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Slider

Introduction

A container with a track, indicator, thumb and background.

  • Author: Rex
  • Game object

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
    
  • Add slider object
    var slider = scene.rexUI.add.slider(config);
    

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js';
    var config = {
        // ...
        plugins: {
            scene: [{
                key: 'rexUI',
                plugin: UIPlugin,
                mapping: 'rexUI'
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Add slider object
    var slider = scene.rexUI.add.slider(config);
    

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import class
    import { Slider } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
    
  • Add slider object
    var slider = new Slider(scene, config);
    scene.add.existing(slider);
    

Add slider object

var slider = scene.rexUI.add.slider({
    // x: 0,
    // y: 0,
    // anchor: undefined,
    // width: undefined,
    // height: undefined,
    // origin: 0.5
    // originX:
    // originY:

    orientation: 0,
    reverseAxis: false,

    background: backgroundGameObject,
    /* 
    background: { 
        radius: 0, 
        color: undefined, alpha: 1,
        strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
        shape: undefined
    }
    */

    track: trackGameObject,
    /* 
    track: { 
        width: 1, height: 1,
        radius: 0, 
        color: undefined, alpha: 1,
        strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
        shape: undefined
    }
    */    

    indicator: indicatorGameObject,
    /* 
    indicator: { 
        width: 1, height: 1,
        radius: 0, 
        color: undefined, alpha: 1,
        strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
        shape: undefined
    }
    */

    thumb: thumbGameObject,
    /* 
    thumb: { 
        width: 1, height: 1,
        radius: 0, 
        color: undefined, alpha: 1,
        strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
        shape: undefined
    }
    */
    thumbOffsetX: 0,
    thumbOffsetY: 0,

    input: 'drag',

    value: 0,
    tick: undefined,
    easeValue: {
        duration: 0,
        ease: 'Linear'
    },    
    valuechangeCallback: function(newValue, oldValue, slider) {
    },

    space: {
        left: 0,
        right: 0,
        top: 0,
        bottom: 0,
    },

    enable: true,

    // name: '',
    // draggable: false,
    // sizerEvents: false,
    // enableLayer: false,
});
  • x, y : Position of this object, it is valid when this object is the top object.
  • anchor : See anchor.
    • left, right, centerX, x, top, bottom, centerY, y : Position based on visible window, which composed of
      • Percentage of visible width/height : 'p%', p: 0 ~ 100.
        • 'left'(=0%), 'center'(=50%), 'right'(=100%)
        • 'top'(=0%), 'center'(=50%), 'bottom'(=100%)
      • Offset : '+n', or '-n'.
    • width, height : Set size (invoke onResizeCallback) based on visible window, which composed of
      • Percentage of visible width/height : 'p%', p: 0 ~ 100.
      • Padding : '+n', or '-n'.
    • onResizeCallback : A default resize callback will be assigned interanlly.
  • width, height : Minimum width, minimum height.
  • origin, originX, originY : Set origin of this sizer. Default value is (0.5, 0.5).
  • orientation :
    • 'left-to-right', 'horizontal','h', 'x', or 0 : Horizontal slider.
    • 'top-to-bottom', 'vertical','v', 'y', or 1 : Vertical slider.
  • reverseAxis :
    • false : Map left/top to 0, and right/bottom to 1. Default behavior.
    • true : Map left/top to 1, and right/bottom to 0.
  • background :
    • Game object of background, optional. This background game object will be resized to fit the size of slider.
    • A plain object to create round rectangle shape
      { 
          radius: 0, 
          color: undefined, alpha: 1,
          strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
          shape: undefined
      }
      
  • track :
    • Game object of track, optional. This track game object will be resized to fit the size of slider, with space.
    • A plain object to create round rectangle shape
      { 
          width: 1, height: 1,
          radius: 0, 
          color: undefined, alpha: 1,
          strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
          shape: undefined
      }
      
  • indicator :
    • Game object of indicator, optional.
    • A plain object to create round rectangle shape
      { 
          width: 1, height: 1,
          radius: 0, 
          color: undefined, alpha: 1,
          strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
          shape: undefined
      }
      
  • thumb :
    • Game object of thumb, optional.
    • A plain object to create round rectangle shape
      { 
          width: 1, height: 1,
          radius: 0, 
          color: undefined, alpha: 1,
          strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
          shape: undefined
      }
      
  • thumbOffsetX, thumbOffsetY : Shift thumb, default value is 0.
  • input :
    • 'pan', 'drag', or 0 : Control slider by panning/dragging thumb game object. Default setting.
    • 'click', or 1 : Control slider by touching track game object.
    • 'none', or -1 : Disable sider controlling.
  • value : Initial value (0 ~ 1).
  • tick : Snap a value to nearest grid slice, using rounding.
    • undefined : Disalbe this feature.
  • easeValue : Easing value when input is 'click'.
    • easeValue.duration : Duration of value easing, default is 0 (no easing).
    • easeValue.ease : Ease function, default is 'Linear'.
  • valuechangeCallback : callback function when value changed.
    function(newValue, oldValue, slider) {
    }
    
  • space : Pads spaces
    • space.left, space.right, space.top, space.bottom : Space of bounds.
  • enable : Set false to disable controlling.
  • name : Set name of this game object.
  • draggable : Set true to drag top-most object.
  • sizerEvents : Set true to fire sizer events. Default value is false.
  • enableLayer :
    • false : Add child game objects into scene's display list. Default behavior.
    • true : Add child game objects into an internal layer game object. See also.

Custom class

  • Define class
    class MySlider extends RexPlugins.UI.Slider {
        constructor(scene, config) {
            super(scene, config);
            // ...
            scene.add.existing(this);
        }
        // ...
    }
    
  • Create instance
    var slider = new MySlider(scene, config);
    

Layout children

Arrange position of all elements.

slider.layout();

See also - dirty

Get element

  • Get element
    • Background game object
      var background = slider.getElement('background');
      
    • Track game object
      var track = slider.getElement('track');
      
    • Indicator game object
      var track = slider.getElement('indicator');
      
    • Thumb track game object
      var action = slider.getElement('thumb');
      
  • Get by name
    var gameObject = slider.getElement('#' + name);
    // var gameObject = slider.getElement('#' + name, recursive);
    
    or
    var gameObject = slider.getByName(name);
    // var gameObject = slider.getByName(name, recursive);
    
    • recursive : Set true to search all children recursively.

Enable

  • Get
    var enable = slider.enable;
    
  • Set
    slider.setEanble(enable);
    
    or
    slider.enable = enable;
    

Value

Change value will also change the position of slider thumb and width of slider indicator.

  • Get value
    var value = slider.getValue(min, max); // value : min ~ max
    
    or
    var value = slider.getValue(); // value: 0 ~ 1
    
    or
    var value = slider.value; // value: 0 ~ 1
    
  • Set value
    slider.setValue(value, min, max); // value: min ~ max
    
    or
    slider.setValue(value); // value: 0 ~ 1
    
    or
    slider.value = value; // value: 0 ~ 1
    
  • Increase value
    slider.addValue(inc, min, max); // inc: min ~ max
    
    or
    slider.addValue(inc); // inc: 0 ~ 1
    
    or
    slider.value += inc; // inc: 0 ~ 1
    

Ease value

  • Ease value to
    slider.easeValueTo(value, min, max);  // value: min ~ max
    
    or
    slider.easeValueTo(value);  // value: 0 ~ 1
    
  • Stop ease
    slider.stopEaseValue();
    
  • Set ease duration
    slider.setEaseValueDuration(duration);
    
  • Set ease function
    slider.setEaseValueFunction(ease);
    

Tick

  • Set
    slider.setTick(tick);  // tick: 0~1
    
    or
    slider.setTick(tick, min, max);  // tick: min~max
    
  • Get
    var tick = slider.tick;  // tick: 0~1
    

Events

  • On value changed
    slider.on('valuechange', function(newValue, oldValue, slider){
        //
    }, scope);
    
  • On input start
    slider.on('inputstart', function(pointer) {
    
    }, scope);
    
  • On input end
    slider.on('inputend', function(pointer) {
    
    }, scope);
    

Other properties

See sizer object, base sizer object, container-lite.