States image
Introduction¶
Using plain object to create image game object, with active, hover, disable styles.
- Author: Rex
- Game object
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add image object
var image = scene.rexUI.add.statesImage(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add image object
var image = scene.rexUI.add.statesImage(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { StatesImage } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add sizer object
var image = new StatesImage(scene, config); scene.add.existing(image);
Create image object¶
var image = scene.rexUI.add.statesImage({
x: 0,
y: 0,
key:
// frame:
// tint: 0xffffff,
// alpha: 1,
// scale: 1,
// effects: true,
// Style override in active state
// 'active.key': undefined,
// 'active.frame': undefined,
// 'active.tint': undefined,
// 'active.alpha': undefined,
// 'active.scale': undefined,
// 'active.glowColor': null,
// ...
// Style override in hover state
// 'hover.key': undefined,
// 'hover.frame': undefined,
// 'hover.tint': undefined,
// 'hover.alpha': undefined,
// 'hover.scale': undefined,
// 'hover.glowColor': null,
// ...
// Style override in disable state
// 'disable.key': undefined,
// 'disable.frame': undefined,
// 'disable.tint': undefined,
// 'disable.alpha': undefined,
// 'disable.scale': undefined,
// 'disable.glowColor': null,
// ...
});
width
,height
: Size of rectangle.undefined
: Set otundefined
to draw a circle.
key
,frame
: Texture.effects
: Add effect propertiestrue
: Add all effect properties.false
: Don't add any effect property.- A plain object : Add specific effect properties.
'active.key'
,'active.frame'
,'active.tint'
,'active.alpha'
,'active.scale'
, ... ect : Override these properties in active state'active.glowColor
, .... etc : Override these effect properties in active state'hover.key'
,'hover.frame'
,'hover.tint'
,'hover.alpha'
,'hover.scale'
, ... ect : Override these properties in hover state'hover.glowColor
, .... etc : Override these effect properties in hover state'disable.key'
,'disable.frame'
,'disable.tint'
,'disable.alpha'
,'disable.scale'
, ... ect : Override these properties in disable state'disable.glowColor
, .... etc : Override these effect properties in disable state
Custom class¶
- Define class
class MyStatesImage extends RexPlugins.UI.StatesImage { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... // preUpdate(time, delta) {} }
scene.add.existing(gameObject)
: Adds an existing Game Object to this Scene.- If the Game Object renders, it will be added to the Display List.
- If it has a
preUpdate
method, it will be added to the Update List.
- Create instance
var image = new MyStatesImage(scene, config);
Set state¶
Active state¶
- Enable active state
image.setActiveState(); // image.setActiveState(true);
- Override properties declared in config with prefix
'active.'
parameters.
- Override properties declared in config with prefix
- Disable active state
image.setActiveState(false);
- Restore properties.
Hover state¶
- Enable active state
image.setHoverState(); // image.setHoverState(true);
- Override properties declared in config with prefix
'hover.'
parameters
- Override properties declared in config with prefix
- Disable active state
image.setHoverState(false);
- Restore properties.
Disable state¶
- Enable disable state
image.setDisableState(); // image.setDisableState(true);
- Override properties declared in config with prefix
'disable.'
parameters
- Override properties declared in config with prefix
- Disable active state
image.setDisableState(false);
- Restore properties.
Other properties¶
See Image, game object