Text area
Introduction¶
A container with a text, slider, and scroller.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI'); - Add text-area object
var textArea = scene.rexUI.add.textArea(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config); - Add text-area object
var textArea = scene.rexUI.add.textArea(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import class
import { TextArea } from 'phaser3-rex-plugins/templates/ui/ui-components.js'; - Add text-area object
var textArea = new TextArea(scene, config); scene.add.existing(textArea);
Add text-area object¶
var textArea = scene.rexUI.add.textArea({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
// Elements
background: backgroundGameObject,
text: textGameObject,
// textWidth: undefined,
// textHeight: undefined,
// textMask: false,
// alwaysScrollable: false,
slider: {
// background: sliderBackgroundGameObject,
track: trackGameObject,
/*
track: {
width: 1, height: 1,
radius: 0,
color: undefined, alpha: 1,
strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
shape: undefined
}
*/
// indicator: indicatorGameObject,
thumb: thumbGameObject,
/*
thumb: {
width: 1, height: 1,
radius: 0,
color: undefined, alpha: 1,
strokeColor: undefined, strokeAlpha: 1, strokeWidth: 2,
shape: undefined
}
*/
// input: 'drag',
// position: 'right',
// gap: undefined,
// hideUnscrollableSlider: false,
// disableUnscrollableDrag: false,
// adaptThumbSize: false,
// minThumbSize: undefined,
// buttons: {
// top: topButtonGameObject, bottom: bottomButtonGameObject,
// left: leftButtonGameObject, right: rightButtonGameObject,
// step: 0.01,
// }
},
// scroller: {
// threshold: 10,
// slidingDeceleration: 5000,
// backDeceleration: 2000,
// pointerOutRelease: true,
// rectBoundsInteractive: true,
// dragRate: 1,
// },
mouseWheelScroller: false,
// mouseWheelScroller: {
// focus: true,
// speed: 0.1
// },
clampChildOY: false,
header: headerGameObject,
footer: footerGameObject,
space: {
left: 0,
right: 0,
top: 0,
bottom: 0,
text: 0,
// text: {
// top: 0,
// bottom: 0,
// left: 0,
// right: 0,
//},
slider: 0,
// slider: {
// top: 0,
// bottom: 0,
// left: 0,
// right: 0,
// },
header: 0,
footer: 0,
},
expand: {
header: true,
footer: true,
},
align: {
header: 'center',
footer: 'center',
},
content: '',
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x,y: Position of this object, it is valid when this object is the top object.anchor: See anchor.left,right,centerX,x,top,bottom,centerY,y,aspectRatio: Position based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100.'left'(=0%),'center'(=50%),'right'(=100%)'top'(=0%),'center'(=50%),'bottom'(=100%)
- Offset :
'+n', or'-n'.
- Percentage of visible width/height :
width,height: Set size (invokeonResizeCallback) based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100. - Padding :
'+n', or'-n'.
- Percentage of visible width/height :
aspectRatio:undefined, orfalse: Does not keep aspect ratio. Default behavior.true: Use the current width and height as the aspect ratio.- A number : Use given number as the aspect ratio.
onResizeCallback: A default resize callback will be assigned interanlly.
width,height: Minimum width, minimum height.origin,originX,originY: Set origin of this sizer. Default value is (0.5, 0.5).background: Game object of background, optional. This background game object will be resized to fit the size of text area.text: Text object, bbcode text object, tag text object, or bitmap text objecttextWidth: Fixed width of text game object. Setundefinedto ignore this feature.textHeight: Fixed height of text game object. Setundefinedto ignore this feature.textMask:false: Crop text game object. Default behavior if text game object hassetCropmethod.true: Apply mask on text to crop text game object. Default behavior if text game object does not havesetCropmethod (ex. bitmaptext game object).
slider: Componments of slider, optional.slider.background: Game object of slider background, optional.slider.track: Game object of track.slider.thumb: Game object of thumb.slider.input:'pan','drag', or0: Control slider by panning/dragging thumb game object. Default setting.'click', or1: Control slider by touching track game object.'none', or-1: Disable sider controlling.
slider.position: Position of this slider.0,'right','bottom': Slider at right/bottom side. Default value.1,'left','top': Slider at left/top side.
slider.hideUnscrollableSlider:false: Slider is always visible no matter it is scrollable or not. Default behavior.true: Set slider to invisible if it is unscrollable.
slider.disableUnscrollableDrag:false: Scroller is always enale no matter it is scrollable or not. Default behavior.true: Set scroller to disable if it is unscrollable.
slider.adaptThumbSize:false: Don't adjust height/width of thumb. Default behavior.true: Adjust height/width of thumb according to ratio of visible child.- Minimum height/width of thumb =
slider.minThumbSize. If content is larger then a page. - Maximum height/width of thumb = height/width of
slider.track. If content is less then a page.
- Minimum height/width of thumb =
slider.minThumbSize: Minimum height/width of thumb used inslider.adaptThumbSizemode.slider.buttons: Press button to scroll content in each tick.slider.buttons.top,slider.buttons.bottom: Top and bottom buttons.slider.buttons.left,slider.buttons.right: Left and right buttonsslider.buttons.step: Scrolling step in each tick. Default value is0.01.
- Set to
falseto skip creating slider.
scroller: Configuration of scroller behavior.scroller.threshold: Minimal movement to scroll. Set0to scroll immediately.scroller.slidingDeceleration: Deceleration of slow down when dragging released.- Set
falseto disable it.
- Set
scroller.backDeceleration: Deceleration of pull back when out of bounds.- Set
falseto disable it.
- Set
scroller.pointerOutRelease: Set totrueto release input control when pointer out of gameObject.scroller.rectBoundsInteractive:false: Detect scrolling by game object's touch input.true: Detect scrolling by rectangle bounds of game object. Default behavior.
scroller.dragRate: Rate of dragging distance/dragging speed. Default value is1.- Set to
falseto skip creating scroller.
mouseWheelScroller: Configuration of mouse-wheel-scroller behavior.mouseWheelScroller.focus:false, or0: Without checking if cursor is over game object or not.true, or1: Cursor is inside the rectangle bounds of game object. Default behavior.2: Cursor is over game object.
mouseWheelScroller.speed: Scrolling speed, default value is0.1.- Set to
falseto skip creating mouse-wheel-scroller. Default behavior.
clampChildOY: Settrueto clamp scrolling.alwaysScrollable:false: Can't scroll if content is less then 1 page. Default behavior.true: Can scroll in all cases
header: Game object of header, optional.footer: Game object of footer, optional.space: Pads spacesspace.left,space.right,space.top,space.bottom: Space of bounds.space.text:- A number: Space between text object and slider object.
- An object: Padding of text object.
space.text.top,space.text.bottom: Top, bottom padding space of text object.space.text.right: Space between text object and slider object.
space.slider:0: No space around slider.space.slider.left,space.slider.right,space.slider.top,space.slider.bottom: Space around slider.
space.header: Space between header and text object.space.footer: Space between footer and text object.
expand: Expand width or height of elementexpand.header: Settrueto expand width or height of header game object.expand.footer: Settrueto expand width or height of footer game object.
align: Align elementalign.header'center', orPhaser.Display.Align.CENTER: Align game object at center. Default value.'left', orPhaser.Display.Align.LEFT_CENTER: Align game object at left-center.'right', orPhaser.Display.Align.RIGHT_CENTER: Align game object at right-center.
align.footer
content: Content of this text area.name: Set name of this game object.draggable: Settrueto drag top-most object.sizerEvents: Settrueto fire sizer events. Default value isfalse.enableLayer:false: Add child game objects into scene's display list. Default behavior.true: Add child game objects into an internal layer game object. See also.
Custom class¶
- Define class
class MyTextArea extends RexPlugins.UI.TextArea { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... } - Create instance
var textArea = new MyTextArea(scene, config);
Layout children¶
Arrange position of all elements.
textArea.layout();
See also - dirty
Content¶
- Set
textArea.setText(text); - Append
textArea.appendText(text); - Get
var text = textArea.text;
Scroll content¶
- Scroll down lines
textArea.scrollLine(lineCount); - Set
textArea.childOY = oy; // textArea.setChildOY(oy); - Set and clamp
textArea.setChildOY(oy, true); - Add
textArea.addChildOY(oy); - Add and clamp
textArea.addChildOY(oy, true); - Get
var childOY = textArea.childOY; - Top OY
var topOY = textArea.topChildOY; - Bottom OY
var bottomOY = textArea.bottomChildOY; - Is overflow (height of content is larger than display height)
var isOverflow = textArea.isOverflow;
Scroll by percentage¶
- Set
textArea.t = t; // t: 0~1 // textArea.setT(t); - Set and clamp
textArea.setT(t, true); - Get
var t = textArea.t;
Scroll to top/bottom¶
- Scroll to top
textArea.scrollToTop();- Equal to
textArea.t = 0;
- Equal to
- Scroll to bottom
textArea.scrollToBottom();- Equal to
textArea.t = 1;
- Equal to
Scroll to line¶
- Scroll to next line
textArea.scrollToNextLine(); - Scroll to next n line
textArea.scrollToNextLine(n); - Scroll to line
textArea.scrollToLine(lineIndex); - Get current line index
var lineIndex = textArea.lineIndex;
Enable/disable scrolling¶
- Slider
- Set enable state
or
textArea.setSliderEnable(enabled);textArea.sliderEnable = enabled; - Get enable state
var enable = textArea.sliderEnable;
- Set enable state
- Scroller
- Set enable state
or
textArea.setScrollerEnable(enabled);textArea.scrollerEnable = enabled; - Get enable state
var enable = textArea.scrollerEnable;
- Set enable state
- Mouse-Wheel-Scroller
- Set enable state
or
textArea.setMouseWheelScrollerEnable(enabled);textArea.mouseWheelScrollerEnable = enabled; - Get enable state
var enable = textArea.mouseWheelScrollerEnable;
- Set enable state
Event¶
- Scroll
textArea.on('scroll', function(textArea) { // ... }) - Slider
- Slider drag start
textArea.getElement('slider').on('inputstart', function(panel) { // ... }) - Slider drag end
textArea.getElement('slider').on('inputend', function(panel) { // ... })
- Slider drag start
- Scroller
- Scroller drag start
textArea.getElement('scroller').on('dragstart', function(panel) { // ... }) - Scroller drag end
textArea.getElement('scroller').on('dragend', function(panel) { // ... })
- Scroller drag start
Lines count¶
var linesCount = textArea.linesCount;
Other properties¶
See sizer object, base sizer object, container-lite.
Get element¶
- Get element
- Background game object
var background = textArea.getElement('background'); - Text game object
var text = textArea.getElement('text'); - Slider
- Track
var track = textArea.getElement('slider.track'); - Thumb
var thumb = textArea.getElement('slider.thumb');
- Track
- Scroller
var scroller = textArea.getElement('scroller');
- Background game object
- Get by name
or
var gameObject = textArea.getElement('#' + name); // var gameObject = textArea.getElement('#' + name, recursive);var gameObject = textArea.getByName(name); // var gameObject = textArea.getByName(name, recursive);recursive: Settrueto search all children recursively.