No WrapExpandText feature. Default behavior.
    • true, 1, 'word' : Word WrapExpandText.
      • Text-width will be expanding.
    • 2, 'char' : Character WrapExpandText.
      • Text-width will be expanding.
  • adjustTextFontSize : Enable FontSizeExpandText feature.
    • false : No FontSizeExpandText feature. Default behavior.
    • true : Enable FontSizeExpandText feature. Can't work with wrapText: true.
      • Text-width and text-height will be expanding.
      • Use BBCodeText (scene.rexUI.add.BBCodeText) with {valign: 'center'} style.
  • expandTextWidth :
    • false : Keep width of text to original size. Default behavior.
    • true : Expand width of text object. Will set display width by default.
  • expandTextHeight : Set true to expand height of text object.
  • action : Game object of action icon, optional.
  • actionMask : Set true to add a circle mask on action icon game object.
  • squareFitAction :
    • true : Resize action icon size to square to fit label height/width.
    • false : Ignore this feature. Default behavior.
  • actionSize : Set display size of action game object to actionSizexactionSize
  • actionWidth : Set display width of action game object to actionWidth.
    • If actionHeight is undefined, set scaleY of action game object to scaleX of action game object, to keep size ratio.
  • actionHeight : Set display height of action game object to actionHeight.
    • If actionWidth is undefined, set scaleX of action game object to scaleY of action game object, to keep size ratio.
  • align : Alignment of icon, text, action game objects.
    • undefined, or 'left', or 'top' : Align game objects at left, or top.
    • 'center' : Align game objects at center.
    • 'right', or 'bottom' : Align game objects at right, or bottom.
  • space : Pads spaces.
    • space.left, space.right, space.top, space.bottom : Space of bounds.
    • space.icon : Space between icon game object and text game object.
    • space.iconTop, space.iconBottom, space.iconLeft, space.iconRight : Space around icon game object.
    • space.text : Space between text game object and action icon game object.
    • space.actionTop, space.actionBottom, space.actionLeft, space.actionRight : Space around action icon game object.
  • name : Set name of this game object.
  • draggable : Set true to drag top-most object.
  • sizerEvents : Set true to fire sizer events. Default value is false.
  • enableLayer :
    • false : Add child game objects into scene's display list. Default behavior.
    • true : Add child game objects into an internal layer game object. See also.

Expand size of text

Expand width/height of text when expandTextWidth/expandTextHeight is true

To resize text object, text object should have resize method. For example

class MyText extends Phaser.GameObjects.Text {
    constructor(scene, x, y, text, style) {
        super(scene, x, y, text, style);
        scene.add.existing(this);
    }
    resize(width, height) {
        this.setFixedSize(width, height);
        return this;
    }
}

Or uses bbcode text object, tag text object, or canvasInput object.

Custom class

  • Define class
    class MyLabel extends RexPlugins.UI.Label {
        constructor(scene, config) {
            super(scene, config);
            // ...
            scene.add.existing(this);
        }
        // ...
    }
    
  • Create instance
    var label = new MyLabel(scene, config);
    

Layout children

Arrange position of all elements.

label.layout();

See also - dirty

Change children's align mode

label
    .setChildrenAlignMode(mode)
    .layout();
  • mode : Alignment of icon, text, action game objects.
    • undefined, or 'left', or 'top' : Align game objects at left, or top.
      • Remove first and last space children.
    • 'center' : Align game objects at center.
      • Add two spaces as first and last children.
    • 'right', or 'bottom' : Align game objects at right, or bottom.
      • Add space as first child.

Get element

  • Get element
    • Background game object
      var background = label.getElement('background');
      
    • Icon game object
      var icon = label.getElement('icon');
      
    • Text game object
      var textObject = label.getElement('text');
      
    • Action icon game object
      var action = label.getElement('action');
      
  • Get by name
    var gameObject = label.getElement('#' + name);
    // var gameObject = label.getElement('#' + name, recursive);
    
    or
    var gameObject = label.getByName(name);
    // var gameObject = label.getByName(name, recursive);
    
    • recursive : Set true to search all children recursively.

Text

  • Get text string
    var s = label.text;
    
  • Set text string
    label.setText(s);
    
    or
    label.text = s;
    
  • Append text string
    label.appendText(text);
    // label.text += '\n' + text;
    
    or
    label.appendText(text, false);
    // label.text += text;
    

Icon texture

  • Set texture
    label.setTexture(key);
    // label.setTexture(key, frame);
    
  • Set texture via texture object
    label.setTexture(texture);
    // label.setTexture(texture, frame);
    
  • Get texture, frame
    var texture = label.texture;
    var frame = label.frame;
    
  • Get texture key, frame name
    var textureKey = label.texture.key;
    var frameName = label.frame.name;
    

Reset display content

label.resetDisplayContent({
    text: '',

    icon: undefined, 
    iconFrame: undefined,
    iconSize: undefined,

    action: undefined, 
    actionFrame: undefined,
    actionSize: undefined,

})

or

label.resetDisplayContent(text);
  • text : Set text string.
  • icon, iconFrame
    • A string : Set texture of icon game object.
    • undefined, or null : Hide icon game object.
    • true : Show icon game object without change its texture.
  • iconSize : Set display size of icon game object.
  • action, actionFrame
    • A string : Set texture of icon game object.
    • undefined, or null : Hide action game object.
    • true : Show action game object without change its texture.
  • actionSize : Set display size of action game object.

Run label.layout() after this method, to layout children again.

Other properties

See sizer object, base sizer object, container-lite.