Number bar
Introduction¶
A container with an icon, slider, text, and background.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin( "rexuiplugin", "https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js", "rexUI", "rexUI" ); - Add number bar object
var numberBar = scene.rexUI.add.numberBar(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin.js"; var config = { // ... plugins: { scene: [ { key: "rexUI", plugin: UIPlugin, mapping: "rexUI", }, // ... ], }, // ... }; var game = new Phaser.Game(config); - Add number bar object
var numberBar = scene.rexUI.add.numberBar(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import class
import { NumberBar } from "phaser3-rex-plugins/templates/ui/ui-components.js"; - Add number bar object
var sizer = new NumberBar(scene, config); scene.add.existing(sizer);
Add number bar object¶
var numberBar = scene.rexUI.add.numberBar({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
background: backgroundGameObject,
icon: iconGameObject,
iconMask: false,
slider: {
background: backgroundGameObject,
/*
background: {
radius: 0,
color: undefined, alpha: 1,
strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
shape: undefined
}
*/
track: trackGameObject,
/*
track: {
width: 1, height: 1,
radius: 0,
color: undefined, alpha: 1,
strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
shape: undefined
}
*/
indicator: indicatorGameObject,
/*
indicator: {
width: 1, height: 1,
radius: 0,
color: undefined, alpha: 1,
strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
shape: undefined
}
*/
thumb: thumbGameObject,
/*
thumb: {
width: 1, height: 1,
radius: 0,
color: undefined, alpha: 1,
strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
shape: undefined
}
*/
input: 'drag',
gap: undefined,
easeValue: {
duration: 0,
ease: 'Linear'
},
}
text: textGameObject,
valuechangeCallback: function(newValue, oldValue, numberBar) {
// numberBar.text = Math.round(Phaser.Math.Linear(0, 100, newValue));
}
space: {
left: 0,
right: 0,
top: 0,
bottom: 0,
icon: 0,
slider: 0,
},
enable: true,
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x,y: Position of this object, it is valid when this object is the top object.anchor: See anchor.left,right,centerX,x,top,bottom,centerY,y,aspectRatio: Position based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100.'left'(=0%),'center'(=50%),'right'(=100%)'top'(=0%),'center'(=50%),'bottom'(=100%)
- Offset :
'+n', or'-n'.
- Percentage of visible width/height :
width,height: Set size (invokeonResizeCallback) based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100. - Padding :
'+n', or'-n'.
- Percentage of visible width/height :
aspectRatio:undefined, orfalse: Does not keep aspect ratio. Default behavior.true: Use the current width and height as the aspect ratio.- A number : Use given number as the aspect ratio.
onResizeCallback: A default resize callback will be assigned interanlly.
width,height: Minimum width, minimum height.origin,originX,originY: Set origin of this sizer. Default value is (0.5, 0.5).background: Game object of background, optional. This background game object will be resized to fit the size of numberBar.icon: Game object of icon, optional.iconMask: Set true to add a circle mask on icon game object.slider: Slider game object which composed ofslider.width: Fixed width of slider, optional. Width of slider will be extended if this value is not set.slider.background:- Game object of background, optional. This background game object will be resized to fit the size of slider.
- A plain object to create round rectangle shape
{ radius: 0, color: undefined, alpha: 1, strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2, shape: undefined }
slider.track:- Game object of track, optional. This track game object will be resized to fit the size of slider, with space.
- A plain object to create round rectangle shape
{ width: 1, height: 1, radius: 0, color: undefined, alpha: 1, strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2, shape: undefined }
slider.indicator:- Game object of indicator, optional.
- A plain object to create round rectangle shape
{ width: 1, height: 1, radius: 0, color: undefined, alpha: 1, strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2, shape: undefined }
slider.thumb:- Game object of thumb, optional.
- A plain object to create round rectangle shape
{ width: 1, height: 1, radius: 0, color: undefined, alpha: 1, strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2, shape: undefined }
slider.input:'pan','drag', or0: Control knob by panning/dragging thumb game object. Default setting.'click', or1: Control slider by touching track game object.'none', or-1: Disable sider controlling.
slider.gap: Snap a value to nearest grid slice, using rounding.undefined: Disable this feature.
slider.easeValue: Easing value wheninputis'click'.slider.easeValue.duration: Duration of value easing, default is0(no easing).slider.easeValue.ease: Ease function, default is'Linear'.
text: Game object of text, optional.space: Pads spacesspace.left,space.right,space.top,space.bottom: Space of boundsspace.icon: Space between icon game object and text game object.space.slider: Space between slider game object and text game object.
valuechangeCallback: callback function when value changed.enable: Setfalseto disable controlling.name: Set name of this game object.draggable: Settrueto drag top-most object.sizerEvents: Settrueto fire sizer events. Default value isfalse.enableLayer:false: Add child game objects into scene's display list. Default behavior.true: Add child game objects into an internal layer game object. See also.
Custom class¶
- Define class
class MyNumberBar extends RexPlugins.UI.NumberBar { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... } - Create instance
var numberBar = new MyNumberBar(scene, config);
Layout children¶
Arrange position of all elements.
numberBar.layout();
See also - dirty
Get element¶
- Get element
- Background game object
var background = numberBar.getElement("background"); - Icon game object
var icon = numberBar.getElement("icon"); - Slider game object
- Slider background
var sliderBackground = numberBar.getElement("slider.background"); - Slider track
var sliderTrack = numberBar.getElement("slider.track"); - Slider indicator
var sliderIndicator = numberBar.getElement("slider.indicator"); - Slider thumb
var sliderThumb = numberBar.getElement("slider.thumb");
- Slider background
- Text game object
var textObject = numberBar.getElement("text"); - Get by name
or
var gameObject = numberBar.getElement("#" + name); // var gameObject = numberBar.getElement('#' + name, recursive);var gameObject = numberBar.getByName("#" + name); // var gameObject = numberBar.getByName(name, recursive); recursive: Settrueto search all children recursively.
Enable¶
- Get
var enable = numberBar.enable; - Set
or
numberBar.setEanble(enable);numberBar.enable = enable;
Value¶
Change value will also change the position of slider thumb and width of slider indicator.
- Get value
or
var value = numberBar.getValue(min, max); // value : min ~ maxorvar value = numberBar.getValue(); // value: 0 ~ 1var value = numberBar.value; // value: 0 ~ 1 - Set value
or
numberBar.setValue(value, min, max); // value: min ~ maxornumberBar.setValue(value); // value: 0 ~ 1numberBar.value = value; // value: 0 ~ 1 - Increase value
or
numberBar.addValue(inc, min, max); // inc: min ~ maxornumberBar.addValue(inc); // inc: 0 ~ 1numberBar.value += inc; // inc: 0 ~ 1
Ease value¶
- Ease value to
or
numberBar.easeValueTo(value, min, max); // value: min ~ maxnumberBar.easeValueTo(value); // value: 0 ~ 1 - Stop ease
numberBar.stopEaseValue(); - Set ease duration
numberBar.setEaseValueDuration(duration); - Set ease function
numberBar.setEaseValueFunction(ease);ease: Ease function.
Text¶
- Get text string
var s = numberBar.text; - Set text string
or
numberBar.setText(s);numberBar.text = s;
Other properties¶
See sizer object, base sizer object, container-lite.
Events¶
- On value changed
numberBar.on('valuechange', function (newValue, oldValue, numberBar) { // numberBar.text = Math.round(Phaser.Math.Linear(0, 100, newValue)); }, scope); - On input start
numberBar.on('inputstart', function(pointer) { }, scope); - On input end
numberBar.on('inputend', function(pointer) { }, scope);