Text box
Introduction¶
A container with an icon, (typing and paging) text, and background.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI'); - Add text-box object
var textBox = scene.rexUI.add.textBox(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config); - Add text-box object
var textBox = scene.rexUI.add.textBox(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import class
import { TextBox } from 'phaser3-rex-plugins/templates/ui/ui-components.js'; - Add text-box object
var textBox = new TextBox(scene, config); scene.add.existing(textBox);
Add textbox object¶
var textBox = scene.rexUI.add.textBox({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
layoutMode: 0,
rtl: false,
typingMode: 0,
background: backgroundGameObject,
innerBackground: backgroundGameObject,
title: titleGameObject,
separator: separatorGameObject,
icon: iconGameObject,
iconMask: false,
text: textGameObject,
expandTextWidth: false,
expandTextHeight: false,
action: actionGameObject,
actionMask: false,
align: {
title: 'left',
text: 'left',
icon: 'center',
action: 'center'
},
space: {
left: 0, right: 0, top: 0, bottom: 0,
innerLeft: 0, innerRight: 0, innerTop: 0, innerBottom: 0,
title: 0, titleLeft: 0, titleRight: 0,
icon: 0, iconTop: 0, iconBottom: 0,
text: 0, textLeft: 0, textRight: 0,
actionTop: 0, actionBottom: 0,
},
// page: {
// maxLines: undefined,
// pageBreak: '\f\n',
// },
// typing: {
// wrap: false,
// speed: 333,
// },
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x,y: Position of this object, it is valid when this object is the top object.anchor: See anchor.left,right,centerX,x,top,bottom,centerY,y,aspectRatio: Position based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100.'left'(=0%),'center'(=50%),'right'(=100%)'top'(=0%),'center'(=50%),'bottom'(=100%)
- Offset :
'+n', or'-n'.
- Percentage of visible width/height :
width,height: Set size (invokeonResizeCallback) based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100. - Padding :
'+n', or'-n'.
- Percentage of visible width/height :
aspectRatio:undefined, orfalse: Does not keep aspect ratio. Default behavior.true: Use the current width and height as the aspect ratio.- A number : Use given number as the aspect ratio.
onResizeCallback: A default resize callback will be assigned interanlly.
width,height: Minimum width, minimum height.origin,originX,originY: Set origin of this sizer. Default value is (0.5, 0.5).layoutMode:rtl:false: Layout children (icon,text,action) from left to right. Default behavior.true: Layout children (icon,text,action) from right to left.
typingMode:0,'page': Typing content page by page. Default behavior.1,'line': Typing content line by line until finished.
background: Game object of background, optional. This background game object will be resized to fit the size of label.innerBackground: Game object of background inside innerSizer, optional.title: Game object of title, optional.separator: Game object of separator, optional.icon: Game object of icon, optional.iconMask: Set true to add a circle mask on icon game object.text: Text object, bbcode text object, tag text object, or bitmap text object, required.- Max lines and wrapped width
- Built-in text object :
maxLinesand wrap width (wordWrap.width). - BBcode text object :
maxLinesand wrap width (wrap.width). - Tag text object :
maxLinesand wrap width (wrap.width). - Bitmap text object : Set maxLines at
page.maxLinesin configuration of page behavior, and wrap width attext.setMaxWidth(width).
- Built-in text object :
- Fixed width and fixed height
- Built-in text object :
fixedWidthandfixedHeight, set to0to disable this feature. - BBcode text object :
fixedWidthandfixedHeight, set to0to disable this feature. - Tag text object :
fixedWidthandfixedHeight, set to0to disable this feature.
- Built-in text object :
- Max lines and wrapped width
expandTextWidth:true: ExpandfixedWidthandwrapWidthwhen layout, to change width of text game object to fit this textbox.
expandTextHeight:true: ExpandfixedHeightwhen layout, to change height of text game object to fit this textbox.
action: Game object of action icon, optional.actionMask: Set true to add a circle mask on action icon game object.align: Alignment of title, text, icon, action game objects.align.title,align.text:'left','center', or'right'. Default vale is'left'.align.icon,align.action:'top','center', or'bottom'. Default vale is'center'.
space: Pads spaces.space.left,space.right,space.top,space.bottom: Space of bounds.space.innerLeft,space.innerRight,space.innerTop,space.innerBottom: Space parameter of inner sizer.space.title: Space between title game object and separator game object.space.titleLeft,space.titleRight: Space at left or right side of title game object.space.icon: Space between icon game object and text game object.space.iconTop,space.iconBottom: Space around icon game object.space.text: Space between text game object and action icon game object.space.textLeft,space.textRight: Space at left or right side of text game object.space.actionTop,space.actionBottom: Space around action icon game object.
name: Set name of this game object.draggable: Settrueto drag top-most object.sizerEvents: Settrueto fire sizer events. Default value isfalse.enableLayer:false: Add child game objects into scene's display list. Default behavior.true: Add child game objects into an internal layer game object. See also.
page: Configuration of page behaviorpage.maxLines: Max lines of a page. If not given intextgame object.page.pageBreak: Symbol of page-break. Default value is'\f\n'.
typing: Configuration of type behaviortyping.wrap:false: Don't insert\n, default behavior.true: Insert\nto wrap content according to style of text, to prevent typing jittering.
typing.speed: Typing speed in ms, default value is333.
Custom class¶
- Define class
class MyTextBox extends RexPlugins.UI.TextBox { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... } - Create instance
var textBox = new MyTextBox(scene, config);
Layout children¶
Arrange position of all elements.
textBox.layout();
See also - dirty
Typing¶
- Start typing
textBox.start(content, typingSpeed);content: Content string.speed: Typing speed in ms.undefined: Use previous typing speed.
- Append and continue typing
textBox.more(content, typingSpeed);content: Content string.speed: Typing speed in ms.undefined: Use previous typing speed.
- Stop typing
textBox.stop();- Will fire
'stop'event.
- Will fire
- Stop typing and show all text
textBox.stop(true);- Will fire
'stop','type','pageend'event.
- Will fire
- Stop typing and show all text at last page
textBox.showLastPage();- Will fire
'type','pageend','complete'events.
- Will fire
- Pause typing
textBox.pause();- Will fire
'pause'event.
- Will fire
- Resume typing
textBox.resume();- Will fire
'resume'event.
- Will fire
- Is typing
var isTyping = textBox.isTyping;
Typing speed¶
- Change typing speed
textBox.setTypingSpeed(speed);speed: Typing speed in ms.
- Get typing speed
var speed = textBox.typingSpeed;
Page¶
- Type next page
textBox.typeNextPage(); - Is page end, after typing complete
var isPageEnd = textBox.isPageEnd; - Is last page
var isLastPage = textBox.isLastPage; - Is first page
var isFirstPage = textBox.isFirstPage; - Current page index
var pageIndex = textBox.pageIndex; - Number of pages
var pageIndex = textBox.pageCount;
Icon texture¶
- Set texture
textBox.setTexture(key); // label.setTexture(key, frame); - Get texture key, frame name
var textureKey = textBox.texture.key; var frameName = textBox.frame.name;
Get element¶
- Get element
- Background game object
var background = textBox.getElement('background'); - InnerSizer
var innerSizer = textBox.getElement('innerSizer'); - Background game object inside innerSizer
var innerBackground = textBox.getElement('innerBackground'); - Title game object
var textObject = textBox.getElement('title'); - Separator game object
var textObject = textBox.getElement('separator'); - Icon game object
var icon = textBox.getElement('icon'); - Text game object
var textObject = textBox.getElement('text'); - Action icon game object
var action = textBox.getElement('action');
- Background game object
- Get by name
or
var gameObject = textBox.getElement('#' + name); // var gameObject = textBox.getElement('#' + name, recursive);var gameObject = textBox.getByName(name); // var gameObject = textBox.getByName(name, recursive);recursive: Settrueto search all children recursively.
Events¶
- On typing start.
textBox.on('start', function() { // ... }, scope); - On changing content of text game object, will also re-layout textbox :
textBox.on('type', function() { // ... }, scope); - On typing a character :
textBox.on('typechar', function(char) { // ... }, scope); - On Typing the last character of current page.
textBox.on('pageend', function() { if (textBox.isLastPage) { // ... } }, scope); - On typing all pages complete, equal to
'pageend'event withtextBox.isLastPage.textBox.on('complete', function() { // ... }, scope); - On typing paused by
textBox.pause().textBox.on('pause', function() { // ... }, scope); - On typing resume by
textBox.resume().textBox.on('resume', function() { // ... }, scope); - On typing stop by
textBox.stop().textBox.on('stop', function() { // ... }, scope);
Other properties¶
See title label, sizer object, base sizer object, container-lite.