Sizer
Introduction¶
Layout children game objects.
It is inspired from wxSizer.
- Author: Rex
- Game object
Live demos¶
- Nested sizer
- Proportion
- DOM child
- Set children interactive :
- Drag drop child
- Bring child to top
- Fit-ratio
- Sort
- Add multiple
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI'); - Add sizer object
var sizer = scene.rexUI.add.sizer(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config); - Add sizer object
var sizer = scene.rexUI.add.sizer(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import class
import { Sizer } from 'phaser3-rex-plugins/templates/ui/ui-components.js'; - Add sizer object
var sizer = new Sizer(scene, config); scene.add.existing(sizer);
Add sizer object¶
var sizer = scene.rexUI.add.sizer({
orientation: 0,
// rtl: false,
// startChildIndex: 0,
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
// space: { left: 0, right:0, top:0, bottom:0, item:0 },
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
or
var sizer = scene.rexUI.add.sizer(x, y, {
orientation: 0,
// rtl: false,
// startChildIndex: 0,
// width: undefined,
// height: undefined,
// anchor: undefined,
// origin: 0.5
// originX:
// originY:
// space: { left: 0, right:0, top:0, bottom:0, item:0 },
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
or
var sizer = scene.rexUI.add.sizer(x, y, width, height, {
orientation: 0,
// rtl: false,
// startChildIndex: 0,
// anchor: undefined,
// origin: 0.5
// originX:
// originY:
// space: { left: 0, right:0, top:0, bottom:0, item:0 },
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
or
var sizer = scene.rexUI.add.sizer(x, y, width, height, orientation, {
// rtl: false,
// startChildIndex: 0,
// anchor: undefined,
// origin: 0.5
// originX:
// originY:
// space: { left: 0, right:0, top:0, bottom:0, item:0 }
});
x,y: Position of this object, it is valid when this object is the top object.anchor: See anchor.left,right,centerX,x,top,bottom,centerY,y,aspectRatio: Position based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100.'left'(=0%),'center'(=50%),'right'(=100%)'top'(=0%),'center'(=50%),'bottom'(=100%)
- Offset :
'+n', or'-n'.
- Percentage of visible width/height :
width,height: Set size (invokeonResizeCallback) based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100. - Padding :
'+n', or'-n'.
- Percentage of visible width/height :
aspectRatio:undefined, orfalse: Does not keep aspect ratio. Default behavior.true: Use the current width and height as the aspect ratio.- A number : Use given number as the aspect ratio.
onResizeCallback: A default resize callback will be assigned interanlly.
width,height: Minimum width, minimum height.origin,originX,originY: Set origin of this sizer. Default value is (0.5, 0.5).orientation: Orientation of the sizer.'left-to-right','horizontal','h','x', or0: Arrange game objects from left ot right. Default value is0.'top-to-bottom','vertical','v','y', or1: Arrange game objects from top to bottom.
rtl:false: Layout children from left to right. Default behavior.true: Layout children from right to left.
startChildIndex: A number, start index of first layout child. Default value is0.space: Pads spaces.space.left,space.right,space.top,space.bottom: Space of bounds.space.item: Space between 2 children game objects.
name: Set name of this game object.draggable: Settrueto drag top-most object.sizerEvents: Settrueto fire sizer events. Default value isfalse.enableLayer:false: Add child game objects into scene's display list. Default behavior.true: Add child game objects into an internal layer game object. See also.
Custom class¶
- Define class
class MySizer extends RexPlugins.UI.Sizer { constructor(scene, x, y, minWidth, minHeight, orientation, config) { super(scene, x, y, minWidth, minHeight, orientation, config); // ... scene.add.existing(this); } // ... } - Create instance
var sizer = new MySizer(scene, x, y, minWidth, minHeight, orientation);
Add background¶
sizer.addBackground(child);
or
sizer.addBackground(child, {left: 0, right: 0, top: 0, bottom: 0}, key);
left,right,top,bottom: Extra padded space. Default is 0.key: Add this child into childMap, which could be read back bysizer.getElement(key).undefined: Don't add this child. Default value.
Add child¶
Add a game obejct to sizer
sizer.add(child);
or
sizer.add(child,
{
proportion: 0,
align: 'center',
padding: {left: 0, right: 0, top: 0, bottom: 0},
expand: false,
key: undefined,
index: undefined,
minWidth: undefined,
minHeight: undefined,
fitRatio: 0, // true
offsetX: 0,
offsetY: 0,
offsetOriginX: 0,
offsetOriginY: 0,
}
);
or
sizer.add(child, proportion, align, padding, expand, key, index);
// sizer.add(child, proportion, align, padding, expand, key, index);
child: A game object.proportion:0, or'min': Place next game object closely. Default value.> 0: Stretch game object via proportion value.null: Don't arrange this child.
align:- For horizontal orientation sizer :
'center', orPhaser.Display.Align.CENTER: Align game object at vertical-center. Default value.'top', orPhaser.Display.Align.RIGHT_CENTER: Align game object at top-center.'bottom', orPhaser.Display.Align.BOTTOM_CENTER: Align game object at bottom-center.- Use
addSpace()to align child at horizontal-center.
- For vertical orientation sizer :
'center', orPhaser.Display.Align.CENTER: Align game object at horizontal-center. Default value.'left', orPhaser.Display.Align.LEFT_CENTER: Align game object at left-center.'right', orPhaser.Display.Align.RIGHT_CENTER: Align game object at right-center.- Use
addSpace()to align child at vertical-center.
- For horizontal orientation sizer :
padding: Extra padded space. Default is 0.- A number for left/right/top/bottom bounds,
- Or a plain object.
{ left: 0, right: 0, top: 0, bottom: 0 }
expand: Settrueto- Expand height when
orientationis0(left-to-right), or - Expand width when
orientationis1(top-to-bottom)
- Expand height when
key: Add this child into childMap, which could be read back bysizer.getElement(key).undefined: Don't add this child. Default value.
index: Insert child to.undefined: Insert child at last.
minWidth: Minimum width of normal (non-sizer) game object, used whenorientationisx, andproportionis not0, ororientationisy, andexpandistrue- Default value is current display width.
minHeight: Minimum height of normal (non-sizer) game object, used whenorientationisy, andproportionis not0, ororientationisx, andexpandistrue- Default value is current display height.
fitRatio: Resize child to fit sizer height/width before layout children, whenproportionis set to0.0, orfalse: Ignore this feature. Default behavior.true: Fit ratio (width/height) from game object's display size.> 0: Fit ratio (width/height).1is square.
offsetX,offsetOriginX: Apply offsetoffsetX + offsetOriginY * widthto x coordinate after alignment.offsetY,offsetOriginY: Apply offsetoffsetY + offsetOriginY * heightto y coordinate after alignment.
Add multiple¶
sizer.add(gameObjects, config);
gameObjects: Array of child game objectsconfig: See config of add-child
Insert child¶
sizer.insert(index, child,
{
proportion: 0,
align: 'center',
padding: {left: 0, right: 0, top: 0, bottom: 0},
expand: false,
key: undefined,
minWidth: undefined,
minHeight: undefined,
fitRatio: 0,
}
);
or
sizer.insert(index, child, proportion, align, padding, expand, key);
Insert at position¶
sizer.insertAtPosition(x, y,
child,
{
proportion: 0,
align: 'center',
padding: {left: 0, right: 0, top: 0, bottom: 0},
expand: false,
key: undefined,
minWidth: undefined,
minHeight: undefined,
fitRatio: 0,
}
);
or
sizer.insertAtPosition(x, y, index, child, proportion, align, padding, expand, key);
Add space¶
- Add a stretchable space.
sizer.addSpace(); // sizer.addSpace(proportion); - Insert a stretchable space.
sizer.insertSpace(index); // sizer.insertSpace(index, proportion);
Use cases :
- Align child at center
sizer .addSpace() .add(child) .addSpace() - Align 2 children at left and right side
sizer .add(childLeft) .addSpace() .add(childRight)
Change children's align mode¶
sizer
.setChildrenAlignMode(mode)
.layout();
mode: Alignment of icon, text, action game objects.undefined, or'left', or'top': Align game objects at left, or top.- Remove first and last space children.
'center': Align game objects at center.- Add two spaces as first and last children.
'right', or'bottom': Align game objects at right, or bottom.- Add space as first child.
Layout children¶
Arrange position of all children.
sizer.layout();
See also - dirty
Hide¶
- Set invisible, won't layout it
or
sizer.hide();sizer.hide(gameObject); - Set visible, will layout it
or
sizer.show();sizer.show(gameObject);
Remove child¶
- Remove a child
sizer.remove(child); - Remove and destroy a child
sizer.remove(child, true); - Remove all children
sizer.removeAll(); - Remove and destroy all children
sizer.removeAll(true); - Remove all children and backgrounds
sizer.clear(); - Remove and destroy all children and backgrounds
sizer.clear(true); - Remove from parent sizer
sizer.removeFromParentSizer();
Sort children¶
- Sort by data
sizer.sortChildrenByData(key, descending).layout();key: Data keydescending:true: Descending orderfalse: Ascending order, default behavior.
- Sort by property of child
sizer.sortChildrenByProperty(key, descending).layout();key: Property keydescending:true: Descending orderfalse: Ascending order, default behavior.
- Sort by callback
sizer.sortChildren(function(childA, childB){ // var valueA = childA.getData(key); // var valueB = childB.getData(key); // return valueB - valueA }).layout();childA,childB: 2 children of this size
Get element¶
- Get element
- All children items
var items = sizer.getElement('items');
- All children items
- Get by name
or
var gameObject = sizer.getElement('#' + name); // var gameObject = sizer.getElement('#' + name, recursive);var gameObject = sizer.getByName(name); // var gameObject = sizer.getByName(name, recursive);recursive: Settrueto search all children recursively.
Get child index¶
var index = sizer.getChildIndex(child);
index: A number, ornull.
RTL¶
- Set rtl in config of constructor
- Set rtl :
sizer.setRTL(enable) - Get rtl :
var rtl = sizer.rtl
Alignment of child¶
- Set alignment of child in config of adding child
- Set alignment of child :
sizer.setChildAlign(child, align)align:'center', orPhaser.Display.Align.CENTER: Align game object at center. Default value.'left', orPhaser.Display.Align.LEFT_CENTER: Align game object at left-center.'right', orPhaser.Display.Align.RIGHT_CENTER: Align game object at right-center.'top', orPhaser.Display.Align.RIGHT_CENTER: Align game object at top-center.'bottom', orPhaser.Display.Align.BOTTOM_CENTER: Align game object at bottom-center.
- Get alignment of child :
var align = sizer.getChildAlign(child)
Proportion of child¶
- Set proportion of child in config of adding child
- Set proportion of child :
sizer.setChildProportion(child, proportion) - Get proportion of child :
var align = sizer.getChildProportion(child)
Expand of child¶
- Set expand of child in config of adding child
- Set expand of child :
sizer.setChildExpand(child, expand) - Get expand of child :
var expand = sizer.getChildExpand(child)