Text box
Introduction¶
A container with an icon, (typing and paging) text, and background.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add text-box object
var textBox = scene.rexUI.add.textBox(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add text-box object
var textBox = scene.rexUI.add.textBox(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { TextBox } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add text-box object
var textBox = new TextBox(scene, config); scene.add.existing(textBox);
Add textbox object¶
var textBox = scene.rexUI.add.textBox({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
layoutMode: 0,
rtl: false,
typingMode: 0,
background: backgroundGameObject,
innerBackground: backgroundGameObject,
title: titleGameObject,
separator: separatorGameObject,
icon: iconGameObject,
iconMask: false,
text: textGameObject,
expandTextWidth: false,
expandTextHeight: false,
action: actionGameObject,
actionMask: false,
align: {
title: 'left',
text: 'left',
icon: 'center',
action: 'center'
},
space: {
left: 0, right: 0, top: 0, bottom: 0,
innerLeft: 0, innerRight: 0, innerTop: 0, innerBottom: 0,
title: 0, titleLeft: 0, titleRight: 0,
icon: 0, iconTop: 0, iconBottom: 0,
text: 0, textLeft: 0, textRight: 0,
actionTop: 0, actionBottom: 0,
},
// page: {
// maxLines: undefined,
// pageBreak: '\f\n',
// },
// typing: {
// wrap: false,
// speed: 333,
// },
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x
,y
: Position of this object, it is valid when this object is the top object.anchor
: See anchor.left
,right
,centerX
,x
,top
,bottom
,centerY
,y
: Position based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
.'left'
(=0%),'center'
(=50%),'right'
(=100%)'top'
(=0%),'center'
(=50%),'bottom'
(=100%)
- Offset :
'+n'
, or'-n'
.
- Percentage of visible width/height :
width
,height
: Set size (invokeonResizeCallback
) based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
. - Padding :
'+n'
, or'-n'
.
- Percentage of visible width/height :
onResizeCallback
: A default resize callback will be assigned interanlly.
width
,height
: Minimum width, minimum height.origin
,originX
,originY
: Set origin of this sizer. Default value is (0.5, 0.5).layoutMode
:rtl
:false
: Layout children (icon
,text
,action
) from left to right. Default behavior.true
: Layout children (icon
,text
,action
) from right to left.
typingMode
:0
,'page'
: Typing content page by page. Default behavior.1
,'line'
: Typing content line by line until finished.
background
: Game object of background, optional. This background game object will be resized to fit the size of label.innerBackground
: Game object of background inside innerSizer, optional.title
: Game object of title, optional.separator
: Game object of separator, optional.icon
: Game object of icon, optional.iconMask
: Set true to add a circle mask on icon game object.text
: Text object, bbcode text object, tag text object, or bitmap text object, required.- Max lines and wrapped width
- Built-in text object :
maxLines
and wrap width (wordWrap.width
). - BBcode text object :
maxLines
and wrap width (wrap.width
). - Tag text object :
maxLines
and wrap width (wrap.width
). - Bitmap text object : Set maxLines at
page.maxLines
in configuration of page behavior, and wrap width attext.setMaxWidth(width)
.
- Built-in text object :
- Fixed width and fixed height
- Built-in text object :
fixedWidth
andfixedHeight
, set to0
to disable this feature. - BBcode text object :
fixedWidth
andfixedHeight
, set to0
to disable this feature. - Tag text object :
fixedWidth
andfixedHeight
, set to0
to disable this feature.
- Built-in text object :
- Max lines and wrapped width
expandTextWidth
:true
: ExpandfixedWidth
andwrapWidth
when layout, to change width of text game object to fit this textbox.
expandTextHeight
:true
: ExpandfixedHeight
when layout, to change height of text game object to fit this textbox.
action
: Game object of action icon, optional.actionMask
: Set true to add a circle mask on action icon game object.align
: Alignment of title, text, icon, action game objects.align.title
,align.text
:'left'
,'center'
, or'right'
. Default vale is'left'
.align.icon
,align.action
:'top'
,'center'
, or'bottom'
. Default vale is'center'
.
space
: Pads spaces.space.left
,space.right
,space.top
,space.bottom
: Space of bounds.space.innerLeft
,space.innerRight
,space.innerTop
,space.innerBottom
: Space parameter of inner sizer.space.title
: Space between title game object and separator game object.space.titleLeft
,space.titleRight
: Space at left or right side of title game object.space.icon
: Space between icon game object and text game object.space.iconTop
,space.iconBottom
: Space around icon game object.space.text
: Space between text game object and action icon game object.space.textLeft
,space.textRight
: Space at left or right side of text game object.space.actionTop
,space.actionBottom
: Space around action icon game object.
name
: Set name of this game object.draggable
: Settrue
to drag top-most object.sizerEvents
: Settrue
to fire sizer events. Default value isfalse
.enableLayer
:false
: Add child game objects into scene's display list. Default behavior.true
: Add child game objects into an internal layer game object. See also.
page
: Configuration of page behaviorpage.maxLines
: Max lines of a page. If not given intext
game object.page.pageBreak
: Symbol of page-break. Default value is'\f\n'
.
typing
: Configuration of type behaviortyping.wrap
:false
: Don't insert\n
, default behavior.true
: Insert\n
to wrap content according to style of text, to prevent typing jittering.
typing.speed
: Typing speed in ms, default value is333
.
Custom class¶
- Define class
class MyTextBox extends RexPlugins.UI.TextBox { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... }
- Create instance
var textBox = new MyTextBox(scene, config);
Layout children¶
Arrange position of all elements.
textBox.layout();
See also - dirty
Typing¶
- Start typing
textBox.start(content, typingSpeed);
content
: Content string.speed
: Typing speed in ms.undefined
: Use previous typing speed.
- Append and continue typing
textBox.more(content, typingSpeed);
content
: Content string.speed
: Typing speed in ms.undefined
: Use previous typing speed.
- Stop typing
textBox.stop();
- Will fire
'stop'
event.
- Will fire
- Stop typing and show all text
textBox.stop(true);
- Will fire
'stop'
,'type'
,'pageend'
event.
- Will fire
- Stop typing and show all text at last page
textBox.showLastPage();
- Will fire
'type'
,'pageend'
,'complete'
events.
- Will fire
- Pause typing
textBox.pause();
- Will fire
'pause'
event.
- Will fire
- Resume typing
textBox.resume();
- Will fire
'resume'
event.
- Will fire
- Is typing
var isTyping = textBox.isTyping;
Typing speed¶
- Change typing speed
textBox.setTypingSpeed(speed);
speed
: Typing speed in ms.
- Get typing speed
var speed = textBox.typingSpeed;
Page¶
- Type next page
textBox.typeNextPage();
- Is page end, after typing complete
var isPageEnd = textBox.isPageEnd;
- Is last page
var isLastPage = textBox.isLastPage;
- Is first page
var isFirstPage = textBox.isFirstPage;
- Current page index
var pageIndex = textBox.pageIndex;
- Number of pages
var pageIndex = textBox.pageCount;
Icon texture¶
- Set texture
textBox.setTexture(key); // label.setTexture(key, frame);
- Get texture key, frame name
var textureKey = textBox.texture.key; var frameName = textBox.frame.name;
Get element¶
- Get element
- Background game object
var background = textBox.getElement('background');
- InnerSizer
var innerSizer = textBox.getElement('innerSizer');
- Background game object inside innerSizer
var innerBackground = textBox.getElement('innerBackground');
- Title game object
var textObject = textBox.getElement('title');
- Separator game object
var textObject = textBox.getElement('separator');
- Icon game object
var icon = textBox.getElement('icon');
- Text game object
var textObject = textBox.getElement('text');
- Action icon game object
var action = textBox.getElement('action');
- Background game object
- Get by name
or
var gameObject = textBox.getElement('#' + name); // var gameObject = textBox.getElement('#' + name, recursive);
var gameObject = textBox.getByName(name); // var gameObject = textBox.getByName(name, recursive);
recursive
: Settrue
to search all children recursively.
Events¶
- On typing start.
textBox.on('start', function() { // ... }, scope);
- On changing content of text game object, will also re-layout textbox :
textBox.on('type', function() { // ... }, scope);
- On typing a character :
textBox.on('typechar', function(char) { // ... }, scope);
- On Typing the last character of current page.
textBox.on('pageend', function() { if (textBox.isLastPage) { // ... } }, scope);
- On typing all pages complete, equal to
'pageend'
event withtextBox.isLastPage
.textBox.on('complete', function() { // ... }, scope);
- On typing paused by
textBox.pause()
.textBox.on('pause', function() { // ... }, scope);
- On typing resume by
textBox.resume()
.textBox.on('resume', function() { // ... }, scope);
- On typing stop by
textBox.stop()
.textBox.on('stop', function() { // ... }, scope);
Other properties¶
See title label, sizer object, base sizer object, container-lite.