Skip to content

Hexagon map

Introduction

Create tile positions in hexagon/triangle/parallelogram geometry in hexagon grid.

  • Author: Rex
  • Help method of board

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.scenePlugin('rexboardplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexboardplugin.min.js', 'rexBoard', 'rexBoard');
    
  • Create tile positions
    var tileXYArray = scene.rexBoard.add.hexagonMap.hexagon(board, radius);
    var tileXYArray = scene.rexBoard.add.hexagonMap.parallelogram(board, type, width, height);
    var tileXYArray = scene.rexBoard.add.hexagonMap.triangle(board, type, height);
    

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import BoardPlugin from 'phaser3-rex-plugins/plugins/board-plugin.js';
    var config = {
        // ...
        plugins: {
            scene: [{
                key: 'rexBoard',
                plugin: BoardPlugin,
                mapping: 'rexBoard'
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Create tile positions
    var tileXYArray = scene.rexBoard.add.hexagonMap.hexagon(board, radius);
    var tileXYArray = scene.rexBoard.add.hexagonMap.parallelogram(board, type, width, height);
    var tileXYArray = scene.rexBoard.add.hexagonMap.triangle(board, type, height);
    

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import class
    import { HexagonMap } from 'phaser3-rex-plugins/plugins/board-components.js';
    
  • Create tile positions
    var tileXYArray = HexagonMap.hexagon(board, radius);
    var tileXYArray = HexagonMap.parallelogram(board, type, width, height);
    var tileXYArray = HexagonMap.triangle(board, type, height);
    

Create tile positions

Hexagon
var tileXYArray = scene.rexBoard.hexagonMap.hexagon(board, radius);
// var out = scene.rexBoard.hexagonMap.hexagon(board, radius, out);
  • tileXYArray : An array of tile position {x, y}.
  • board : Board object.
  • radius : Radius in tile count.
staggeraxis y x
Hexagon-y Hexagon-x
Parallelogram
var tileXYArray = scene.rexBoard.hexagonMap.parallelogram(board, type, width, height);
// var out = scene.rexBoard.hexagonMap.parallelogram(board, type, width, height, out);
  • tileXYArray : An array of tile position {x, y}.
  • board : Board object.
  • width, height : Size of parallelogram
type\staggeraxis y x
0 Parallelogram-0y Parallelogram-0x
1 Parallelogram-1y Parallelogram-1x
2 Parallelogram-2y Parallelogram-2x
Triangle
var tileXYArray = scene.rexBoard.hexagonMap.triangle(board, type, height);
// var out = scene.rexBoard.hexagonMap.triangle(board, type, height, out);
  • tileXYArray : An array of tile position {x, y}.
  • board : Board object.
  • height : Size of Triangle
type\staggeraxis y x
0 Triangle-0y Triangle-0x
1 Triangle-1y Triangle-1x

Retrieve tile positions

  1. Offset all of tile positions to (0, 0), and set board size to fit these tile positions.
    var tileXYArray = board.fit(tileXYArray);
    
  2. Retrieve tile positions
    var tileXY;
    for(var i = 0, cnt = tileXYArray.length; i < cnt; i++) {
        tileXY = tileXYArray[i];
        // ...
    }