Simple text box
Introduction¶
Using plain object to create textBox.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add textBox object
var textBox = scene.rexUI.add.simpleTextBox(style).resetDisplayContent(config); //var textBox = scene.rexUI.add.simpleTextBox(style, creators).resetDisplayContent(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add textBox object
var textBox = scene.rexUI.add.simpleTextBox(style).resetDisplayContent(config); //var textBox = scene.rexUI.add.simpleTextBox(style, creators).resetDisplayContent(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { SimpleTextBox } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add textBox object
var textBox = new SimpleTextBox(scene, style); // var textBox = new SimpleTextBox(scene, style, creators); scene.add.existing(textBox); textBox.resetDisplayContent(config)
Add textBox object¶
var textBox = scene.rexUI.add.simpleTextBox({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
layoutMode: 0,
// rtl: false,
background: backgroundStyle,
// background: null,
innerBackground: backgroundStyle,
// innerBackground: null,
icon: iconStyle,
// icon: null,
// iconMask: false,
// squareFitIcon: false,
// iconSize: undefined, iconWidth: undefined, iconHeight: undefined,
title: textStyle,
// title: null,
// wrapTitle: false,
// adjustTitleFontSize: false,
// expandTitleWidth: false,
// expandTitleHeight: false,
text: testStyle,
// text: null,
// wrapText: false,
// adjustTextFontSize: false,
// expandTextWidth: false,
// expandTextHeight: false,
separator: separatorStyle,
// separator: null,
action: actionStyle,
// action: null,
// squareFitAction: false,
// actionMask: false,
// actionSize: undefined, actionWidth: undefined, actionHeight: undefined,
space: {
left: 0, right: 0, top: 0, bottom:0,
icon: 0, text: 0
}
align: {
title: 'left',
text: 'left',
},
space: {
left: 0, right: 0, top: 0, bottom: 0,
innerLeft: 0, innerRight: 0, innerTop: 0, innerBottom: 0,
title: 0, titleLeft: 0, titleRight: 0,
icon: 0, iconTop: 0, iconBottom: 0,
text: 0, textLeft: 0, textRight: 0,
separator: 0, separatorLeft: 0, separatorRight: 0,
actionTop: 0, actionBottom: 0,
},
// page: {
// maxLines: undefined,
// pageBreak: '\f\n',
// },
// typing: {
// wrap: false,
// speed: 333,
// },
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
background
,innerBackground
:- Style of Background : Create Round-rectangle, Nine-slice, or Image as background element.
null
: Don't create any game object.
title
:- Style of Text : Create Text, BBCodeText, BitmapText, SimpleLabel, or TextArea as title element.
null
: Don't create any game object.
text
:- Style of Text : Create Text, BBCodeText, BitmapText as text element.
- Don't use SimpleLabel, or TextArea as text element.
null
: Don't create any game object.
- Style of Text : Create Text, BBCodeText, BitmapText as text element.
separator
:- Style of Background : Create Round-rectangle, Nine-slice, or Image as separator element.
null
: Don't create any game object.
icon
,action
:- Style of Image : Create Image, Nine-slice, or Round-rectangle as image, action element.
null
: Don't create any game object.
wrapTitle
: Enable WrapExpandText feature.false
,0
: No WrapExpandText feature. Default behavior.true
,1
,'word'
: Word WrapExpandText.2
,'char'
: Character WrapExpandText.
adjustTitleFontSize
: Enable FontSizeExpandText feature.false
: No FontSizeExpandText feature. Default behavior.true
: Enable FontSizeExpandText feature. Can't work withwrapText: true
.- Text-width and text-height will be expanding.
- Use BBCodeText (
scene.rexUI.add.BBCodeText
) with{valign: 'center'}
style.
wrapText
: Enable WrapExpandText feature.false
,0
: No WrapExpandText feature. Default behavior.true
,1
,'word'
: Word WrapExpandText.2
,'char'
: Character WrapExpandText.
adjustTextFontSize
: Enable FontSizeExpandText feature.false
: No FontSizeExpandText feature. Default behavior.true
: Enable FontSizeExpandText feature. Can't work withwrapText: true
.- Text-width and text-height will be expanding.
- Use BBCodeText (
scene.rexUI.add.BBCodeText
) with{valign: 'center'}
style.
Custom class¶
- Define class
class MyTextBox extends RexPlugins.UI.SimpleTextBox { constructor(scene, config, creators) { super(scene, config, creators); // ... scene.add.existing(this); } // ... }
- Create instance
var textBox = new MyTextBox(scene, config, creators);
Reset display content¶
See title-label
Layout children¶
Arrange position of all elements.
textBox.layout();
See also - dirty
Typing¶
See textBox
Get element¶
See textBox
Events¶
See textBox
Other properties¶
See textBox, sizer object, base sizer object, container-lite.