Title label
Introduction¶
A container with title, text in two rows, and an icon, background.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add label object
var label = scene.rexUI.add.titleLabel(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add label object
var label = scene.rexUI.add.titleLabel(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { TitleLabel } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add label object
var label = new TitleLabel(scene, config); scene.add.existing(label);
Add label object¶
var label = scene.rexUI.add.titleLabel({
// x: 0,
// y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
layoutMode: 0,
// rtl: false,
background: backgroundGameObject,
innerBackground: backgroundGameObject,
title: titleGameObject,
// wrapTitle: false,
// adjustTitleFontSize: false,
// expandTitleWidth: false,
// expandTitleHeight: false,
separator: separatorGameObject,
icon: iconGameObject,
iconMask: false,
text: textGameObject,
// wrapText: false,
// adjustTextFontSize: false,
// expandTextWidth: false,
// expandTextHeight: false,
action: actionGameObject,
actionMask: false,
align: {
title: 'left',
text: 'left',
icon: 'center',
action: 'center'
},
space: {
left: 0, right: 0, top: 0, bottom: 0,
innerLeft: 0, innerRight: 0, innerTop: 0, innerBottom: 0,
title: 0, titleLeft: 0, titleRight: 0,
icon: 0, iconTop: 0, iconBottom: 0,
text: 0, textLeft: 0, textRight: 0,
separator: 0, separatorLeft: 0, separatorRight: 0,
actionTop: 0, actionBottom: 0,
},
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x
,y
: Position of this object, it is valid when this object is the top object.anchor
: See anchor.left
,right
,centerX
,x
,top
,bottom
,centerY
,y
: Position based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
.'left'
(=0%),'center'
(=50%),'right'
(=100%)'top'
(=0%),'center'
(=50%),'bottom'
(=100%)
- Offset :
'+n'
, or'-n'
.
- Percentage of visible width/height :
width
,height
: Set size (invokeonResizeCallback
) based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
. - Padding :
'+n'
, or'-n'
.
- Percentage of visible width/height :
onResizeCallback
: A default resize callback will be assigned interanlly.
width
,height
: Minimum width, minimum height.origin
,originX
,originY
: Set origin of this sizer. Default value is (0.5, 0.5).layoutMode
:rtl
:false
: Layout children (icon
,text
,action
) from left to right. Default behavior.true
: Layout children (icon
,text
,action
) from right to left.
background
: Game object of background, optional. This background game object will be resized to fit the size of label.innerBackground
: Game object of background inside innerSizer, optional.title
: Game object of title, optional.wrapTitle
: Enable WrapExpandText feature.false
,0
: No WrapExpandText feature. Default behavior.true
,1
,'word'
: Word WrapExpandText.2
,'char'
: Character WrapExpandText.
adjustTitleFontSize
: Enable FontSizeExpandText feature.false
: No FontSizeExpandText feature. Default behavior.true
: Enable FontSizeExpandText feature. Can't work withwrapTitle: true
.- Text-width and text-height will be expanding.
- Use BBCodeText (
scene.rexUI.add.BBCodeText
) with{valign: 'center'}
style.
expandTitleWidth
:false
: Keep width of title to original size. Default behavior.true
: Expand width of title object. Will set display width by default.- Must set to
true
if usingscene.rexUI.wrapExpandText
method with any text game object. - Can't work with
squareFitIcon: true
.
- Must set to
expandTitleHeight
: Settrue
to expand height of title object.separator
: Game object of separator, optional.icon
: Game object of icon, optional.iconMask
: Set true to add a circle mask on icon game object.- Phaser 3 engine does not support nested mask, uses circle mask image instead.
text
: Game object of text.wrapText
: Enable WrapExpandText feature.false
,0
: No WrapExpandText feature. Default behavior.true
,1
,'word'
: Word WrapExpandText.2
,'char'
: Character WrapExpandText.
adjustTextFontSize
: Enable FontSizeExpandText feature.false
: No FontSizeExpandText feature. Default behavior.true
: Enable FontSizeExpandText feature. Can't work withwrapText: true
.- Text-width and text-height will be expanding.
- Use BBCodeText (
scene.rexUI.add.BBCodeText
) with{valign: 'center'}
style.-expandTextWidth
:
false
: Keep width of text to original size. Default behavior.true
: Expand width of text object. Will set display width by default.- Must set to
true
if usingscene.rexUI.wrapExpandText
method with any text game object. - Can't work with
squareFitIcon: true
.
- Must set to
expandTextHeight
: Settrue
to expand height of text object.action
: Game object of action icon, optional.actionMask
: Set true to add a circle mask on action icon game object.- Phaser 3 engine does not support nested mask, uses circle mask image instead.
align
: Alignment of title, text, icon, action game objects.align.title
,align.text
:'left'
,'center'
, or'right'
. Default vale is'left'
.align.icon
,align.action
:'top'
,'center'
, or'bottom'
. Default vale is'center'
.
space
: Pads spaces.space.left
,space.right
,space.top
,space.bottom
: Space of bounds.space.innerLeft
,space.innerRight
,space.innerTop
,space.innerBottom
: Space parameter of inner sizer.space.title
: Space between title game object and separator game object.space.titleLeft
,space.titleRight
: Space at left or right side of title game object.space.icon
: Space between icon game object and text game object.space.iconTop
,space.iconBottom
: Space around icon game object.space.text
: Space between text game object and action icon game object.space.textLeft
,space.textRight
: Space at left or right side of text game object.space.actionTop
,space.actionBottom
: Space around action icon game object.
name
: Set name of this game object.draggable
: Settrue
to drag top-most object.sizerEvents
: Settrue
to fire sizer events. Default value isfalse
.enableLayer
:false
: Add child game objects into scene's display list. Default behavior.true
: Add child game objects into an internal layer game object. See also.
Custom class¶
- Define class
class MyTitleLabel extends RexPlugins.UI.TitleLabel { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... }
- Create instance
var label = new MyTitleLabel(scene, config);
Layout modes¶
Mode 0¶
title
, separator
, and text
will be layout vertically inside innerSizer, then layout with icon
, action
horizontally.
Icon | Title | Action |
Separator | ||
Text |
Mode 1¶
icon
, text
, and action
will be layout horizontally inside innerSizer, then layout with title
, separator
vertically.
Title | ||
Separator | ||
Icon | Text | Action |
Layout children¶
Arrange position of all elements.
label.layout();
See also - dirty
Get element¶
- Get element
- Background game object
var background = label.getElement('background');
- InnerSizer
var innerSizer = label.getElement('innerSizer');
- Background game object inside innerSizer
var innerBackground = label.getElement('innerBackground');
- Title game object
var textObject = label.getElement('title');
- Separator game object
var textObject = label.getElement('separator');
- Icon game object
var icon = label.getElement('icon');
- Text game object
var textObject = label.getElement('text');
- Action icon game object
var action = label.getElement('action');
- Background game object
- Get by name
or
var gameObject = label.getElement('#' + name); // var gameObject = label.getElement('#' + name, recursive);
var gameObject = label.getByName(name); // var gameObject = label.getByName(name, recursive);
recursive
: Settrue
to search all children recursively.
Title¶
- Get title string
var s = label.title;
- Set title string
or
label.setTitle(s);
label.title = s;
Text¶
- Get text string
var s = label.text;
- Set text string
or
label.setText(s);
label.text = s;
Icon texture¶
- Set texture
label.setTexture(key); // label.setTexture(key, frame);
- Set texture via texture object
label.setTexture(texture); // label.setTexture(texture, frame);
- Get texture, frame.
var texture = label.texture; var frame = label.frame;
- Get texture key, frame name.
var textureKey = label.texture.key; var frameName = label.frame.name;
Reset display content¶
label.resetDisplayContent({
title: '',
text: '',
icon: undefined,
iconFrame: undefined,
iconSize: undefined,
action: undefined,
actionFrame: undefined,
actionSize: undefined,
})
or
label.resetDisplayContent(text);
title
: Set title's text string.text
: Set text string.icon
,iconFrame
- A string : Set texture of icon game object.
undefined
, ornull
: Hide icon game object.true
: Show icon game object without change its texture.
iconSize
: Set display size of icon game object.action
,actionFrame
- A string : Set texture of icon game object.
undefined
, ornull
: Hide action game object.true
: Show action game object without change its texture.
actionSize
: Set display size of action game object.
Run label.layout()
after this method, to layout children again.