Sizer
Introduction¶
Layout children game objects.
It is inspired from wxSizer.
- Author: Rex
- Game object
Live demos¶
- Nested sizer
- Proportion
- DOM child
- Set children interactive :
- Drag drop child
- Bring child to top
- Fit-ratio
- Sort
- Add multiple
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add sizer object
var sizer = scene.rexUI.add.sizer(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add sizer object
var sizer = scene.rexUI.add.sizer(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { Sizer } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add sizer object
var sizer = new Sizer(scene, config); scene.add.existing(sizer);
Add sizer object¶
var sizer = scene.rexUI.add.sizer({
orientation: 0,
// rtl: false,
// startChildIndex: 0,
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
// space: { left: 0, right:0, top:0, bottom:0, item:0 },
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
or
var sizer = scene.rexUI.add.sizer(x, y, {
orientation: 0,
// rtl: false,
// startChildIndex: 0,
// width: undefined,
// height: undefined,
// anchor: undefined,
// origin: 0.5
// originX:
// originY:
// space: { left: 0, right:0, top:0, bottom:0, item:0 },
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
or
var sizer = scene.rexUI.add.sizer(x, y, width, height, {
orientation: 0,
// rtl: false,
// startChildIndex: 0,
// anchor: undefined,
// origin: 0.5
// originX:
// originY:
// space: { left: 0, right:0, top:0, bottom:0, item:0 },
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
or
var sizer = scene.rexUI.add.sizer(x, y, width, height, orientation, {
// rtl: false,
// startChildIndex: 0,
// anchor: undefined,
// origin: 0.5
// originX:
// originY:
// space: { left: 0, right:0, top:0, bottom:0, item:0 }
});
x
,y
: Position of this object, it is valid when this object is the top object.anchor
: See anchor.left
,right
,centerX
,x
,top
,bottom
,centerY
,y
: Position based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
.'left'
(=0%),'center'
(=50%),'right'
(=100%)'top'
(=0%),'center'
(=50%),'bottom'
(=100%)
- Offset :
'+n'
, or'-n'
.
- Percentage of visible width/height :
width
,height
: Set size (invokeonResizeCallback
) based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
. - Padding :
'+n'
, or'-n'
.
- Percentage of visible width/height :
onResizeCallback
: A default resize callback will be assigned interanlly.
width
,height
: Minimum width, minimum height.origin
,originX
,originY
: Set origin of this sizer. Default value is (0.5, 0.5).orientation
: Orientation of the sizer.'left-to-right'
,'horizontal'
,'h'
,'x'
, or0
: Arrange game objects from left ot right. Default value is0
.'top-to-bottom'
,'vertical'
,'v'
,'y'
, or1
: Arrange game objects from top to bottom.
rtl
:false
: Layout children from left to right. Default behavior.true
: Layout children from right to left.
startChildIndex
: A number, start index of first layout child. Default value is0
.space
: Pads spaces.space.left
,space.right
,space.top
,space.bottom
: Space of bounds.space.item
: Space between 2 children game objects.
name
: Set name of this game object.draggable
: Settrue
to drag top-most object.sizerEvents
: Settrue
to fire sizer events. Default value isfalse
.enableLayer
:false
: Add child game objects into scene's display list. Default behavior.true
: Add child game objects into an internal layer game object. See also.
Custom class¶
- Define class
class MySizer extends RexPlugins.UI.Sizer { constructor(scene, x, y, minWidth, minHeight, orientation, config) { super(scene, x, y, minWidth, minHeight, orientation, config); // ... scene.add.existing(this); } // ... }
- Create instance
var sizer = new MySizer(scene, x, y, minWidth, minHeight, orientation);
Add background¶
sizer.addBackground(child);
or
sizer.addBackground(child, {left: 0, right: 0, top: 0, bottom: 0}, key);
left
,right
,top
,bottom
: Extra padded space. Default is 0.key
: Add this child into childMap, which could be read back bysizer.getElement(key)
.undefined
: Don't add this child. Default value.
Add child¶
Add a game obejct to sizer
sizer.add(child);
or
sizer.add(child,
{
proportion: 0,
align: 'center',
padding: {left: 0, right: 0, top: 0, bottom: 0},
expand: false,
key: undefined,
index: undefined,
minWidth: undefined,
minHeight: undefined,
fitRatio: 0, // true
offsetX: 0,
offsetY: 0,
offsetOriginX: 0,
offsetOriginY: 0,
}
);
or
sizer.add(child, proportion, align, padding, expand, key, index);
// sizer.add(child, proportion, align, padding, expand, key, index);
child
: A game object.proportion
:0
, or'min'
: Place next game object closely. Default value.> 0
: Stretch game object via proportion value.null
: Don't arrange this child.
align
:- For horizontal orientation sizer :
'center'
, orPhaser.Display.Align.CENTER
: Align game object at vertical-center. Default value.'top'
, orPhaser.Display.Align.RIGHT_CENTER
: Align game object at top-center.'bottom'
, orPhaser.Display.Align.BOTTOM_CENTER
: Align game object at bottom-center.- Use
addSpace()
to align child at horizontal-center.
- For vertical orientation sizer :
'center'
, orPhaser.Display.Align.CENTER
: Align game object at horizontal-center. Default value.'left'
, orPhaser.Display.Align.LEFT_CENTER
: Align game object at left-center.'right'
, orPhaser.Display.Align.RIGHT_CENTER
: Align game object at right-center.- Use
addSpace()
to align child at vertical-center.
- For horizontal orientation sizer :
padding
: Extra padded space. Default is 0.- A number for left/right/top/bottom bounds,
- Or a plain object.
{ left: 0, right: 0, top: 0, bottom: 0 }
expand
: Settrue
to- Expand height when
orientation
is0
(left-to-right
), or - Expand width when
orientation
is1
(top-to-bottom
)
- Expand height when
key
: Add this child into childMap, which could be read back bysizer.getElement(key)
.undefined
: Don't add this child. Default value.
index
: Insert child to.undefined
: Insert child at last.
minWidth
: Minimum width of normal (non-sizer) game object, used whenorientation
isx
, andproportion
is not0
, ororientation
isy
, andexpand
istrue
- Default value is current display width.
minHeight
: Minimum height of normal (non-sizer) game object, used whenorientation
isy
, andproportion
is not0
, ororientation
isx
, andexpand
istrue
- Default value is current display height.
fitRatio
: Resize child to fit sizer height/width before layout children, whenproportion
is set to0
.0
, orfalse
: Ignore this feature. Default behavior.true
: Fit ratio (width/height) from game object's display size.> 0
: Fit ratio (width/height).1
is square.
offsetX
,offsetOriginX
: Apply offsetoffsetX + offsetOriginY * width
to x coordinate after alignment.offsetY
,offsetOriginY
: Apply offsetoffsetY + offsetOriginY * height
to y coordinate after alignment.
Add multiple¶
sizer.add(gameObjects, config);
gameObjects
: Array of child game objectsconfig
: See config of add-child
Insert child¶
sizer.insert(index, child,
{
proportion: 0,
align: 'center',
padding: {left: 0, right: 0, top: 0, bottom: 0},
expand: false,
key: undefined,
minWidth: undefined,
minHeight: undefined,
fitRatio: 0,
}
);
or
sizer.insert(index, child, proportion, align, padding, expand, key);
Insert at position¶
sizer.insertAtPosition(x, y,
child,
{
proportion: 0,
align: 'center',
padding: {left: 0, right: 0, top: 0, bottom: 0},
expand: false,
key: undefined,
minWidth: undefined,
minHeight: undefined,
fitRatio: 0,
}
);
or
sizer.insertAtPosition(x, y, index, child, proportion, align, padding, expand, key);
Add space¶
- Add a stretchable space.
sizer.addSpace(); // sizer.addSpace(proportion);
- Insert a stretchable space.
sizer.insertSpace(index); // sizer.insertSpace(index, proportion);
Use cases :
- Align child at center
sizer .addSpace() .add(child) .addSpace()
- Align 2 children at left and right side
sizer .add(childLeft) .addSpace() .add(childRight)
Change children's align mode¶
sizer
.setChildrenAlignMode(mode)
.layout();
mode
: Alignment of icon, text, action game objects.undefined
, or'left'
, or'top'
: Align game objects at left, or top.- Remove first and last space children.
'center'
: Align game objects at center.- Add two spaces as first and last children.
'right'
, or'bottom'
: Align game objects at right, or bottom.- Add space as first child.
Layout children¶
Arrange position of all children.
sizer.layout();
See also - dirty
Hide¶
- Set invisible, won't layout it
or
sizer.hide();
sizer.hide(gameObject);
- Set visible, will layout it
or
sizer.show();
sizer.show(gameObject);
Remove child¶
- Remove a child
sizer.remove(child);
- Remove and destroy a child
sizer.remove(child, true);
- Remove all children
sizer.removeAll();
- Remove and destroy all children
sizer.removeAll(true);
- Remove all children and backgrounds
sizer.clear();
- Remove and destroy all children and backgrounds
sizer.clear(true);
- Remove from parent sizer
sizer.removeFromParentSizer();
Sort children¶
- Sort by data
sizer.sortChildrenByData(key, descending).layout();
key
: Data keydescending
:true
: Descending orderfalse
: Ascending order, default behavior.
- Sort by property of child
sizer.sortChildrenByProperty(key, descending).layout();
key
: Property keydescending
:true
: Descending orderfalse
: Ascending order, default behavior.
- Sort by callback
sizer.sortChildren(function(childA, childB){ // var valueA = childA.getData(key); // var valueB = childB.getData(key); // return valueB - valueA }).layout();
childA
,childB
: 2 children of this size
Get element¶
- Get element
- All children items
var items = sizer.getElement('items');
- All children items
- Get by name
or
var gameObject = sizer.getElement('#' + name); // var gameObject = sizer.getElement('#' + name, recursive);
var gameObject = sizer.getByName(name); // var gameObject = sizer.getByName(name, recursive);
recursive
: Settrue
to search all children recursively.
Get child index¶
var index = sizer.getChildIndex(child);
index
: A number, ornull
.
RTL¶
- Set rtl in config of constructor
- Set rtl :
sizer.setRTL(enable)
- Get rtl :
var rtl = sizer.rtl
Alignment of child¶
- Set alignment of child in config of adding child
- Set alignment of child :
sizer.setChildAlign(child, align)
align
:'center'
, orPhaser.Display.Align.CENTER
: Align game object at center. Default value.'left'
, orPhaser.Display.Align.LEFT_CENTER
: Align game object at left-center.'right'
, orPhaser.Display.Align.RIGHT_CENTER
: Align game object at right-center.'top'
, orPhaser.Display.Align.RIGHT_CENTER
: Align game object at top-center.'bottom'
, orPhaser.Display.Align.BOTTOM_CENTER
: Align game object at bottom-center.
- Get alignment of child :
var align = sizer.getChildAlign(child)
Proportion of child¶
- Set proportion of child in config of adding child
- Set proportion of child :
sizer.setChildProportion(child, proportion)
- Get proportion of child :
var align = sizer.getChildProportion(child)
Expand of child¶
- Set expand of child in config of adding child
- Set expand of child :
sizer.setChildExpand(child, expand)
- Get expand of child :
var expand = sizer.getChildExpand(child)