Toast
Introduction¶
Show text message for a short while.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI'); - Add toast object
var toast = scene.rexUI.add.toast(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config); - Add toast object
var toast = scene.rexUI.add.toast(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import class
import { Toast } from 'phaser3-rex-plugins/templates/ui/ui-components.js'; - Add toast object
var toast = new Toast(scene, config); scene.add.existing(toast);
Add toast object¶
var toast = scene.rexUI.add.toast({
x: 0,
y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
orientation: 0,
background: backgroundGameObject,
icon: iconGameObject,
iconMask: false,
text: textGameObject,
action: actionGameObject,
actionMask: false,
space: {
left: 0,
right: 0,
top: 0,
bottom: 0,
icon: 0,
text: 0,
},
duration: {
in: 200,
hold: 1200,
out: 200,
},
// transitIn: 0,
// transitOut: 0,
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x,y: Position of this object, it is valid when this object is the top object.anchor: See anchor.left,right,centerX,x,top,bottom,centerY,y,aspectRatio: Position based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100.'left'(=0%),'center'(=50%),'right'(=100%)'top'(=0%),'center'(=50%),'bottom'(=100%)
- Offset :
'+n', or'-n'.
- Percentage of visible width/height :
width,height: Set size (invokeonResizeCallback) based on visible window, which composed of- Percentage of visible width/height :
'p%', p:0~100. - Padding :
'+n', or'-n'.
- Percentage of visible width/height :
aspectRatio:undefined, orfalse: Does not keep aspect ratio. Default behavior.true: Use the current width and height as the aspect ratio.- A number : Use given number as the aspect ratio.
onResizeCallback: A default resize callback will be assigned interanlly.
width,height: Minimum width, minimum height.origin,originX,originY: Set origin of this sizer. Default value is (0.5, 0.5).orientation:'left-to-right','horizontal','h','x', or0: Put icon at left side, and text at right side.'top-to-bottom','vertical','v','y', or1: Put icon at top side, and text at bottom side.
background: Game object of background, optional. This background game object will be resized to fit the size of toast.icon: Game object of icon, optional.iconMask: Set true to add a circle mask on icon game object.text: Game object of text.action: Game object of action icon, optional.actionMask: Set true to add a circle mask on action icon game object.space: Pads spacesspace.left,space.right,space.top,space.bottom: Space of boundsspace.icon: Space between icon game object and text game object.space.text: Space between text game object and action icon game object.
name: Set name of this game object.draggable: Settrueto drag top-most object.sizerEvents: Settrueto fire sizer events. Default value isfalse.enableLayer:false: Add child game objects into scene's display list. Default behavior.true: Add child game objects into an internal layer game object. See also.
duration: Duration of displaying messageduration.in: Duration of transit-in stage.duration.hold: Duration of hold stage.duration.out: Duration of transit-out stage.
transitIn: Transit-in action.0, or'popUp': Pop-up.1, or'fadeIn': Fade-in.- A callback : Custom transit-in function
function(toast, duration) { // ... } false,null: No transitIn.
transitOut: Transit-out action.0, or'scaleDown': Scale-down.1, or'fadeOut': Fade-out.- A callback : Custom transit-out function
function(toast, duration) { // ... } false,null: No transitOut.
Toast object will be invisible at beginning.
Custom class¶
- Define class
class MyToast extends RexPlugins.UI.Toast { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... } - Create instance
var toast = new MyToast(scene, config);
Show message¶
toast.showMessage(message);
message: A string, or a callback.- A string. Apply this content to
textgame object. - Callback. Invoke this callback to configurate toast object.
function(toast) { // var icon = toast.getElement('icon'); // var text = toast.getElement('text'); // var action = toast.getElement('action'); }
- A string. Apply this content to
Toast displays message follows these steps : transit-in, hold, transit-out. New message will be pending until toast is back to idle.
Clear messages¶
toast.removeAllMessages();
Is showing message¶
var isShowing = toast.isShowingMessage;
Display time¶
- Transit-in time (
duration.in)- Get
var time = toast.transitInTime; - Set
toast.setTransitInTime(time);
- Get
- Display time (
duration.hold)- Get
var time = toast.displayTime; - Set
toast.setDisplayTime(time);
- Get
- Transit-out time (
duration.out)- Get
var time = toast.transitOutTime; - Set
toast.setTransitOutTime(time);
- Get
Transit action¶
- Set transit-in action
toast.setTransitInCallback(callback);callback: Transit-in action0, or'popUp': Pop-up.1, or'fadeIn': Fade-in.- A callback : Custom transit-in function
function(toast, duration) { // ... }
- Set transit-out action
toast.setTransitOutCallback(callback);callback: Transit-out action0, or'scaleDown': Scale-down.1, or'fadeOut': Fade-out.- A callback : Custom transit-out function
function(toast, duration) { // ... }
Event¶
- Transit-in
toast.on('transitin', function(toast, transitInTime) { // ... }) - Transit-out
toast.on('transitout', function(toast, transitOutTime) { // ... })
Other properties¶
See label object, sizer object, base sizer object, container-lite.