Toast queue
Introduction¶
Queue messages for a short while.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
- Add toast-queue object
var toastQueue = scene.rexUI.add.toastQueue(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js'; var config = { // ... plugins: { scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add toast-queue object
var toastQueue = scene.rexUI.add.toastQueue(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import { ToastQueue } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
- Add toast-queue object
var toastQueue = new ToastQueue(scene, config); scene.add.existing(toastQueue);
Add toast-queue object¶
var toastQueue = scene.rexUI.add.toastQueue({
x: 0,
y: 0,
// anchor: undefined,
// width: undefined,
// height: undefined,
// origin: 0.5
// originX:
// originY:
orientation: 1,
space: {
left: 0,
right: 0,
top: 0,
bottom: 0,
item: 0,
},
createMessageLabelCallback(scene, message, toastQueue) {
// return gameObject;
},
queueDirection: 1, // 'bottom-to-top', or 'top-to-bottom'
duration: {
in: 200,
hold: 2000,
out: 200,
},
// transitIn: undefined,
// transitOut: undefined,
// name: '',
// draggable: false,
// sizerEvents: false,
// enableLayer: false,
});
x
,y
: Position of this object, it is valid when this object is the top object.anchor
: See anchor.left
,right
,centerX
,x
,top
,bottom
,centerY
,y
: Position based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
.'left'
(=0%),'center'
(=50%),'right'
(=100%)'top'
(=0%),'center'
(=50%),'bottom'
(=100%)
- Offset :
'+n'
, or'-n'
.
- Percentage of visible width/height :
width
,height
: Set size (invokeonResizeCallback
) based on visible window, which composed of- Percentage of visible width/height :
'p%'
, p:0
~100
. - Padding :
'+n'
, or'-n'
.
- Percentage of visible width/height :
onResizeCallback
: A default resize callback will be assigned interanlly.
width
,height
: Minimum width, minimum height.origin
,originX
,originY
: Set origin of this sizer. Default value is (0.5, 0.5).orientation
:'left-to-right'
,'horizontal'
,'h'
,'x'
, or0
: Put icon at left side, and text at right side.'top-to-bottom'
,'vertical'
,'v'
,'y'
, or1
: Put icon at top side, and text at bottom side.
space
: Pads spaces.space.left
,space.right
,space.top
,space.bottom
: Space of bounds.space.item
: Space between 2 children game objects.
name
: Set name of this game object.draggable
: Settrue
to drag top-most object.sizerEvents
: Settrue
to fire sizer events. Default value isfalse
.enableLayer
:false
: Add child game objects into scene's display list. Default behavior.true
: Add child game objects into an internal layer game object. See also.
createMessageLabelCallback
: Callback for creating message label game objectfunction(scene, message, toastQueue) { // return gameObject; }
message
:message
parameter passing fromshowMessage
method.toastQueue
: This toast-queue game object.
queueDirection
: Direction of message queue1
, or'bottom-to-top'
: Message queue from bottom to top. Default value.0
, or'top-to-bottom'
: Message queue from top to bottom.
duration
: Duration of displaying messageduration.in
: Duration of transit-in stage.duration.hold
: Duration of hold stage.duration.out
: Duration of transit-out stage.
transitIn
: Transit-in action.undefined
(not gived) : Pop up message label.- A callback : Custom transit-in function
function(messageLabel, duration, toastQueue) { // ... }
false
,null
: No transitOut.
transitOut
: Transit-out action.undefined
(not gived) : Fade out message label.- A callback : Custom transit-out function
function(messageLabel, duration, toastQueue) { // ... }
false
,null
: No transitOut.
Message Label will be destroyed when
- Clicking, or
- Timeout
Custom class¶
- Define class
class MyToastQueue extends RexPlugins.UI.ToastQueue { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... }
- Create instance
var toastQueue = new MyToastQueue(scene, config);
Show message¶
toastQueue.showMessage(message);
message
: A string, or an object. Will pass tocreateMessageLabelCallback
callback.
Clear messages¶
toastQueuetoast.removeAllMessages();
Invoke transition-out of all message labels.
Display time¶
- Transit-in time (
duration.in
)- Get
var time = toastQueue.transitInTime;
- Set
toastQueue.setTransitInTime(time);
- Get
- Display time (
duration.hold
)- Get
var time = toastQueue.displayTime;
- Set
toastQueue.setDisplayTime(time);
- Get
- Transit-out time (
duration.out
)- Get
var time = toastQueue.transitOutTime;
- Set
toastQueue.setTransitOutTime(time);
- Get
Transit action¶
- Set transit-in action
toastQueue.setTransitInCallback(callback);
callback
: Transit-in actionfunction(messageLabel, duration, toastQueue) { // ... }
- Set transit-out action
toastQueue.setTransitOutCallback(callback);
callback
: Transit-out actionfunction(messageLabel, duration, toastQueue) { // ... }